
In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO. At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines. Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was,... more
| Publishes | Monthly | Episodes | 8 | Founded | 5 years ago |
|---|---|---|---|---|---|
| Categories | TechnologyLeisureVideo Games | ||||

Remember Winamp skins? Burned CDs? AIM away messages? The Dreamcast? Those weird little corners of the internet that somehow felt more human than everything online today?
Maybe we don’t actually miss the technology. Maybe we miss how it made us feel... more
Hey there, I'm Danny Brown, and welcome to 5 Random Questions! If you love spontaneous conversations, unexpected laughs, and a bit of heartfelt wisdom, then this is the show for you.
Each week I sit down with my special guest and ask them five compl... more
As 1995 turned into 1996, things at the 3DO company weren't looking good. Despite seeing decent sales numbers of over a million units, this paled in comparison to new machines from SEGA and Sony.
This, coupled with a dwindling number of games, and ... more
If 1994 was the year that the 3DO finally got the quality games that had offered the promise the machine held, 1995 was when it truly solidified its reputation as a serious piece of kit.
Owners of the system were treated to excellent games like:
• ... more
With the 3DO now launched in North America and Japan, and a European release on the horizon, it was time for the game developers to stand up and show what the machine could do.
After the stunted launch in North America, where there was only one game... more
Leading up to its North American launch in October 1993, while the 3DO still had problems (including a much-reduced launch line up due to developers getting to grips with the new hardware), excitement was still growing.
Multimedia was the future, as... more
Throughout 1992 and early 1993, the plans behind the 3DO continued to take shape. Founder Trip Hawkins was using his undisputed influence and reputation in the gaming industry to get partners excited about the console.
This included both hardware an... more
In the early 90's, console gaming was at its 16 bit peak. Both SEGA's Genesis and the Super Nintendo owned the marketplace, while other systems like the Neo-Geo offered alternatives for the hardcore gamer.
But the industry was changing. While these ... more
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #82 |









Listeners, social reach, demographics and more for this podcast.
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Memories of 3DO launched 5 years ago and published 8 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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