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Artwork for Kiwi Talkz

Kiwi Talkz

Kiwi
Nintendo
Metroid Prime 2
Bethesda
Game Development
Skyrim
Hollow Knight: Silksong
Dredge
The Elder Scrolls IV: Oblivion
Fallout 4
Video Game Development
Starfield
Fallout 3
Game Design
Rockstar Games
Naughty Dog
Bryan Walker
Cultural Differences
Video Game Narrative Design
Donkey Kong Bananza
Donkey Kong Country Returns

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

PublishesWeeklyEpisodes205Founded2 years ago
Number of ListenersCategories
TV & FilmVideo GamesLeisure

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Artwork for Kiwi Talkz

Latest Episodes

Heather Cerlan a former artist at Naughty and Bethesda, in this interview she shares her journey from a passionate artist to a studio founder, discussing her experiences at Naughty Dog and Bethesda, her insights on game development, and her ambitious... more

Gabriel Betancourt is a former lighting artist at Treyarch and of course Naughty Dog. We cover his career at Naughty Dog and various other topics on the game industry.

#thelastofus #lastofus #lastofuspart2

WEBSITE - gabereel.com/

CALORI... more

Benson Russell was a former designer at Naughty Dog on The Uncharted Trilogy and The Last Of Us.He has now started his own consulting firm to help game developers navigate a lot of the pitfalls in game development.

#uncharted #thelastofus #naughtyd... more

Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä

#rockstargames #gta #gta5

WEBSITE - audioexpat.wordpre... more

Key Facts

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Number of Listeners
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Recent Guests

Gabriel Betancourt
Lighting artist best known for works at Naughty Dog on The Last Of Us, The Last Of Us Part II, Uncharted 4
Naughty Dog
Episode: #206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
Benson Russell
Veteran game designer, former Naughty Dog designer known for The Uncharted Trilogy and The Last of Us
Naughty Dog (former), Unhandled Exceptions LLC (consulting)
Episode: #205 - Benson Russell Interview On Naughty Dog, The Last Of Us, Uncharted, Neil Druckmann, Scope..
Rob Carr
Audio designer known for Rockstar Games
Rockstar Games
Episode: #204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
Lee Minchram
DJ, sound designer, and composer discussed as Featurecast; worked on Final Vendetta and Terminator 2D No Fate
Bitmap Bureau (collaborating game studio)
Episode: #202 - Featurecast Interview On Terminator 2D No Fate, Composing, Brad Fiedel, Sound Design....
Joe Houston
Famous game developer known for his work on Demon Souls and other notable titles
Episode: REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)
Joshua Jay
A painter, modeler, environmental artist, best known for his work on video games like Gears of War, Fallout 4, Fallout 76, and Starfield.
Formerly at Bethesda
Episode: #195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
David O'Reilly
Senior Environmental Artist at Rockstar Games, known for his work on GTA V and RDR2
Rockstar Games
Episode: #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
Kurt Kuhlmann
A developer at Bethesda for over 20 years with roles as narrative designer, co-lead designer on Skyrim, and lead systems designer on Starfield.
Bethesda
Episode: #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
Jeremy Huxley
Veteran Environmental Artist
Naughty Dog
Episode: #189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)

Reviews

4.9 out of 5 stars from 36 ratings
  • Adds

    Very loud and very unexpected adds

    Apple Podcasts
    3
    KD#27
    United States9 months ago
  • pretty epic

    yes yes very epic

    Apple Podcasts
    5
    femboyfries
    United Statesa year ago
  • Podcast Addict
    PigDan
    3 years ago
  • Excellent interview podcast. Asks a lot of good questions.

    Podcast Addict
    5
    PigDan
    3 years ago
  • Excellent interview podcast. Asks a lot of good questions.

    Podcast Addict
    5
    PigDan20
    3 years ago

Listeners Say

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Some reviews mention issues with advertisement volume, impacting the listening experience.
Listeners appreciate the insider perspectives from industry experts.

Chart Rankings

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Talking Points

Recent interactions between the hosts and their guests.

#206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
Q: What was the role of a director's clear vision in the success of The Last Of Us Part II?
Having a clear, strong director vision was identified as a primary factor for smooth production, especially during parts of development when many components needed alignment. Without a decisive vision, projects risk becoming chaotic and harder to finish on time; with a clear vision, teams can coordinate more effectively and deliver a cohesive experience.
#206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
Q: How did Naughty Dog navigate the production challenges as teams grew beyond 200 people?
As teams expanded, the studio faced reduced direct interaction and a shift toward a more factory-like production. The guest emphasizes preserving core collaboration and encouraging cross-discipline input, while acknowledging the need for middle managers and structured processes to maintain quality and maintain the 'gel' of the group.
#206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
Q: Does the lighting style change between Uncharted and The Last Of Us series? And if so, how specifically?
Yes. Uncharted leans into strong, cheerful color palettes with bold primary hues and blue skies, using color to support action and readability. The Last Of Us, by contrast, uses a subdued, cinematic palette with restricted hues, emphasizing mood and atmosphere—60% dark, 30% subtle hue, and 10% highlight—achieved through a combination of light mapping, fog, dust, and post-processing to soften blacks and create a living, film-like texture.
#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
Q: What are your thoughts on AI as a tool in audio design?
AI is useful as a tool to accelerate workflow—like batch renaming or scripting help—but it shouldn't replace creative decision-making. When used properly, AI can help designers do more in less time, without sacrificing quality.
#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
Q: Did you physically go on location to record audio for Los Santos or other real places, or was it mostly remote work and libraries?
Occasionally. For GTA V, parts of the team did reference recordings in LA, but many sounds came from studio work and libraries; Lapland references were also gathered to capture specific ambience, while other sounds were created or adapted in-house.

Audience Metrics

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Frequently Asked Questions About Kiwi Talkz

What is Kiwi Talkz about and what kind of topics does it cover?

The content focuses on insightful discussions surrounding the video game industry, featuring interviews with a wide range of professionals such as game developers, artists, and environmental designers. Conversations often touch on current trends, technological advancements, and personal experiences in game development. This podcast stands out due to its emphasis on the stories and journeys of industry veterans, providing listeners with an insider's look at the challenges and triumphs faced by those who contribute to beloved franchises. The diverse range of guests also includes voices from the broader entertainment sector, allowing for rich cross-industry dialogues that appeal to fans of both gaming and film/TV.

Where can I find podcast stats for Kiwi Talkz?

Rephonic provides a wide range of podcast stats for Kiwi Talkz. We scanned the web and collated all of the information that we could find in our comprehensive podcast database. See how many people listen to Kiwi Talkz and access YouTube viewership numbers, download stats, audience demographics, chart rankings, ratings, reviews and more.

How many listeners does Kiwi Talkz get?

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How many subscribers and views does Kiwi Talkz have?

To see how many followers or subscribers Kiwi Talkz has on Spotify and other platforms such as Castbox and Podcast Addict, simply upgrade your account. You'll also find viewership figures for their YouTube channel if they have one.

Which podcasts are similar to Kiwi Talkz?

These podcasts share a similar audience with Kiwi Talkz:

1. Digital Foundry Direct Weekly
2. SpawnCast
3. Game Scoop!
4. Broken Silicon
5. Nintendo Voice Chat

How many episodes of Kiwi Talkz are there?

Kiwi Talkz launched 2 years ago and published 205 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

How do I contact Kiwi Talkz?

Our systems regularly scour the web to find email addresses and social media links for this podcast. We scanned the web and collated all of the contact information that we could find in our podcast database. But in the unlikely event that you can't find what you're looking for, our concierge service lets you request our research team to source better contacts for you.

Where can I see ratings and reviews for Kiwi Talkz?

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What guests have appeared on Kiwi Talkz?

Recent guests on Kiwi Talkz include:

1. Gabriel Betancourt
2. Benson Russell
3. Rob Carr
4. Lee Minchram
5. Joe Houston
6. Joshua Jay
7. David O'Reilly
8. Kurt Kuhlmann

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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