Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
Publishes | Monthly | Episodes | 90 | Founded | 11 years ago |
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Categories | Video GamesLeisure |
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind int... more
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first develop... more
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split... more
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters ... more
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Great stuff but please dampen the reverb
I was wondering when you’d interview Jake Solomon! I’ve listened to other interviews with him and he mentioned you, so I was wondering why he hadn’t been on.
Soren manages to balance more technical questions with broader and personal ones such that the podcast is entertaining and relevant for a broad audience. A pleasure to listen to.
Very thoughtful and in-depth interviews with many of the greats of the field. I love that Soren, as a peer of his interviewees, is not afraid to sometimes be a bit critical of their past work while getting deep into how they made it succeed. I would go so far as to call it indispensable for anyone who cares about game design and development in general.
A really great podcast with some legendary guests and extremely thorough conversations. Soren covers a lot of ground in each episode. I appreciate that he goes deep into the careers and creative decision making processes with his guests. The extended length of the interviews is welcome - I only wish I could listen to both parts of an interview back to back but it’s worth the wait.
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Offering a deep dive into the minds of game designers, this podcast explores the personal journeys that lead individuals to create video games. It hosts informal yet insightful conversations with notable figures from the gaming industry, dissecting their career paths and the creative processes behind iconic titles. With episodes focusing on a spectrum of topics including design philosophy, game mechanics, and personal anecdotes, listeners can expect to gain a better understanding of what drives innovation in game development. Its unique format allows for an unfiltered exploration of the challenges and triumphs faced by designers, making it a treasure trove for gaming enthusiasts and industry professionals alike.
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Designer Notes launched 11 years ago and published 90 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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Recent guests on Designer Notes include:
1. Caroline Marchal
2. Anton Strenger
3. Jake Solomon
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