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Artwork for Dekahedron Fannish Podcast

Dekahedron Fannish Podcast

J.P. Gill
Tunnels & Trolls
Dungeons & Dragons
Holmes Edition Of D&D
Sandbox Campaign
Poultices
Healing
GNS Theory
Narrative Role-Playing
Railroading
Project Hail Mary
AD&D (advanced Dungeons & Dragons)
Spider-Man
Ashfjord
Council Of Magic
Rebellion Unplugged
York, United Kingdom
A New Age
Holmes Edition
AD&D
Star Trek Discovery

Dekahedron is a weekly podcast featuring Joe, an old referee discussing tabletop RPGs. Di ve into topics ranging from classic OSR/D&D gameplay to modern systems like FATE. Join the conversation by - Email (text or attach an audio file): email feedback@dekahedron.com - Phone (call or text): 562-RPG-CAST (562-774-2278) - Web: sayhi.chat/dekahedron Cover art logo by DesignKat.

PublishesTwice monthlyEpisodes279Founded4 years ago
Number of ListenersCategories
GamesLeisure

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Artwork for Dekahedron Fannish Podcast

Latest Episodes

The Dekahedron Fannish Podcast celebrated 4 years by having James and Mirke review 'The Way of the Crouching Crane,' a cinematic martial arts RPG that Joe made.

* Email: feedback@dekahedron.com

* Voicemail: (562) 774-2278 / (562) RPG-CAST

* W... more

YouTube

A real-time stream-of-consciousness pondering about the use of generative AI in fandom. I don't have the answers, just questions, and I'm dying to know your thoughts:

* Email: feedback@dekahedron.com

* Voicemail: (562) 774-2278 / (562) RPG-CAST ... more

YouTube

It's been a while since I made an episode! I'm back!

In this one I talk about Project Hail Mary, Spider-Man: A Brand New Day, and The Odyssey.

* Feedback Email: feedback@dekahedron.com

* Feedback Line: 562-RPG-CAST (562-774-2278)

* Web Voicem... more

I talk about how I run narrative games without running a rail road.

* Feedback Email: feedback@dekahedron.com

* Feedback Line: 562-RPG-CAST (562-774-2278)

* Web Voicemail: ⁠sayhi.chat/dekahedron⁠

I’m look at two different player models: the classic academic GNS Theory (Gamist, Narrativist, Simulationist) and the hilarious 1983 joke "Real Men, Real Roleplayers, Loonies, and Munchkins."

I also share my spoiler-free thoughts about Widows Bay o... more

YouTube

I clear out the old mailbag and answer 13 pieces of feedback!

Stay Connected

Thanks for listening and for all the feedback! If you want to weigh in on the episode, tell me what you think of the new format, or suggest topics for future episodes, her... more

YouTube commenter MrRourk made some comments about magic users in Holmes that I wanted to address. I also answer other comments from recent episodes.

Stay Connected

Thanks for listening and for all the feedback! If you want to weigh in on the episo... more

Welcome to a new era for the show! After hitting the 200-episode milestone, I’ve decided to broaden the focus. While I’ll always have a special love for tabletop games, the podcast is officially expanding to cover all things fantasy and science ficti... more

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Host

Joe
Host of the show, frequently discusses tabletop RPGs with a focus on OSR, D&D history, and publishing; appears across numerous episodes.

Top Games Podcasts

Talking Points

Recent interactions between the hosts and their guests.

196: Making a Sandbox Campaign, Part 7 (Rapid Fire Questions)
Q: Question number 13 is, which way to the nearest tavern?
He contrasts his city-design approach with others, preferring point crawls over grid movement, and uses examples like Elmsfjord to illustrate how population and economy shape where inns or mead halls exist; mead halls serve as social hubs in smaller communities.
196: Making a Sandbox Campaign, Part 7 (Rapid Fire Questions)
Q: Question number 12. Is there a place on the map where swords are illegal? Magic is outlawed or any notable hassles from Johnny Law?
The host confirms broad restrictions tied to magical practice through the Councilium Arcanum and notes a temple on a mountain as a location where swords are not allowed, illustrating how culture and geography enforce rules.
196: Making a Sandbox Campaign, Part 7 (Rapid Fire Questions)
Q: Question number 11 is, where can I hire mercenaries?
He explains that mercenaries are typically found in large cities, but emphasizes that this setting favors hiring friends and sworn henchmen over hired muscle, reflecting a cultural emphasis on loyalty and personal connections.
196: Making a Sandbox Campaign, Part 7 (Rapid Fire Questions)
Q: Question number 10 is, where can I find an alchemist, a sage or other expert NPC?
The host suggests big cities as likely hubs for experts and notes the utility of having a list with one or two specialists (e.g., a herbs expert in a village and another in a bigger city) to provide accessible options for players.

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Frequently Asked Questions About Dekahedron Fannish Podcast

What is Dekahedron Fannish Podcast about and what kind of topics does it cover?

This show is a thoughtful, often solo-driven exploration of tabletop role-playing across a wide spectrum—from OSR and classic D&D-era play to modern systems and design debates. In recent episodes, the host reflects on topics like AI's impact on publishing and creativity, how to run improvisational yet structured RPG sessions, and how different play styles (GNS and Real Men/Real Roleplayers frameworks) shape group dynamics. Occasional guests and collaborators offer perspectives, but the core remains a curious, opinionated guide through game design, edition comparisons, world-building, and the hobby's evolving landscape. Listeners can expect deep dives into rules minutiae, practical world-building tips, and thoughtful takes on community, publ... more

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These podcasts share a similar audience with Dekahedron Fannish Podcast:

1. Monsters and Treasure
2. Wandering DMs
3. Casting Shadows

How many episodes of Dekahedron Fannish Podcast are there?

Dekahedron Fannish Podcast launched 4 years ago and published 279 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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