
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
| Publishes | Monthly | Episodes | 92 | Founded | 11 years ago |
|---|---|---|---|---|---|
| Number of Listeners | Categories | Video GamesLeisure | |||

In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, a... more
In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowbal... more
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind int... more
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first develop... more
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Interesting insights into the minds of different game developers!
Great stuff but please dampen the reverb
I was wondering when you’d interview Jake Solomon! I’ve listened to other interviews with him and he mentioned you, so I was wondering why he hadn’t been on.
Soren manages to balance more technical questions with broader and personal ones such that the podcast is entertaining and relevant for a broad audience. A pleasure to listen to.
Very thoughtful and in-depth interviews with many of the greats of the field. I love that Soren, as a peer of his interviewees, is not afraid to sometimes be a bit critical of their past work while getting deep into how they made it succeed. I would go so far as to call it indispensable for anyone who cares about game design and development in general.
Key themes from listener reviews, highlighting what works and what could be improved about the show.
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Recent interactions between the hosts and their guests.
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This podcast features in-depth interviews with game designers, exploring the intricacies of their careers and the personal motivations behind their work in video game development. Expect discussions that cover a wide range of topics, including design philosophies, critical successes and failures, and industry dynamics, often through the lens of iconic games and franchises. The episodes provide a valuable insight into the creative processes and challenges faced by esteemed figures in the gaming industry, making it a compelling listen for anyone interested in game design and development.
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Designer Notes launched 11 years ago and published 92 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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Recent guests on Designer Notes include:
1. Tomislav Uzelac
2. Caroline Marchal
3. Anton Strenger
4. Jake Solomon
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