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Artwork for Gameplayarts: Helping Artists and Institutions Break Into Games

Gameplayarts: Helping Artists and Institutions Break Into Games

Jamin Warren
Game-Based Art
Video Games
Tribeca Games
Institutional Challenges
Victoria and Albert Museum
Game Development
SFMOMA
Technical Infrastructure
Audience Psychology
Pastoral
Feral Metaverse
Museums
Play SFMOMA
Video Games As Medium

From writing for the Wall Street Journal to advising MoMA’s permanent collection to launching one of the first game-based arts spaces in the world, Jamin Warren talks through contemporary issues in bringing games to the arts-world public

PublishesMonthlyEpisodes23Founded7 years ago
Categories
ArtsBusinessNon-Profit

Listen to this Podcast

Artwork for Gameplayarts: Helping Artists and Institutions Break Into Games

Latest Episodes

Erika Gangsei has run the interpretive media team at SFMOMA for nearly two decades, and for 15 of those years she's been quietly building one of the most coherent game-based programming initiatives inside any major cultural institution in the country... more

Casey Baltes led the effort to build the Tribeca Games Festival from the ground up—and she'll tell you the hardest part wasn't the games. It was building internal credibility. In this episode, we talk about curation, community, and why institutions t... more

Casey Baltes, VP of Games at Tribeca Enterprises, breaks down why most institutional game-based programs stall — and the structural decisions that have made Tribeca Games one of the few that hasn't. We get into executive buy-in, curatorial focus, the... more

Most cultural institutions know games matter. Very few know what to do about it. Kristian Volsing is one of the people who figured it out — and built the path in real time.

As part of the V&A's contemporary design team, Kristian co-curated Design/Pl... more

Hey there -- if you subscribed to the Twofivesix podcast, we've made some changes to our focus. I'm working with museums, collections, galleries, and cultural orgs on the same big problems I used to help corporate clients with. Hope you enjoy!

 

What... more

What does it really take to build a sustainable community around experimental games? In this essential conversation, we sit down with Bria Davis, Community Director at Young Horses, to explore the intricate dynamics of gaming communities and what art... more

Were shining the spotlight on Chris Norris, the exec from Electronic Arts whos dialing up the positive play in gaming communities. Chris is the Senior Director of Player Connection at EA.

We had a great conversation, treading the path of evolution o... more

I'm shining the spotlight on Chris Norris, the exec from Electronic Arts who's dialing up the positive play in gaming communities. Chris is the Senior Director of Player Connection at EA.

I had a great conversation, treading the path of evolution of... more

Key Facts

Accepts Guests
Contact Information
Podcast Host

Recent Guests

Erika Gangsei
Director of Interpretive Content at SFMOMA
SFMOMA
Episode: How SFMOMA Built a 15-Year Game-Based Arts Program From the Inside Out
Kristian Volsing
Video games curator, contemporary design lead at the V&A
Victoria and Albert Museum
Episode: How the V&A Built a Games Program From the Inside Out
Theo Triantafyllidis
An artist creating performative systems using games and interactive media
Episode: Theo Triantafyllidis on the Technical Realities of Exhibiting Game-Based Art

Host

Jamin Warren
Host of Gameplayarts; interviewer and guiding voice for conversations at the intersection of games and the arts

Reviews

4.9 out of 5 stars from 17 ratings
  • Excellent insights

    The pod provides a very unique look at the gaming industry, representing viewpoints that are often not raised. Just a smart look at numerous facets of this maturing industry. Give it a listen!

    Apple Podcasts
    5
    Soccer yank
    United States7 years ago
  • Amazing!

    This is such a tight and fascinating podcast. I wish there were more episodes! I’ve really enjoyed listening to it.

    Apple Podcasts
    5
    Computer Blue Boy
    United States7 years ago
  • Great primer for gaming and marketing

    Super interesting guests in short and sweet episodes that are lovely interdisciplinary conversations. Learned something in each one. Really enjoyed the Netflix and NYTimes episodes - love the thoughtfulness from both the host and guests.

    Looking forward to season 2!

    Apple Podcasts
    5
    MTempest
    United States7 years ago
  • So informative!!

    Thought the one about the Times games person was especially interesting. 10/10 would listen again

    Apple Podcasts
    5
    GamezoDaClown
    United States7 years ago
  • Super interesting

    This podcast covers topics that are interesting for anyone who wants to know more about gaming in our culture.

    Apple Podcasts
    5
    Teatimect
    United States7 years ago
  • Fresh take on the industry

    This podcast has a lot of great insights on the unusual industry of gaming. They talk about board games, the NYT, and other underrepresented segments of the gaming world. You don't really hear about this sort of stuff on other podcasts. If you need a break from all the game publisher noise and need a fresh take on the industry, you wont be disappointed here.

    Apple Podcasts
    5
    parkajacket
    United States7 years ago
  • Great podcast and timely topics

    Great podcast, covers marking and media looking forward!

    Apple Podcasts
    5
    CVLA90232
    United States7 years ago
  • Favorite Combo (Video Games + Marketing)

    Listen to this podcast for excellent commentary and discussions about all things play and interactivity! A solid list of guests throughout Season 1.

    Marketing, video games, esports, VR...it’s all here, folks! Check it out. 🎮🎧

    Apple Podcasts
    5
    TunePatrol
    United States7 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Listeners praise the interdisciplinary conversations and fresh perspectives on the industry.
Promotes thoughtful discourse beyond publisher noise, with a fresh take on the industry.
Guests are strong and varied, offering insider views from museums to game development.
The show feels timely with topics like museums, festivals, and live events in gaming.
Covers a unique slice of gaming that intersects with culture and arts administration.

Talking Points

Recent interactions between the hosts and their guests.

How SFMOMA Built a 15-Year Game-Based Arts Program From the Inside Out
Q: Why did you decide to frame Play SFMOMA as an R&D laboratory rather than a traditional program?
Because early on we needed a space where we could engage deeply with game designers, test ideas with visitors, and learn what works in a museum context, while not being tied to one specific outcome; this approach also helped inoculate the institution to interactivity.
What Tribeca Games Built—And What Most Institutions Still Miss
Q: Could you tell me a bit about your path to Tribeca and what prepared you for that moment?
The path was winding and experiential, starting in live theater and moving through film festival work. The shift into games happened gradually as the festival already had game elements, and consulting and later leading Tribeca Games allowed me to build a platform that supports early-stage game creators.
How Tribeca Made Space For Games
Q: How did Tribeca decide to engage with games at the earlier stages of curation, and was that a deliberate strategic choice or a response to creator feedback?
Casey explains that the strategy evolved from a dual focus on celebrating game culture and supporting early-stage projects, with formalized selections growing alongside the festival's infrastructure and mission to empower creators.
How Tribeca Made Space For Games
Q: Could you tell me a bit about your path to Tribeca and what led you to focus on games there?
Casey describes a winding path from live theater to film festivals, moving into the game space through Tribeca, and focusing on building a program that supports creators at early stages, with a goal of long-term, sustainable engagement.
Theo Triantafyllidis on the Technical Realities of Exhibiting Game-Based Art
Q: How should folks be thinking about budgeting for ongoing maintenance versus the installation itself?
It's important for institutions to have foresight in budgeting for ongoing maintenance, including hiring a tech person or an invigilator to ensure the installation runs smoothly during its exhibition.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Frequently Asked Questions About This Podcast

What is This Podcast about and what kind of topics does it cover?

The show explores how games intersect with museums, festivals, and cultural institutions, with a focus on building durable programs, curating experiences, and legitimizing play as a serious medium. Episodes often center on how large institutions create game-based initiatives, how storytelling and audience engagement drive reception, and the practical realities of funding, governance, and cross-disciplinary collaboration. Notable through-lines include the evolution of institutional game programs, emerging formats for live events, and a willingness to feature artists, curators, and technologists who push games into mainstream arts spaces. This mix offers listeners practical insights for pitching, partnerships, and sponsorships in the arts-and... more

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this podcast launched 7 years ago and published 23 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on this podcast?

Recent guests on this podcast include:

1. Erika Gangsei
2. Kristian Volsing
3. Theo Triantafyllidis

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