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Artwork for Game Maker's Notebook
Game Development
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Insomniac Games
Academy Of Interactive Arts & Sciences
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A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.

PublishesWeeklyEpisodes387Founded9 years ago
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Artwork for Game Maker's Notebook

Latest Episodes

Adam Orth chats with Jean Nguyen, the creator behind the viral hit Dinoblade. Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus with a sword; deciding to expand on the concept an... more

YouTube

Karrie Shao chats with Mega Crit Games Co-Founder Casey Yano. Together they discuss developing the Slay the Spire series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lea... more

Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the r... more

Trent Kusters chats with Yacht Club Games' Founder Sean Velasco. Together they discuss Yacht Club's follow up to the Shovel Knight series, Mina the Hollower including what they wanted to do differently from their previous titles; working within the G... more

Key Facts

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Contact Information
Podcast Host
Number of Listeners
Find out how many people listen to this podcast per episode and each month.

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Recent Guests

Judy Alice Lee
Voice actor and dialogue editor in video games
Independent/Studio collaborations
Episode: Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue
Sean Velasco
Co-founder of Yacht Club Games
Yacht Club Games
Episode: Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next
Hakan Abrak
CEO and co-owner of IO Interactive; game director on 007 First Light
IO Interactive
Episode: How 007 First Light Adds to the James Bond Legacy with Hakan Abrak
Jake Birkett
Founder/Designer at Grey Alien Games
Grey Alien Games
Episode: Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit
Chandana Ekanayake
Creator of Dosa Divas and Thirsty Suitors, co-founder at Outerloop Games
Outerloop Games
Episode: Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development
Jason Wishnov
Creative director at Iridium Studios; lead on People of Note
Iridium Studios
Episode: How People of Note Explores Heavy Subjects with Whimsy and Musical Theater
Greg Louden
Creative director at Housemarque
Housemarque
Episode: Housemarque's Gregory Louden on Saros, Narrative and Game Design
Tyler Glaiel
Game developer, co-creator of Meat Boy and Mewgenics
Team Meat
Episode: Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel
Edmund McMillen
Game designer, co-creator of Meat Boy and Mewgenics
Team Meat
Episode: Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel

Hosts

Alexa Ray Corriea
Host of the show with involvement in game media and industry storytelling.
Trent Kusters
Host of the show, co-founder and studio director with extensive experience in game development storytelling.

Reviews

4.8 out of 5 stars from 623 ratings
  • A free education in game design!

    A wonderful resource for any aspiring gave devs. Consistently brings high quality interviews with people from every corner of the games industry. Would highly recommend!

    Apple Podcasts
    5
    Dicko Nasty
    United States8 months ago
  • Great podcast!

    This is a really good podcast! Also, no I’m not a bot, I’m just writing a short review

    Apple Podcasts
    5
    Stonemire_the_dwarf
    United Statesa year ago
  • See you next Tuesday angry weather underground

    Just a lost of evil weather underground trained journalists… can’t build anything, horrible bias, evil intent. A complete zero of an organization and podcast. Truly reprehensible and anti art and science

    Apple Podcasts
    1
    TheBinApt22322
    United States2 years ago
  • Austin Wintory talks too much

    He talks more than guests. He ruins the podcast.

    Apple Podcasts
    1
    backslash-f
    Germany3 years ago
  • Incredible podcast

    It’s like being at GDC. Love hearing the insights and war stories. Thank you for putting the time in to create this podcast!

    Apple Podcasts
    5
    bluepuma
    United States5 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

The show is seen as a top source for learning about game design, development processes, and studio culture.
Some episodes receive criticism for guest selection or pacing depending on the guest and format.
Listeners praise high-quality, insightful interviews with experienced game makers and industry veterans.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next
Q: How does the studio approach polish and a shared definition of done in a multi-project environment?
They rigorously document design and asset specifications, maintain strict review chains, and ensure every asset is checked by multiple disciplines. Buy-in from all team members and a structured process keep the project moving toward a high level of polish without runaway scope creep.
Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next
Q: What were the early design decisions and scope expectations, and how did the Kickstarter influence where Mina ended up?
The team projected a lean scope and an 18-month timeline, but the Kickstarter and collective ambition expanded the plan, locking in a broader vision that ultimately outgrew the original schedule and required major realignment and re-design to deliver a finished game.
Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next
Q: Where did Mina begin to take shape in the studio, and how did the idea evolve after Shovel Knight?
Mina started from Alec Faulkner's demo of a mouse that could whip and burrow, which inspired a top-down take with RPG elements and Gothic vibes. The team pulled on their retro influences and the urge to explore a different perspective from Shovel Knight, while keeping the Game Boy Color aesthetic and tight, story-forward world-building.
How Mixtape Tells a Coming of Age Story via Music with Johnny Galvatron
Q: What were your gaming influences for Mixtape?
Influences include Life is Strange for teenage hangouts, Kentucky Route Zero for writing and movement, Journey for freedom and pacing, Edith Finch for family and storytelling, and overall emphasis on writing and emotional resonance rather than traditional gameplay mechanics.
How Mixtape Tells a Coming of Age Story via Music with Johnny Galvatron
Q: When did you get the idea to do Mixtape and the conceit of the game's chapters?
The guest explains that they always wanted to tell a coming-of-age story and were inspired by John Hughes, using the music they loved from that era as the engine to shape the game's chapters and the narrative arc.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

Listeners per Episode
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Frequently Asked Questions About Game Maker's Notebook

What is Game Maker's Notebook about and what kind of topics does it cover?

This show features in-depth interviews with game developers and creators, focusing on the business and craft of making interactive entertainment. Recent episodes spotlight voice acting and performance capture, indie studio leadership, and designing around IPs, with guests ranging from renowned designers and directors to indie creators experimenting with narrative-driven and cinematic game experiences. The conversations tend to explore production tradeoffs, licensing and partnerships, team dynamics, and the evolution of creative processes, often weaving personal origin stories with practical tips for indie and studio-scale development. A few episodes stand out for offering behind-the-scenes looks at high-profile titles, licensing a major IP,... more

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To see how many followers or subscribers Game Maker's Notebook has on Spotify and other platforms such as Castbox and Podcast Addict, simply upgrade your account. You'll also find viewership figures for their YouTube channel if they have one.

Which podcasts are similar to Game Maker's Notebook?

These podcasts share a similar audience with Game Maker's Notebook:

1. noclip_2cast
2. Triple Click
3. Post Games
4. The MinnMax Show
5. Into the Aether - A Low Key Video Game Podcast

How many episodes of Game Maker's Notebook are there?

Game Maker's Notebook launched 9 years ago and published 387 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Game Maker's Notebook?

Recent guests on Game Maker's Notebook include:

1. Judy Alice Lee
2. Sean Velasco
3. Hakan Abrak
4. Jake Birkett
5. Chandana Ekanayake
6. Jason Wishnov
7. Greg Louden
8. Tyler Glaiel

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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