Rephonic
Artwork for Why We Roll
Tabletop Role-Playing Games
Game Design
Tabletop Roleplaying Games
Danse Macabre
Body Horror
Tabletop Rpgs
Kickstarter
Indie Ttrpgs
Game Mechanics
Indie Game Design
Blister Critters
Dungeons & Dragons
Indie Rpgs
The Sometimes Kingdom
RP Jesters
Role-Playing Games
Indie Games
TTRPG
Alien Franchise
Dance Macabre

Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Top... more

PublishesWeeklyEpisodes99Founded3 years ago
Number of ListenersCategories
GamesArtsDesignLeisure

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Artwork for Why We Roll

Latest Episodes

On this episode of Why We Roll: The Indie TTRPG Game Design Podcast of the Stillfleet Studio, Wythe Marschall (PICARO!, Stillfleet) and Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying, Thrall) chat with narrative designer Konstantine... more

Wythe Marschall and Christopher Pickett play the new comedy TTRPG Road Warriors with creators David Piccolomini, Miel Markus, Daniel Metz of Don't Go Broke Games. Listen to us play not-quite-pro comedians on their first road tour together! Road Warri... more

Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) and Wythe Marschall (Stillfleet, PICARO!) talk to Jon Boyle and Bri de Danann of Bright Bard Games about Axolotl With a Gun 2e, L.G.B.T. (Longsword, Glock, Bat, Taser the game), whimsy ... more

Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre) chat with artist Ethan Gouldini (who illustrated the Stillfleet Core Rulebook and Qadida!) about The Sometimes Kingdom RPG—the climate-tastic, high-fantasy, arch-magical po... more

Key Facts

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Recent Guests

Konstantine Paradias
Writer and narrative designer; co-creator behind Ultradelve
Kos to Ultradelve project
Episode: WWR 93 ☉ ULTRADELVE w. Konstantine Paradias & Anthony Grasso
Anthony Grasso
Illustrator and graphic designer; key collaborator on Ultradelve visuals
Stillfleet / Ultradelve artwork
Episode: WWR 93 ☉ ULTRADELVE w. Konstantine Paradias & Anthony Grasso
David Piccolomini
Game designer and guest designer on Road Warriors
Don't Go Broke Games / Gamefound collaborator
Episode: WWR 92 ☉ Road Warriors AP with Don't Go Broke Games
Dan Metz
Game designer and guest designer on Road Warriors
Don't Go Broke Games / Gamefound collaborator
Episode: WWR 92 ☉ Road Warriors AP with Don't Go Broke Games
Miel Markus
Master of Ceremonies for the evening
Stillfleet Studio
Episode: WWR 92 ☉ Road Warriors AP with Don't Go Broke Games
Bri de Danann
Art director and illustrator, Bright Bard Games
Bright Bard Games
Episode: WWR 91 ☉ Axolotl with a Gun w. Bri de Dannan & Jon Boyle of Bright Bard Games
Jon Boyle
Co-founder, Bright Bard Games
Bright Bard Games
Episode: WWR 91 ☉ Axolotl with a Gun w. Bri de Dannan & Jon Boyle of Bright Bard Games
Laurence Phillips
Game designer, Hardy Roach Games
Hardy Roach Games
Episode: WWR 89 ☉ Il Fantasma del Giallo w. Laurence Phillips
Mel Meldar16
Artist, writer, printer, owner of Meldar16
Meldar16
Episode: WWR 88 ☉ Meldar16 w. Melanie C. Green

Hosts

Chris Pickett
Host focused on design, development, and publishing in tabletop RPGs; associated with Stillfleet Studio and Danse Macabre.
Wythe Marschall
Co-host and game designer, involved in Stillfleet Studio projects and indie RPG design.

Reviews

4.7 out of 5 stars from 20 ratings
  • An overtly leftist platform ranting clumsily about how superior they are. Not great.

    Podcast Addict
    1
    saltylight
    2 years ago

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Talking Points

Recent interactions between the hosts and their guests.

WWR 91 ☉ Axolotl with a Gun w. Bri de Dannan & Jon Boyle of Bright Bard Games
Q: How did the collaboration between Bri and Jon evolve in the early days of Bright Bard Games?
They describe meeting through co-op work during the pandemic, starting with smaller zines, then formalizing their partnership, and building a catalog focused on whimsical, easy-to-learn mechanics that still allow for depth and thematic storytelling.
WWR 90 ☉ The Sometimes Kingdom Zine 01: Monsoon w. Ethan Gould
Q: How did you balance the whimsy of the setting with the more system-driven aspects of the TTRPGs?
The whimsy is kept matter-of-fact and grounded in everyday logic, with magic constrained by word-based rules so that it feels like a usable system rather than pure wish-fulfillment; this maintains bite and meaning while preserving a playful tone.
WWR 88 ☉ Meldar16 w. Melanie C. Green
Q: What motivates the catalog and how do you decide what to publish next?
Mel explains a yearly planning approach: choosing projects based on current interests, societal themes, and the desire to evolve the DIE Versus DIE system alongside new standalone games, with Knights in White Satin inspired by a long-standing image and Shadowdark integration in mind.
WWR 88 ☉ Meldar16 w. Melanie C. Green
Q: How did Mel get into TTRPGs and what led to printing books at home?
Mel describes starting in 2020 after a Curse of Strahd campaign and gradually taking on the role of creator, artist, and printer, ultimately printing everything herself due to control over quality and margins, which evolved into the Meldar16 publishing path.
WWR 87 ☉ Blighthouse Studio w. Hem Brewster
Q: What advice would you give to new AP creators about starting and sustaining a show?
Start with four or five episodes in the can, build a backlog, and anticipate that editing and production will take much longer than recording; invest in a solid DAW like Reaper, establish safety boundaries with players, and focus on storytelling and community-building.

Audience Metrics

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Frequently Asked Questions About Why We Roll

What is Why We Roll about and what kind of topics does it cover?

A focused slice of conversations with contemporary indie tabletop RPG designers, educators, and publishers. Episodes weave design philosophy, crowdfunding journeys, and practical production insights for small-press and DIY RPG projects, often pairing industry analysis with personal career stories. Guests range from game designers shaping story-driven systems to educators exploring pedagogy-compatible mechanics, with frequent emphasis on collaboration, community building, and the business realities of indie publishing. Notable angles include handling politics and representation in games, leveraging open or collaborative publishing models, and balancing artistic ambition with market constraints. Listeners can expect actionable takeaways on de... more

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Which podcasts are similar to Why We Roll?

These podcasts share a similar audience with Why We Roll:

1. Between Two Cairns
2. Ship of the Dead Podcast
3. Rascal News
4. Ken and Robin Talk About Stuff
5. Worlds Beyond Number

How many episodes of Why We Roll are there?

Why We Roll launched 3 years ago and published 99 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Why We Roll?

Recent guests on Why We Roll include:

1. Konstantine Paradias
2. Anthony Grasso
3. David Piccolomini
4. Dan Metz
5. Miel Markus
6. Bri de Danann
7. Jon Boyle
8. Laurence Phillips

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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