
Nirvana and SoBad, a modder and an indie game developer, explore the ins and outs of game design by talking to the people who actually make them.
| Publishes | Twice monthly | Episodes | 18 | Founded | 3 years ago |
|---|---|---|---|---|---|
| Categories | LeisureGames | ||||

In today's episode of When Does It Get Fun, SoBad and Nirvana talk to LanaLux, creator of Don't Notice Me, a reverse escape room puzzle game where you're the one breaking in.
She is currently working on an apocalyptic city survival game called STRA... more
In today's episode of When Does It Get Fun, SoBad and Nirvana talk to ashleypox, creator of Tulip and Ooohh, Big Stretch!!! (with SoBad). Topics include comfy games, the difficulties of learning to make your first game, and ashley tells a fishing min... more
In today's episode of When Does It Get Fun, SoBad and Nirvana discuss frictional elements in video games, such as damaging floors in Doom, weapon durability in Legend of Zelda: Tears of the Kingdom and Breath of the Wild, and Miyazaki's poisonous swa... more
SoBad and Nirvana tackle the term 'artificial difficulty' and whether it is a useful term for game devs, as well as adjustable difficulty in games like Skyrim and whether players will often spoil their own experience with these systems.
SoBad and Nirvana discuss the fine balance games like Lethal Company and Phasmophobia have between horror and comedy, as well as the stories they create by doing it.
They also have a lot to say about Dota 2, Pokemon Unite, and innovation in the MO... more
This week SoBad and Nirvana talk to Jonas Tyroller, developer of Islanders, Will You Snail? and Thronefall. We discuss how the simplified strategy systems of Thronefall make it slightly at odds with its genre, how being a working game dev is worth as... more
Listen to the full episode to hear Sobad make a bold statement about Dark Souls after I force him to talk about it again and our discussions about difficulty settings in game design and gatekeeping content and other difficulties behind challenges.
Today on the podcast, SoBad and Nirvana talk to Richard Moss, co-creator of FPS: First Person Shooter - The Definitive FPS Documentary. We discuss his collaborator David L. Craddock's encyclopaedic knowledge of FPS games, the trials and tribulations ... more
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #183 |










Listeners, social reach, demographics and more for this podcast.
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When Does It Get Fun? launched 3 years ago and published 18 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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