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Artwork for Kiwi Talkz

Kiwi Talkz

Kiwi
Dredge
Video Game Narrative Design
Grand Theft Auto V
Video Game Development
Skyrim
Fallout 4
Game Design
Resident Evil 4
Valve
Steam
Voice Acting
Capcom
The Matrix
AI In Voice Acting
Fallout 3
Bethesda
The Iron Rig
Blizzard Entertainment
Playtesting
Donkey Kong Country Tropical Freeze

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

PublishesTwice monthlyEpisodes195Founded2 years ago
Number of ListenersCategories
Video GamesLeisureTV & Film

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Artwork for Kiwi Talkz

Latest Episodes

Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!!

I did an interview with him a number of years ago, which you can find here. youtu.be/skAWid5zYfg

#silksong #hollowknight #holl... more

In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights ... more

Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War trilogy.

Josh built a living saloon set in the style of Fallout 76 here! Check it out www.yout... more

GOG is a digital distribution platform with a mission to preserve video games. I spoke with 3 employees Piotr(Senior PR), Marcin (Senior Business Developer) and Adam(Technical Producer). #gog #gamepreservation #pcgaming

SOCIAL MEDIA WEBSITE - https... more

Key Facts

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Recent Guests

Joshua Jay
A painter, modeler, environmental artist, best known for his work on video games like Gears of War, Fallout 4, Fallout 76, and Starfield.
Formerly at Bethesda
Episode: #195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
David O'Reilly
Senior Environmental Artist at Rockstar Games, known for his work on GTA V and RDR2
Rockstar Games
Episode: #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
Kurt Kuhlmann
A developer at Bethesda for over 20 years with roles as narrative designer, co-lead designer on Skyrim, and lead systems designer on Starfield.
Bethesda
Episode: #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
Jeremy Huxley
Veteran Environmental Artist
Naughty Dog
Episode: #189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
Eric Kozlowsky
Art Director at Fuzzybot and former developer on titles like Uncharted 3 and Mass Effect Andromeda
Fuzzybot
Episode: Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky
Chris Cantero
Former animator on DOOM Eternal and indie game developer.
High Fructose game
Episode: DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
Shawn Layden
Former CEO and Chairman of PlayStation Worldwide Studios
Sony Interactive Entertainment
Episode: #184 - Shawn Layden Interview (Former CEO & Chairman of Playstation & SIEA)
Sonia Coronado
Music Designer at PlayStation Studios Creative Arts
PlayStation Studios
Episode: PAX AUS 2024 - Interview With Sonia Coronado (Music Designer at Playstation)
Josh Weier
Game developer known for his work on Half-Life 2 and Portal 2
Valve
Episode: PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)

Reviews

4.9 out of 5 stars from 36 ratings
  • Adds

    Very loud and very unexpected adds

    Apple Podcasts
    3
    KD#27
    United States4 months ago
  • pretty epic

    yes yes very epic

    Apple Podcasts
    5
    femboyfries
    United States10 months ago
  • Excellent interview podcast. Asks a lot of good questions.

    Podcast Addict
    5
    PigDan
    3 years ago
  • Excellent interview podcast. Asks a lot of good questions.

    Podcast Addict
    5
    PigDan20
    3 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

There are mentions of an inconsistent audio experience in some episodes.
Listeners appreciate the insightful discussions with industry professionals.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

#196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
Q: What was the main reason you left? Was it just because you wanted to explore things on your own and do your own thing?
Filip left to pursue his passion project, Jump Space. He felt that after working on it for several years as a hobby, he needed to give it a commercial shot and would regret it if he didn't try.
#196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
Q: Was there anything from Half-Life 2 that you took into Jump Space?
Filip mentions that they initially took a lot of inspiration from Half-Life 2, especially in character movement, but they've since improved upon it. He references specific game mechanics and elements that have evolved over time, noting that they now incorporate more nuanced animations to enhance player interaction.
#194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......
Q: Are you considering collaborating with Ross Scott for the Stop Killing Games initiative, since now the EU petition has surpassed a million signatures?
We are in talks with developer representatives from the developer's perspective and we feel that we have a responsibility in this area.
#193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
Q: How much freedom are you allowed when creating the games, or does everything have to be exactly how the boss says?
There is a lot of freedom in creating environments, especially in GTA V and RDR2, allowing artists to bring their creativity to the project.
#193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
Q: What is the most challenging part of the process when creating environments?
The most challenging part is dealing with unstable tech, rather than the art itself, which is generally straightforward for me.

Audience Metrics

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Frequently Asked Questions About Kiwi Talkz

What is Kiwi Talkz about and what kind of topics does it cover?

Focused on insights from the video game industry and entertainment, this series features interviews with developers and other key figures involved in gaming, television, and film. The conversations explore personal experiences, industry challenges, and the creative processes behind iconic projects, offering listeners a privileged glimpse into the world of game development and entertainment culture. Notably, the podcast combines technical discussions with personal stories, setting it apart by emphasizing both the art and the tumultuous realities of working in creative industries.

Topics range from game mechanics and design challenges to broader issues like marketing strategies and the evolving landscape of video games. The podcast likely ap... more

Where can I find podcast stats for Kiwi Talkz?

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How many listeners does Kiwi Talkz get?

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Which podcasts are similar to Kiwi Talkz?

These podcasts share a similar audience with Kiwi Talkz:

1. The Happy Saver Podcast - Personal Finance in New Zealand
2. Retronauts
3. The Kit & Krysta Podcast
4. Omega Metroid Podcast
5. Making Cents

How many episodes of Kiwi Talkz are there?

Kiwi Talkz launched 2 years ago and published 195 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

How do I contact Kiwi Talkz?

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What guests have appeared on Kiwi Talkz?

Recent guests on Kiwi Talkz include:

1. Joshua Jay
2. David O'Reilly
3. Kurt Kuhlmann
4. Jeremy Huxley
5. Eric Kozlowsky
6. Chris Cantero
7. Shawn Layden
8. Sonia Coronado

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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