Rephonic
Artwork for Why We Roll
Tabletop Role-Playing Games
Game Design
Tabletop Roleplaying Games
Danse Macabre
Body Horror
Tabletop Rpgs
Kickstarter
Indie Ttrpgs
Game Mechanics
Indie Game Design
Blister Critters
Dungeons & Dragons
Indie Rpgs
The Sometimes Kingdom
RP Jesters
Role-Playing Games
Indie Games
TTRPG
Alien Franchise
Dance Macabre

Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Top... more

PublishesWeeklyEpisodes105Founded3 years ago
Number of ListenersCategories
GamesArtsDesignLeisure

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Artwork for Why We Roll

Latest Episodes

On this episode, we talk with game designer Diogo Nogueira (Old Skull Publishing) about the Old School Renaissance (or is the Old School Revival?), science fantasy, and just making cool shit.

☉ Check out Diogo's work and blog: oldskull-publi... more

Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre) invite David Piccolomini and Miel Markus of Don't Go Broke Games back on Why We Roll to talk more about stand-up comedy, Forged in the Dark design, and the upcoming launch ... more

On this episode of WWR, Benjamin L. Eastman (A Lease on Art, All Year I Dream About Gaming Conventions) joins Christopher Pickett (Danse Macabre) and Wythe Marschall (Stillfleet, PICARO!) to chat about Ben's (and Quarex's!) podcast All Year I Dream A... more

On this episode of Why We Roll, Wythe and Chris sit down with Zac Bir, creator of the minimalist TTRPG Journeyman! We chat the history of the games we love, adapting fiction into TTRPG settings, and rule-light, trust-heavy design for maximum story te... more

Key Facts

Accepts Guests
Accepts Sponsors
Contact Information
Podcast Host
Number of Listeners
Find out how many people listen to this podcast per episode and each month.

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Recent Guests

Diogo Nogueira
Founder/owner of Old Skull Publishing; game designer
Old Skull Publishing
Episode: WWR 99 ☉ Old Skull Publishing w. Diogo Nogueira
David Piccolomini
Comedian and game designer
Don't Go Broke Games
Episode: WWR 98 ☉ Road Warriors w. David Piccolomini & Miel Markus
Miel Markus
Game designer and UX copywriter
Don't Go Broke Games
Episode: WWR 98 ☉ Road Warriors w. David Piccolomini & Miel Markus
Benjamin Eastman
One half of All Year I Dream About Gaming Conventions
All Year I Dream About Gaming Conventions
Episode: WWR 97 ☉ All Year I Dream About Gaming Conventions w. Benjamen Eastman
Zac Bir
Designer of Journeyman
Episode: WWR 96 ☉ Journeyman w. Zac Bir
Justin Sirois
Founder of Severed Books, designer of Sickest Witch
Severed Books
Episode: WWR 95 ☉ Sickest Witch w. Justin Sirois of Severed Books
Konstantine Paradias
Writer and narrative designer; co-creator behind Ultradelve
Kos to Ultradelve project
Episode: WWR 93 ☉ ULTRADELVE w. Konstantine Paradias & Anthony Grasso
Anthony Grasso
Illustrator and graphic designer; key collaborator on Ultradelve visuals
Stillfleet / Ultradelve artwork
Episode: WWR 93 ☉ ULTRADELVE w. Konstantine Paradias & Anthony Grasso
Dan Metz
Game designer and guest designer on Road Warriors
Don't Go Broke Games / Gamefound collaborator
Episode: WWR 92 ☉ Road Warriors AP with Don't Go Broke Games

Hosts

Wythe Marschall
Host of the show, co-hosts with a focus on indie RPG design and production.
Chris Pickett
Host of the show, co-hosts with a focus on indie RPG design and production.

Reviews

4.7 out of 5 stars from 20 ratings
  • An overtly leftist platform ranting clumsily about how superior they are. Not great.

    Podcast Addict
    1
    saltylight
    2 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

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Talking Points

Recent interactions between the hosts and their guests.

WWR 99 ☉ Old Skull Publishing w. Diogo Nogueira
Q: Could you share how your publishing collaborations with Exalted Funeral work and what that partnership has meant for your projects?
Diogo describes a collaborative approach with publishers where he requests editors or partners, and Exalted Funeral has been a supportive platform for publishing multiple titles. He highlights the personal network and friendship with Matt Kelly and the role of publishers as facilitators rather than gatekeepers, helping with production, editing, and distribution.
WWR 99 ☉ Old Skull Publishing w. Diogo Nogueira
Q: What was your process like for world-building and evolving your setting across different editions and games?
He explains how he uses tables and generators to build words, characters, locations, and events that can be used at the table. He emphasizes that his tools are shortcuts to rulings, not rigid rules, and discusses how he blends real-world inspiration with fantasy to create a coherent setting across titles like Sharp Swords, Solar Blades, Dark Streets, and Primal Quest.
WWR 99 ☉ Old Skull Publishing w. Diogo Nogueira
Q: Traditionally, we always ask the same starting question, which is, how did you start in games? What led you to physical story games? Was there one moment or one game that stood out?
Diogo describes discovering tabletop RPGs in Brazil, starting with early RPGs in his youth, and being drawn to the narrative and DIY nature of the scene. He explains how he moved from playing to GMing, and then to designing, influenced by the DIY and Forge-era movement, with a focus on making games in his own voice, using generators and modular tools rather than memorizing long tables.
WWR 98 ☉ Road Warriors w. David Piccolomini & Miel Markus
Q: What hacks have you made to Forged in the Dark to bring Road Warriors' theme forward?
They built in a countdown clock for the show, simplified to six skills, and added an explicit touring mechanics layer that links character development to relationships and performance, creating a more narrative and board-gamey blend.
WWR 97 ☉ All Year I Dream About Gaming Conventions w. Benjamen Eastman
Q: What is your playtesting and publication process when developing con-adjacent adventures?
I sketch out the plot by hand, often work with a long-time collaborator, test in real-time at conventions or with playgroups, and then adapt the material to the publishing system we're targeting, whether it's a self-ppub or a publisher's line, ensuring the design is modular, clear, and adaptable for different table dynamics.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Frequently Asked Questions About Why We Roll

What is Why We Roll about and what kind of topics does it cover?

A show focused on designing tabletop role-playing games, with in-depth conversations featuring professional indie designers, live-play sessions, and behind-the-scenes looks at game development. Episodes consistently explore design philosophy, publishing realities, art and world-building, safety at the table, and practical mechanics across OSR- and NSR-inspired systems, with a strong emphasis on community, collaboration, and the business side of indie RPGs. Notable strengths include a hands-on, design-workshop style during live gameplay and interviews that blend technical guidance with personal storytelling, making it helpful for aspiring designers, publishers, and anyone curious about modern indie TTRPG creation and production. A recurring ... more

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Which podcasts are similar to Why We Roll?

These podcasts share a similar audience with Why We Roll:

1. Between Two Cairns
2. TABLETOP TALK - Third Floor Wars
3. Episodic Adventures: TTRPG Module Reviews
4. Chapo Trap House
5. The Adventure Zone

How many episodes of Why We Roll are there?

Why We Roll launched 3 years ago and published 105 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

How do I contact Why We Roll?

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What guests have appeared on Why We Roll?

Recent guests on Why We Roll include:

1. Diogo Nogueira
2. David Piccolomini
3. Miel Markus
4. Benjamin Eastman
5. Zac Bir
6. Justin Sirois
7. Konstantine Paradias
8. Anthony Grasso

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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