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Tabletop Role-Playing Games
Game Design
Tabletop Roleplaying Games
Danse Macabre
Body Horror
Tabletop Rpgs
Kickstarter
Game Mechanics
Indie Ttrpgs
Blister Critters
Indie Rpgs
Dungeons & Dragons
Indie Game Design
The Sometimes Kingdom
RP Jesters
TTRPG
Role-Playing Games
Indie Games
Alien Franchise
Dance Macabre

Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Top... more

PublishesWeeklyEpisodes108Founded3 years ago
Number of ListenersCategories
GamesArtsDesignLeisure

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Artwork for Why We Roll

Latest Episodes

Join Wythe Marschall (Stillfleet, PICARO!) for a chat with James A. Pozenel Jr. of Horse Shark Games about the amazing new cyberpunk TTRPG, Netcrawl! We chat about Dungeon Crawl Classics (DCC), high-lethality games, luck mechanics, and genres of lite... more

Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) chat with Zachary Cox AKA the JellyMuppet of SoulMuppet Publishing about Atrapos: A Roleplaying Game of Odyssey: a doomed mythic fantasy rolepl... more

Join us for a very special Episode 100 of the roleplaying game podcast Why We Roll! Wythe Marschall (Stillfleet, PICARO!) chats about the future of indie RPGs with judges from the Grit System Game Jam: Daniel Kwan, Arthur Wells, Sam Sorensen, and Lau... more

On this episode, we talk with game designer Diogo Nogueira (Old Skull Publishing) about the Old School Renaissance (or is the Old School Revival?), science fantasy, and just making cool shit.

☉ Check out Diogo's work and blog: oldskull-publi... more

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Recent Guests

Zachary Cox
Founder and director of SoulMuppet Publishing, writer and game designer known as JellyMuppet
SoulMuppet Publishing
Episode: WWR 101 ☉ Atrapos w. Zach 'Jelly' Cox
Lauren Bilanko
Owner of Twenty Sided Store, Brooklyn
Twenty Sided Store
Episode: WWR 100 ☉ Episode 100! w. Lauren Bilanko, Daniel Kwan, Sam Sorenson, & Arthur Wells
Daniel Kwan
Canadian game designer and podcaster
Wandering Blades, Ross Rifles, Pathfinder/ Judges and Dragons contributions
Episode: WWR 100 ☉ Episode 100! w. Lauren Bilanko, Daniel Kwan, Sam Sorenson, & Arthur Wells
Sam Sorensen
Game designer and editor
Various RPG books, Mecha games
Episode: WWR 100 ☉ Episode 100! w. Lauren Bilanko, Daniel Kwan, Sam Sorenson, & Arthur Wells
Arthur Wells
Actual player, performer, and TTRPG designer
Sprigs and Kindling (collaborator), Guild House
Episode: WWR 100 ☉ Episode 100! w. Lauren Bilanko, Daniel Kwan, Sam Sorenson, & Arthur Wells
Diogo Nogueira
Founder/owner of Old Skull Publishing; game designer
Old Skull Publishing
Episode: WWR 99 ☉ Old Skull Publishing w. Diogo Nogueira
David Piccolomini
Comedian and game designer
Don't Go Broke Games
Episode: WWR 98 ☉ Road Warriors w. David Piccolomini & Miel Markus
Miel Markus
Game designer and UX copywriter
Don't Go Broke Games
Episode: WWR 98 ☉ Road Warriors w. David Piccolomini & Miel Markus
Benjamin Eastman
One half of All Year I Dream About Gaming Conventions
All Year I Dream About Gaming Conventions
Episode: WWR 97 ☉ All Year I Dream About Gaming Conventions w. Benjamen Eastman

Hosts

Wythe Marschall
Host of the show, co-hosts with a focus on indie RPG design and production.
Chris Pickett
Host of the show, co-hosts with a focus on indie RPG design and production.

Reviews

4.7 out of 5 stars from 20 ratings
  • An overtly leftist platform ranting clumsily about how superior they are. Not great.

    Podcast Addict
    1
    saltylight
    2 years ago

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Talking Points

Recent interactions between the hosts and their guests.

WWR 101 ☉ Atrapos w. Zach 'Jelly' Cox
Q: Why not actually use the ancient Mediterranean and its culture?
Cox says strict historical fidelity can intimidate players, create knowledge gaps, and constrain the writing. A Greek-inspired setting lets the game evoke its sources while remaining more approachable and flexible.
WWR 101 ☉ Atrapos w. Zach 'Jelly' Cox
Q: How would you define a play-to-lose TTRPG as a genre?
Cox says these games focus on what memory remains after a civilization or way of life has passed. Atrapos applies that tragic arc to powerful heroes who can still recover, even as they lose status and resources.
WWR 99 ☉ Old Skull Publishing w. Diogo Nogueira
Q: Could you share how your publishing collaborations with Exalted Funeral work and what that partnership has meant for your projects?
Diogo describes a collaborative approach with publishers where he requests editors or partners, and Exalted Funeral has been a supportive platform for publishing multiple titles. He highlights the personal network and friendship with Matt Kelly and the role of publishers as facilitators rather than gatekeepers, helping with production, editing, and distribution.
WWR 99 ☉ Old Skull Publishing w. Diogo Nogueira
Q: What was your process like for world-building and evolving your setting across different editions and games?
He explains how he uses tables and generators to build words, characters, locations, and events that can be used at the table. He emphasizes that his tools are shortcuts to rulings, not rigid rules, and discusses how he blends real-world inspiration with fantasy to create a coherent setting across titles like Sharp Swords, Solar Blades, Dark Streets, and Primal Quest.
WWR 99 ☉ Old Skull Publishing w. Diogo Nogueira
Q: Traditionally, we always ask the same starting question, which is, how did you start in games? What led you to physical story games? Was there one moment or one game that stood out?
Diogo describes discovering tabletop RPGs in Brazil, starting with early RPGs in his youth, and being drawn to the narrative and DIY nature of the scene. He explains how he moved from playing to GMing, and then to designing, influenced by the DIY and Forge-era movement, with a focus on making games in his own voice, using generators and modular tools rather than memorizing long tables.

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Frequently Asked Questions About Why We Roll

What is Why We Roll about and what kind of topics does it cover?

A show focused on designing tabletop role-playing games, with in-depth conversations featuring professional indie designers, live-play sessions, and behind-the-scenes looks at game development. Episodes consistently explore design philosophy, publishing realities, art and world-building, safety at the table, and practical mechanics across OSR- and NSR-inspired systems, with a strong emphasis on community, collaboration, and the business side of indie RPGs. Notable strengths include a hands-on, design-workshop style during live gameplay and interviews that blend technical guidance with personal storytelling, making it helpful for aspiring designers, publishers, and anyone curious about modern indie TTRPG creation and production. A recurring ... more

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Which podcasts are similar to Why We Roll?

These podcasts share a similar audience with Why We Roll:

1. Between Two Cairns
2. Rascal News
3. Ludonarrative Dissidents
4. Think Like A Game Designer
5. The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

How many episodes of Why We Roll are there?

Why We Roll launched 3 years ago and published 108 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Why We Roll?

Recent guests on Why We Roll include:

1. Zachary Cox
2. Lauren Bilanko
3. Daniel Kwan
4. Sam Sorensen
5. Arthur Wells
6. Diogo Nogueira
7. David Piccolomini
8. Miel Markus

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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