Rephonic
Artwork for Why We Roll
Tabletop Role-Playing Games
Game Design
Tabletop Roleplaying Games
Danse Macabre
Body Horror
Tabletop Rpgs
Kickstarter
Indie Ttrpgs
Game Mechanics
Indie Game Design
Blister Critters
Indie Rpgs
Dungeons & Dragons
RP Jesters
TTRPG
Role-Playing Games
Indie Games
Alien Franchise
Dance Macabre
Crowdfunding

Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Top... more

PublishesWeeklyEpisodes96Founded3 years ago
Number of ListenersCategories
ArtsLeisureDesignGames

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Artwork for Why We Roll

Latest Episodes

Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre) chat with artist Ethan Gouldini (who illustrated the Stillfleet Core Rulebook and Qadida!) about The Sometimes Kingdom RPG—the climate-tastic, high-fantasy, arch-magical po... more

Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) chat with Laurence Phillips from Hardy Roach Games on Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio.... more

Christopher Pickett (Danse Macabre) and Wythe Marschall (Stillfleet, PICARO!) chat with TTRPG designer Melanie C. Green of Meldar16 about their indie tabletop roleplaying games!

We talk about writing for Shadowdark, her upcoming project Knights in W... more

Join Wythe and Chris as they sit down for a lovely chat with Hem Brewster, of Blighthouse Studio fame! On this episode, Hem shares some hilarious stories and in-depth, practical advice when it comes to running, producing, and acting in long-running a... more

Key Facts

Accepts Guests
Accepts Sponsors
Contact Information
Podcast Host
Number of Listeners
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Recent Guests

Mel Meldar16
Artist, writer, printer, owner of Meldar16
Meldar16
Episode: WWR 88 ☉ Meldar16 w. Melanie C. Green
Hem Brewster
Founder/Producer at Blighthouse Studio, podcaster and actual play creator
Blighthouse Studio
Episode: WWR 87 ☉ Blighthouse Studio w. Hem Brewster
Eric Alexander Grundhauser
Writer, comedian, nerd, boss, comics expert, and podcaster
Independent writer/creator
Episode: WWR 86 ☉ Spider-man for Dummies w. Eric Grundhauser
Yamil Camacho
Sourcebook author and designer
Goodman Games; Tales from the Tape Deck
Episode: WWR 84 ☉ Tales from the Tape Deck w. J. Yamil Camacho
Will Savino
Designer behind Gunless Gauchos and Burrowbound worldbuilder
Burrowbound/Stillfleet
Episode: WWR 83 ☉ Gunless Gauchos w. Will Savino
Sean Ireland
Game designer and co-founder of Haunted Table; designer of Triangle Agency
Haunted Table
Episode: WWR 82 ☉ Triangle Agency w. Sean Ireland
Rhodrick Magsino
Founder of Alewood Games; indie RPG designer
Alewood Games
Episode: WWR 81 ☉ ARKYVR & OMENDROME w. Rhodrick Magsino
Laurie Blake
Lead director of Stop, Drop, and Roll Games
Stop, Drop, and Roll
Episode: WWR 80 ☉ Stop, Drop, and Roll w. Laurie Blake
Tanya Floaker
Game designer based in Edinburgh, Scotland
Independent game designer
Episode: WWR 79 ☉ The Thunder Perfect Mind w. Tanya Floaker

Hosts

Chris Pickett
Host focused on design, development, and publishing in tabletop RPGs; associated with Stillfleet Studio and Danse Macabre.
Wythe Marschall
Co-host and game designer, involved in Stillfleet Studio projects and indie RPG design.

Reviews

4.7 out of 5 stars from 20 ratings
  • An overtly leftist platform ranting clumsily about how superior they are. Not great.

    Podcast Addict
    1
    saltylight
    2 years ago

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#119
Netherlands/Leisure/Games
Apple Podcasts
#241
Ireland/Leisure/Games

Talking Points

Recent interactions between the hosts and their guests.

WWR 88 ☉ Meldar16 w. Melanie C. Green
Q: What motivates the catalog and how do you decide what to publish next?
Mel explains a yearly planning approach: choosing projects based on current interests, societal themes, and the desire to evolve the DIE Versus DIE system alongside new standalone games, with Knights in White Satin inspired by a long-standing image and Shadowdark integration in mind.
WWR 88 ☉ Meldar16 w. Melanie C. Green
Q: How did Mel get into TTRPGs and what led to printing books at home?
Mel describes starting in 2020 after a Curse of Strahd campaign and gradually taking on the role of creator, artist, and printer, ultimately printing everything herself due to control over quality and margins, which evolved into the Meldar16 publishing path.
WWR 87 ☉ Blighthouse Studio w. Hem Brewster
Q: What advice would you give to new AP creators about starting and sustaining a show?
Start with four or five episodes in the can, build a backlog, and anticipate that editing and production will take much longer than recording; invest in a solid DAW like Reaper, establish safety boundaries with players, and focus on storytelling and community-building.
WWR 87 ☉ Blighthouse Studio w. Hem Brewster
Q: What are the core production workflows you follow for actual plays versus scripted pieces?
Hem explains the difference between actual plays and scripted pieces, including the need for pre-plotting in scripts, live improv in APs, multi-location editing coordination, and a pipeline that includes casting, recording, editing, music, and QA before publishing.
WWR 87 ☉ Blighthouse Studio w. Hem Brewster
Q: Heming into podcasting: how did you get into tabletop RPGs and audio production?
Hem describes starting in play-by-post long before audio, moving into an Exodus Fallout game, and then transitioning to audio by joining a community and getting into voice acting, which led to joining Blighthouse and building a multi-show production pipeline.

Audience Metrics

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Frequently Asked Questions About Why We Roll

What is Why We Roll about and what kind of topics does it cover?

A focused slice of conversations with contemporary indie tabletop RPG designers, educators, and publishers. Episodes weave design philosophy, crowdfunding journeys, and practical production insights for small-press and DIY RPG projects, often pairing industry analysis with personal career stories. Guests range from game designers shaping story-driven systems to educators exploring pedagogy-compatible mechanics, with frequent emphasis on collaboration, community building, and the business realities of indie publishing. Notable angles include handling politics and representation in games, leveraging open or collaborative publishing models, and balancing artistic ambition with market constraints. Listeners can expect actionable takeaways on de... more

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Which podcasts are similar to Why We Roll?

These podcasts share a similar audience with Why We Roll:

1. Bastionland Podcast - Tabletop Roleplaying Game Design
2. Between Two Cairns
3. Rascal News
4. 3d6 Down The Line
5. Ken and Robin Talk About Stuff

How many episodes of Why We Roll are there?

Why We Roll launched 3 years ago and published 96 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Why We Roll?

Recent guests on Why We Roll include:

1. Mel Meldar16
2. Hem Brewster
3. Eric Alexander Grundhauser
4. Yamil Camacho
5. Will Savino
6. Sean Ireland
7. Rhodrick Magsino
8. Laurie Blake

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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