
A grown-up videogame conversation between Game People's artisan reviewers
| Publishes | Twice monthly | Episodes | 16 | Founded | 16 years ago |
|---|---|---|---|---|---|
| Categories | Video GamesLeisure | ||||

We discussed LA Noire. Was it an intricate masterpiece or a sparsely populated open world drama? Was it outdone by Heavy Rain's branching story or is there something more substantial going on here?
This week we talk about Portal's ideas, character and struggles with delivering an adequate sequel.
We map Uncharted's progress through three iterations as the game that played the filmic card and won -- but then backed this up with gameplay and characters.
We discuss art game Flower. Just how did this unusual game about petals wheedle its way into out affections, and what on earth should you play next?
We discuss what makes Plants vs Zombies such a universally embraced game, and why hardcore gamers are playing catchup with these sorts of titles.
We discuss how Alan Wake evokes a sense of place and then loses us in it as we career to an never ending stream of distant lights. We end up seeing it as one of a very few grownup games that aren't embarrassing to be caught playing.
This week we talk about Stacking's compact gameplay, open structure and paradoxical mix of sinister fun.
This week we talk about Limbo's unusual aesthetic, edifying gameplay and general index of all that videogames usually aren't.









Listeners, social reach, demographics and more for this podcast.
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Game People Podcast launched 16 years ago and published 16 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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