Rephonic
Artwork for Why We Roll
Tabletop Role-Playing Games
Game Design
Tabletop Roleplaying Games
Danse Macabre
Body Horror
Tabletop Rpgs
Kickstarter
Indie Ttrpgs
Game Mechanics
Indie Game Design
Blister Critters
Dungeons & Dragons
Indie Rpgs
RP Jesters
Role-Playing Games
Indie Games
TTRPG
Alien Franchise
Dance Macabre
Crowdfunding

Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Top... more

PublishesWeeklyEpisodes86Founded3 years ago
Number of ListenersCategories
ArtsGamesLeisureDesign

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Artwork for Why We Roll

Latest Episodes

Wythe and Chris talk game design, revolutionary politics, eco-punk futures, and more with Laurie Blake, creator of the GM-less narrative TTRPG Why We Fight (alongside Rhi Saunders and Rob Ingle as Stop, Drop, and Roll!).

From Stop Drop and Roll:

Wh... more

Join us as we become the first and the last! The honored and the scorned! The harlot and the holy one! That's right, we're delving into the esoteric contradictions with Tanya Floaker, creator The Thunder Perfect Mind: Occult Action Thriller (not the ... more

This is a shorter, bonus episode! Join Wythe as he chats with our pal Ben Eastman of the All Year I Dream About Gaming Conventions Podcast. Tune in for a great discussion about the awesome work AYIDAGC is doing, cons and events, and more!

For everyt... more

Pull them belts tight one more time as we dive into our last foray into Orbital Blues Month. On this episode, Wythe chats with Wes Franks (of Carrion Comfort fame) about F-Infiniti, the stand-alone racing supplement for Orbital Blues! We also get upd... more

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Recent Guests

Tanya Floaker
Game designer based in Edinburgh, Scotland
Independent game designer
Episode: WWR 79 ☉ The Thunder Perfect Mind w. Tanya Floaker
Ben Eastman
Designer, All Year I Dream About Gaming Conventions podcast guest; creator of Elise on Art
Plus One XP / RPG Zine Club
Episode: WWR 78 ☉ All Year I Dream of Gaming Conventions w. Ben Eastman
Wes Franks
Game designer and creator of Come On In, Formula Infinity, and other indie RPGs
Carrion Comfort / Stillfleet connections
Episode: WWR 77 ☉ F-Infiniti & Orbital Blues Month w. Wes Franks
Adam Good
Writer/Designer at Stations
Stations
Episode: WWR 76 ☉ Fistful of Stars & Orbital Blues Month w. Adam Stations
Josh Domanski
Indie TTRPG designer/writer
Liminal Horror, Orbital Blues
Episode: WWR 75 ☉ PARAMOUR & Orbital Blues Month w. Josh Domanski
Zach Cox
Z jelly Muppet, founder/owner of SoulMuppet Publishing
SoulMuppet Publishing
Episode: WWR 74 ☉ Orbital Blues Month w. Zach "Jelly Muppet" Cox
Federico Sohns
Argentinian TTRPG designer, Araukana Media
Araukana Media
Episode: WWR 73 ☉ Araukana Media w. Federico Sohns
Christopher Pickett
Artist, game designer, and creator of Danse Macabre Medieval Horror Roleplaying
Stillfleet Studio
Episode: WWR BONUS ☉ Perfect Ten x Why We Roll: Elden Ring
Moss Powers
Creator of Hellwhalers and various titles through Brewist
Brewist
Episode: WWR 71 ☉ HELLWHALERS with Moss Powers

Hosts

Christopher Pickett
Co-hosts Why We Roll; designer/creator of Danse Macabre; extensive involvement in indie RPG development and podcast production
Wythe Marschall
Co-host of Why We Roll; game master; organizer and creator involved in Stillfleet and Dungeons and Drama Nerds projects

Reviews

4.7 out of 5 stars from 20 ratings
  • An overtly leftist platform ranting clumsily about how superior they are. Not great.

    Podcast Addict
    1
    saltylight
    2 years ago

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Chart Rankings

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Apple Podcasts
#227
Ireland/Leisure/Games

Talking Points

Recent interactions between the hosts and their guests.

WWR 79 ☉ The Thunder Perfect Mind w. Tanya Floaker
Q: What is Thunder Perfect Mind and how do its mechanics capture its Gnostic, dialectic inspiration?
Thunder Perfect Mind is a tethered aeons game that emphasizes dualities and contradictions (life vs. death, war vs. peace, vision vs. oblivion) through a fistful of ten-sided dice and a bidding mechanic that forces players to choose and reveal narratives at key moments, creating a dynamic where truth and contradiction drive the story.
WWR 76 ☉ Fistful of Stars & Orbital Blues Month w. Adam Stations
Q: What attracted you to the concept of a space train setting for A Fistful of Stars?
The hosts and Adam discuss the appeal of space westerns and trains as a narrative and mechanical focus, plus collaborating with Kayla Dice to explore graffiti culture, social implications, and optional mini-games within a space-train framework.
WWR 76 ☉ Fistful of Stars & Orbital Blues Month w. Adam Stations
Q: How did you get into games and end up producing We Charming Useful Tables?
Adam explains his trajectory from early sci-fi/fantasy interests, the Baltimore/DC performance and poetry scene, and a path through Troika and later the Stations collaboration, culminating in a modular approach to table design that prioritizes usefulness and play variety.
WWR 73 ☉ Araukana Media w. Federico Sohns
Q: How does Zephyr's token system reflect its anarchist, non-state worldbuilding?
Zephyr uses colored Zephyr tokens that form the players' bodies; you spend these tokens to push through dangers, which physically encodes ecology and interdependence, reinforcing the idea that social structures arise from collective action rather than centralized authority.
WWR 73 ☉ Araukana Media w. Federico Sohns
Q: What is Nibiru conceptually, and how does its world support the memory-focused mechanic?
Nibiru is a colossal space station with sections defined by gravity that influence the kinds of stories told—political in core areas, underclass struggles in other zones—while a memory pool fuels journaling-like memories that can grant bonuses or penalties, tying identity directly to memory mechanics.

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Frequently Asked Questions About Why We Roll

What is Why We Roll about and what kind of topics does it cover?

A focused deep-dive show on designing tabletop roleplaying games, with host duo Chris Pickett and Wythe Marschall guiding conversations with professional indie designers. Episodes frequently center on game design philosophy, mechanics, world-building, and the business side of indie RPGs, often pairing design discussions with actual-play sessions or behind-the-scenes looks at new releases. Notable threads across episodes include innovative mechanics (duet rules, card-based or mutation systems), the role of narrative and safety in play, community-building through crowdfunding and live events, and the intersection of design with education, charity, and politics. The format consistently highlights practical insights for aspiring designers, publ... more

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Which podcasts are similar to Why We Roll?

These podcasts share a similar audience with Why We Roll:

1. The Vintage RPG Podcast
2. The Solo RolePlayers Podcast
3. The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
4. So Very Wrong About Games
5. Errant Adventures

How many episodes of Why We Roll are there?

Why We Roll launched 3 years ago and published 86 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Why We Roll?

Recent guests on Why We Roll include:

1. Tanya Floaker
2. Ben Eastman
3. Wes Franks
4. Adam Good
5. Josh Domanski
6. Zach Cox
7. Federico Sohns
8. Christopher Pickett

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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