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Artwork for Gamereactor TV

Gamereactor TV - Italiano

Gamereactor
Xbox
Nintendo
Nintendo Switch 2
Microsoft
Playstation
Among Us
Grand Theft Auto VI
UBISOFT
Square Enix
Steam Machine
Gamereactor
Toy Story 5
Cannes
Mina the Hollower
Valve
Nintendo Switch
Assassin's Creed
Playstation 5
Napoli
Sony

Gamereactor TV realizza videorecensioni di tutti i nuovi videogames e interviste esclusive con i loro sviluppatori.

PublishesDailyEpisodes484Founded17 years ago
Language
Italian
Number of ListenersCategories
Video GamesLeisure

Listen to this Podcast

Artwork for Gamereactor TV

Latest Episodes

Un dirigente di Xbox ha iniziato a stuzzicare curiosamente una settimana prima dell'inizio del Tokyo Game Show.

Potrai giocare con le idee prima di impegnarti completamente.

Sono conosciuti come Esodi e rappresentano punti chiave della narrazione principale.

Sostiene che il gioco rappresenti la città esattamente nel modo stereotipato che hanno cercato di cambiare.

A causa di problemi tecnici, questa intervista dell'ultimo Devcom è stata interrotta brevemente. Ora abbiamo recuperato quasi tutto, e finalmente potete guardare la nostra discussione con questa leggenda dei videogiochi, che spazia da ciò che i video... more

Mentre Persona 4 Revival è già previsto per il debutto di maggio sulla piattaforma.

Il prossimo platform 3D con la minaccia rosa uscirà su Switch 2 nella primavera del 2027.

Abbiamo parlato con lo sviluppatore Hey Bird! a Gamescom.

Key Facts

Contact Information
Podcast Host
Number of Listeners
Find out how many people listen to this podcast per episode and each month.

Recent Guests

Christopher Lambert
Actor known for Immortals
Episode: Celsius 232 - Christopher Lambert is immortal & closing reminder: writers created all your favourite worlds
Paco Plaza
Director of REC
REC/Director
Episode: Celsius 232 - Christopher Lambert is immortal & closing reminder: writers created all your favourite worlds
Clare Obscure
Writer
Expedition 33
Episode: Celsius 232 - Christopher Lambert is immortal & closing reminder: writers created all your favourite worlds
Jennifer Jen
Writer
Expedition 33
Episode: Celsius 232 - Christopher Lambert is immortal & closing reminder: writers created all your favourite worlds
Drew Carpichan
Writer behind Knights of the Old Republics
The Knights of the Old Republics
Episode: Celsius 232 - Christopher Lambert is immortal & closing reminder: writers created all your favourite worlds
Jakub Smalek
Writer behind The Witcher 3, Cyberpunk 2077
The Rebel Wolves
Episode: Celsius 232 - Christopher Lambert is immortal & closing reminder: writers created all your favourite worlds
David Martinez
Developer at Abilite, discussing the game Sonar
Abilite
Episode: Sea of Thieves meets R.E.P.O.? - S.O.N.A.R. Interview with David Martinez
Jacek Dukaj
Polish science fiction writer known for his cathedral-like, metafictional sci-fi narratives
Independent author
Episode: From the book to the video game - Jacek Dukaj Madeira Games Summit Interview
Owen Dennis
Animation writer and showrunner behind the Among Us animated series
Innersloth
Episode: How to Animate a Character with No Eyes and Mouth - Among Us Interview with Owen Dennis

Host

Alex
Host associated with GRTV News and general interview guidance; appearances span multiple regional segments.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#38
France/Leisure/Video Games
Apple Podcasts
#132
France/Leisure
Apple Podcasts
#10
China/Leisure/Video Games

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GOONS
GOONSThe Goons Podcast

Talking Points

Recent interactions between the hosts and their guests.

The new ways for marketing in video games - Erinrose Sullivan Madeira Games Summit Interview
Q: What did your experiences with EA and Ubisoft teach you about marketing at scale?
EA offered a large-scale, structured environment with significant resources, while Ubisoft demonstrated a culture of audacious experimentation; both experiences underscored the importance of balancing corporate efficiency with creative risk-taking in marketing strategy.
The new ways for marketing in video games - Erinrose Sullivan Madeira Games Summit Interview
Q: What are practical steps studios can take to reduce reliance on publishers?
Invest in understanding the audience and building your own channels early on, demonstrate traction, and treat publishing as a partnership rather than a dependency. A publisher wants to see an already engaged community and a clear narrative that can scale.
The new ways for marketing in video games - Erinrose Sullivan Madeira Games Summit Interview
Q: How should small studios begin building their audience and narrative in today's market?
Start with a clear identity and persona-based messaging, then develop content pillars that reflect what genuinely matters to the target players. Build community through direct engagement (Discord, Reddit) and use playtests to gather meaningful feedback that informs both game design and marketing strategy.
Celsius 232 - Christopher Lambert is immortal & closing reminder: writers created all your favourite worlds
Q: What was the biggest challenge you faced coordinating interviews at Celsius 232?
Scheduling conflicts with high-profile guests and the need to reshoot or adjust plans when guests were unavailable, which affected the planned interview lineup.
How to Survive Aboard the Skeld - Among Us Interview with Randall Park and Kimiko Glenn
Q: Was there room for improvisation despite limited facial animation, and how did that affect your performances?
They explain that while the scripts provided a strong base, there was room to riff and improvise to keep performances lively, leveraging the strong writing as a foundation.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

Listeners per Episode
Gender Skew
Location
Interests
Professions
Age Range
Household Income
Social Media Reach

Frequently Asked Questions About Gamereactor TV

What is Gamereactor TV about and what kind of topics does it cover?

The episodes showcase a strong focus on cross-media storytelling, world-building, and industry-facing insights. Discussions thread together film, literature, and gaming—from convention coverage and interviews with top writers and directors to behind-the-scenes looks at game development and release calendars. Notable patterns include in-depth talks with renowned authors and game writers about narrative design, the dynamics of adapting media across platforms, and the practicalities of coordinating interviews and coverage at live events. The mix of event reports, industry news, and thoughtful craft perspectives makes it a solid fit for listeners who love deep-dive storytelling in games, cinema, and fiction, as well as timely updates on upcomin... more

Where can I find podcast stats for Gamereactor TV?

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How many listeners does Gamereactor TV get?

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How many episodes of Gamereactor TV are there?

Gamereactor TV launched 17 years ago and published 484 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

How do I contact Gamereactor TV?

Our systems regularly scour the web to find email addresses and social media links for this podcast. We scanned the web and collated all of the contact information that we could find in our podcast database. But in the unlikely event that you can't find what you're looking for, our concierge service lets you request our research team to source better contacts for you.

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What guests have appeared on Gamereactor TV?

Recent guests on Gamereactor TV include:

1. Christopher Lambert
2. Paco Plaza
3. Clare Obscure
4. Jennifer Jen
5. Drew Carpichan
6. Jakub Smalek
7. David Martinez
8. Jacek Dukaj

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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