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Artwork for Game Narrative Kaleidoscope Podcast

Game Narrative Kaleidoscope Podcast

inkle
Narrative Design
Game Narrative Kaleidoscope
Assassin's Creed
Miles Morales
Player Co-Author
Black Flag
Inkle
The Chinese Room
Gamergate
Authenticity In Games
Focus Testing / Npcs With Narrative Utility

Join hosts Jon Ingold (inkle) and Sagar Beroshi (The Chinese Room) in conversation with authors from the Game Narrative Kaleidoscope, as they discuss all aspects of the craft of interactive writing and narrative design.

Find out more about the Kaleidoscope at inklestudios.com/kaleidoscope

PublishesTwice weeklyEpisodes5Founded25 days ago
Number of ListenersCategories
LeisureGames

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Artwork for Game Narrative Kaleidoscope Podcast

Latest Episodes

Call Me by Your Name

Ex-Naughty Dog narrative designer Josh Scherr joins us to discuss the best ways to employ reactive dialogue: in action sequences, puzzle sequences, and the quieter moments in between, with first-hand examples drawn from The Las... more

How to Love the Player Who Hates You - Creating after (or during) Gamergate

We're joined by Mary Kenney, narrative director and senior writer (Marvel: Wolverine, Spiderman: Miles Morales), to talk about recovering from online harrasment, and how in... more

The Keyboard Is Not an Omnitool

We’re writers. We can solve every problem with a stroke of a pen - can’t we? In this episode, the Chinese Room's Sagar Beroshi talks about how to know when less is more.

For more info the GNK book, and to buy, visi... more

Welcome to the Kaleidoscope!

The Game Narrative Kaleiodscope podcast is a weekly show hosted by Jon Ingold (inkle) and Sagar Beroshi (The Chinese Room). Our aim to is interview every author in the Game Narrative Kaleidoscope Book about their chosen... more

Key Facts

Contact Information
Podcast Host
Number of Listeners
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People also subscribe to these shows.

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Recent Guests

Mary Kenney
Senior writer and narrative director in video games
Marvel's Spider-Man Miles Morales; Marvel's Wolverine; The Walking Dead Season 4 (Telltale)
Episode: Episode 3: Mary Kenney
Sagar Beroshi
Narrative designer and writer, The Chinese Room
The Chinese Room
Episode: Episode 1: Sagar Beroshi
Darby McDevitt
Narrative director and lead writer on Assassin's Creed Black Flag
Ubisoft (Assassin's Creed)
Episode: Episode 2: Darby McDevitt

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#122
United States/Leisure/Games
Apple Podcasts
#47
United Kingdom/Leisure/Games
Apple Podcasts
#110
Canada/Leisure/Games
Apple Podcasts
#20
France/Leisure/Games
Apple Podcasts
#160
France/Leisure
Apple Podcasts
#11
Taiwan/Leisure/Games
Apple Podcasts
#28
Ukraine/Leisure/Games
Apple Podcasts
#35
Poland/Leisure/Games
Apple Podcasts
#86
Ireland/Leisure/Games
Apple Podcasts
#95
Spain/Leisure/Games
Apple Podcasts
#143
New Zealand/Leisure/Games
Apple Podcasts
#175
Poland/Leisure
Apple Podcasts
#178
Ukraine/Leisure
Apple Podcasts
#180
Japan/Leisure/Games
Apple Podcasts
#206
Netherlands/Leisure/Games
Apple Podcasts
#224
Sweden/Leisure/Games
Apple Podcasts
#231
Taiwan/Leisure

Talking Points

Recent interactions between the hosts and their guests.

Episode 2: Darby McDevitt
Q: What role does the 'obligatory scene' play in game storytelling, and how can developers use it without becoming predictable?
The obligatory scene should hint at a larger narrative question that the gameplay can't fully answer, keeping true drama alive; it should be used to propel curiosity rather than deliver a predictable outcome.
Episode 2: Darby McDevitt
Q: How do you balance giving a player a sense of agency with maintaining a coherent, cell-structured narrative in a AAA project?
By designing with tight rails that define where choices matter and by ensuring character goals and plot beats are aligned with those rails, so player actions still serve the story without undermining it.
Episode 2: Darby McDevitt
Q: Why do you think the clash between game mechanics and narrative is so common in linear action-adventure titles?
Because those games promise continuous forward momentum and clear victories, but strong drama often requires ambiguity and risk, which can feel at odds with a linear structure and the player's drive to complete objectives.

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Game Narrative Kaleidoscope Podcast launched 25 days ago and published 5 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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2. Sagar Beroshi
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