
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Top... more
| Publishes | Weekly | Episodes | 102 | Founded | 3 years ago |
|---|---|---|---|---|---|
| Number of Listeners | Categories | GamesArtsDesignLeisure | |||

On this episode of Why We Roll, Wythe and Chris sit down with Zac Bir, creator of the minimalist TTRPG Journeyman! We chat the history of the games we love, adapting fiction into TTRPG settings, and rule-light, trust-heavy design for maximum story te... more
Justin Sirois of Severed Books joins Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre) to talk about the multiple ENnie Award-nominee OSR fantasy horror TTRPG, Sickest Witch, as well as graphic design, running a truly indi... more
Heads up! This episode was recorded in September of 2025, so if you hear some out-dated references... just blame Chris for editing this one late! On this episode, Wythe Marschall and Christopher Pickett talk to infamous mystery artist and proud Midwe... more
On this episode of Why We Roll: The Indie TTRPG Game Design Podcast of the Stillfleet Studio, Wythe Marschall (PICARO!, Stillfleet) and Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying, Thrall) chat with narrative designer Konstantine... more
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Recent interactions between the hosts and their guests.
Listeners, social reach, demographics and more for this podcast.
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A show focused on designing tabletop role-playing games, with in-depth conversations featuring professional indie designers, live-play sessions, and behind-the-scenes looks at game development. Episodes consistently explore design philosophy, publishing realities, art and world-building, safety at the table, and practical mechanics across OSR- and NSR-inspired systems, with a strong emphasis on community, collaboration, and the business side of indie RPGs. Notable strengths include a hands-on, design-workshop style during live gameplay and interviews that blend technical guidance with personal storytelling, making it helpful for aspiring designers, publishers, and anyone curious about modern indie TTRPG creation and production. A recurring ... more
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Rephonic provides comprehensive predictive audience data for Why We Roll, including gender skew, age, country, political leaning, income, professions, education level, and interests. You can access these listener demographics by upgrading your account.
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These podcasts share a similar audience with Why We Roll:
1. My First Dungeon
2. Ship of the Dead Podcast
3. Think Like A Game Designer
4. Chapo Trap House
5. My Brother, My Brother And Me
Why We Roll launched 3 years ago and published 102 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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Rephonic pulls ratings and reviews for Why We Roll from multiple sources, including Spotify, Apple Podcasts, Castbox, and Podcast Addict.
View all the reviews in one place instead of visiting each platform individually and use this information to decide if a show is worth pitching or not.
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Recent guests on Why We Roll include:
1. Zac Bir
2. Justin Sirois
3. Konstantine Paradias
4. David Piccolomini
5. Dan Metz
6. Miel Markus
7. Bri de Danann
8. Jon Boyle
To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.