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Artwork for Game Maker's Notebook
Game Development
Video Game Development
Voice Acting
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Game Design
Indie Games
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Gaming Industry
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Insomniac Games
Academy Of Interactive Arts & Sciences
Indie Game Development
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A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.

PublishesWeeklyEpisodes395Founded9 years ago
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Artwork for Game Maker's Notebook

Latest Episodes

Grammy and Bafta winning composer Austin Wintory stars in the premiere episode of Source Files, a new series in the Game Maker's Notebook podcast family where we ask developers what games were most influential in their own careers. Austin recounts wh... more

YouTube

Chris Charla chats with The Game Bakers' Audrey Leprince and Emeric Thoa about their latest release, the climbing adventure Cairn. Together they discuss the history of their studio with titles like Furi and Haven; how they approach narrative by makin... more

YouTube

Jun Shen Chia chats with Michael Francisco, Senior Product Development Manager, Marvel Games and Reed Baird, Senior Producer, SIE PlayStation Studios XDEV. Together they discuss the development of MARVEL Tōkon: Fighting Souls including how the proje... more

YouTube

Trent Kusters chats with Jonathan Smith, Vice President, Product at TT Games. Together they discuss his path from the LEGO Company to TT Games and helping define the pillars of a LEGO game; the importance of teamwork and consistency towards their con... more

YouTube

Key Facts

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Number of Listeners
Find out how many people listen to this podcast per episode and each month.

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Recent Guests

Austin Wintory
Grammy- and BAFTA-winning composer for games including Journey, The Banner Saga, and Sword of the Sea
Episode: GMN Source Files - Composer Austin Wintory
Audrey Leprince
Co-founder of The Game Bakers, creative director
The Game Bakers
Episode: How to Create an Immersive Climbing Game with Cairn
Emeric Thoa
Creative director and producer, The Game Bakers
The Game Bakers
Episode: How to Create an Immersive Climbing Game with Cairn
Reed Baird
Senior producer at Sony Interactive Entertainment, PlayStation Studios
Sony Interactive Entertainment
Episode: MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco
Michael Francisco
Executive at Marvel Games, involved in licensing and game development
Marvel Games
Episode: MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco
Jonathan Smith
Vice President, Product
TT Games
Episode: LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith
Jean Nguyen
Creator of Dinoblade, Team Spino
Team Spino
Episode: How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen
Casey Yano
Co-founder of Mega Crit, co-designer and co-developer of Slay the Spire and Slay the Spire II
Mega Crit
Episode: Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano
Judy Alice Lee
Voice actor and dialogue editor in video games
Independent/Studio collaborations
Episode: Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue

Hosts

Alexa Ray Corriea
Host of the show with involvement in game media and industry storytelling.
Trent Kusters
Host of the show, co-founder and studio director with extensive experience in game development storytelling.

Reviews

4.8 out of 5 stars from 626 ratings
  • A free education in game design!

    A wonderful resource for any aspiring gave devs. Consistently brings high quality interviews with people from every corner of the games industry. Would highly recommend!

    Apple Podcasts
    5
    Dicko Nasty
    United States10 months ago
  • Great podcast!

    This is a really good podcast! Also, no I’m not a bot, I’m just writing a short review

    Apple Podcasts
    5
    Stonemire_the_dwarf
    United Statesa year ago
  • See you next Tuesday angry weather underground

    Just a lost of evil weather underground trained journalists… can’t build anything, horrible bias, evil intent. A complete zero of an organization and podcast. Truly reprehensible and anti art and science

    Apple Podcasts
    1
    TheBinApt22322
    United States2 years ago
  • Austin Wintory talks too much

    He talks more than guests. He ruins the podcast.

    Apple Podcasts
    1
    backslash-f
    Germany3 years ago
  • Incredible podcast

    It’s like being at GDC. Love hearing the insights and war stories. Thank you for putting the time in to create this podcast!

    Apple Podcasts
    5
    bluepuma
    United States5 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

The show is seen as a top source for learning about game design, development processes, and studio culture.
Some episodes receive criticism for guest selection or pacing depending on the guest and format.
Listeners praise high-quality, insightful interviews with experienced game makers and industry veterans.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

How to Create an Immersive Climbing Game with Cairn
Q: Why remove a traditional meter system in Cairn?
Removing the meter keeps the experience intense and immersive. The team wanted players to read subtle cues from the environment and the character's breathing, making every movement meaningful and connected to the physical act of climbing.
How to Create an Immersive Climbing Game with Cairn
Q: How did Cairn's design philosophy evolve from your earlier titles like Furi and Haven?
We wanted to preserve a core concept of freedom and meaningful choices, pushing the player to feel the climb rather than rely on combat or obvious progression. Cairn extends the studio's focus on strong, memorable experiences by placing players in a solitary ascent where every second presents a meaningful decision.
MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco
Q: What was the decision process behind making it a 4v4 versus 2v2 or 3v3, and how did that evolve?
The team debated 1v1, 2v2, and 3v3 options, but ultimately settled on 4v4 to push the genre forward, leveraging the technology and the internal belief that four players would create deeper strategic possibilities, wall-break mechanics, and more dramatic comebacks while staying approachable.
MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco
Q: Walk us through the genesis of the game: how did this get started and who proposed bringing Marvel together with ArcSys and Sony?
The idea emerged from internal pitches at Marvel and ArcSys, with leadership recognizing a gap and converging around a collaboration that would combine Marvel IP with ArcSys's fight-game strengths and PlayStation's platform know-how. Early talks focused on whether the companies could coordinate, followed by prototype work and high-level governance to align on 4v4 and online design.
LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith
Q: What makes the LEGO Batman hub and open world feel distinctive compared to previous TT Games hubs?
The Batcave serves as a home base with customization, while a wider Gotham City provides exploration and narrative branching; we emphasize giving players meaningful choices, a sense of home, and a balance of compact, story-driven progression with expansive exploration.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

Listeners per Episode
Gender Skew
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Frequently Asked Questions About Game Maker's Notebook

What is Game Maker's Notebook about and what kind of topics does it cover?

This show features in-depth interviews with game developers and creators, focusing on the business and craft of making interactive entertainment. Recent episodes spotlight voice acting and performance capture, indie studio leadership, and designing around IPs, with guests ranging from renowned designers and directors to indie creators experimenting with narrative-driven and cinematic game experiences. The conversations tend to explore production tradeoffs, licensing and partnerships, team dynamics, and the evolution of creative processes, often weaving personal origin stories with practical tips for indie and studio-scale development. A few episodes stand out for offering behind-the-scenes looks at high-profile titles, licensing a major IP,... more

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Which podcasts are similar to Game Maker's Notebook?

These podcasts share a similar audience with Game Maker's Notebook:

1. noclip_2cast
2. Post Games
3. The MinnMax Show
4. Triple Click
5. Into the Aether - A Low Key Video Game Podcast

How many episodes of Game Maker's Notebook are there?

Game Maker's Notebook launched 9 years ago and published 395 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Game Maker's Notebook?

Recent guests on Game Maker's Notebook include:

1. Austin Wintory
2. Audrey Leprince
3. Emeric Thoa
4. Reed Baird
5. Michael Francisco
6. Jonathan Smith
7. Jean Nguyen
8. Casey Yano

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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