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Artwork for Game Narrative Kaleidoscope Podcast

Game Narrative Kaleidoscope Podcast

inkle
Narrative Design
Economy In Video Games
Urbanism
Twine
Interactive Fiction
Game Narrative Kaleidoscope
Shadows Of Doubt
Open World Design
Game Writing
Assassin's Creed
Miles Morales
Procedural Generation
Player Co-Author
Total War
Text-Based Storytelling
Larian Studios
Baldur's Gate 3
Black Flag
Naughty Dog
Spotlight On Stark Holborn

Join hosts Jon Ingold (inkle) and Sagar Beroshi (The Chinese Room) in conversation with authors from the Game Narrative Kaleidoscope, as they discuss all aspects of the craft of interactive writing and narrative design.

Find out more about the Kaleidoscope at inklestudios.com/kaleidoscope

PublishesWeeklyEpisodes22Founded5 months ago
Number of ListenersCategories
GamesLeisure

Listen to this Podcast

Artwork for Game Narrative Kaleidoscope Podcast

Latest Episodes

Make Something Insane: A Guide To Short Twines

Nessa Cannon (Borderlands 4, Endoparasitic) joins us to explain how making fast, scrappy Twine games quickly and intuitively can develop your portfolio as well as developing your core skills and confid... more

Two Tips for Better Dialogues

We're joined by Kevin VanOrd (Baldur's Gate 3, Divinity: Original Sin 2), who tells us about his approaches to writing interactive conversations that keep the player involved at every step. How can a choice point keep ... more

On the Purpose of Choices, and What Keeps Players Engaged

We're joined by Deborah D'Antonio L.B. Almeida (SideQuest Vol 1, Drintera) to talk about writing and designing choices for the most interesting player experience, and the benefits of using a... more

On Entering Cities (In Interesting and Memorable Ways)

Konstantinos Dimopoulos (Zero Parades) is a game urbanist who designs cities for games. How do we bring big urban spaces to life? How do we make the best introductions to these spaces? And shou... more

Key Facts

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Recent Guests

Nessa Cannon
Game writer and narrative designer with experience across indie and AAA
Gearbox Entertainment (Borderlands), Waves of Steel, Forever Ago
Episode: Episode 21: Nessa Cannon
Kevin VanOrd
Senior writer at Larian Studios; former Reviews Editor at GameSpot
Larian Studios
Episode: Episode 20: Kevin VanOrd
Deborah D'Antonio
Author and game writer featured in Kaleidoscope, with experience in tabletop and digital games
Independent; IGDA Foundation volunteer
Episode: Episode 19: Deborah D'Antonio L.B. Almeida
Konstantinos Dimopoulos
Game urbanist and author featured on the episode
Self-described discipline in urbanism applied to game design
Episode: Episode 18: Konstantinos Dimopoulos
Anthony Jauneaud
Narrative designer and writer; lead writer on various projects; ran a narrative agency
Freelance; Night Call, Flat Eye, Battle Star Galactica: Scatter Hopes
Episode: Episode 17: Anthony Jauneaud
Raquel de Miranda
Narrative designer and writer with AAA and indie credits
Ubisoft (Avatar project) and freelance
Episode: Episode 16: Raquel de Miranda
Eric Stirpe
Game writer and designer featured in the Kaleidoscope series
Telltale Games (former)
Episode: Episode 15: Eric Stirpe
Anna Megill
Game writer
Independent writer / AAA studios
Episode: Episode 14: Anna Megill
Pete Stewart
Writer in games with credits at Creative Assembly and Respawn
Respawn; Creative Assembly
Episode: Episode 13: Pete Stewart

Hosts

Sagar Beroshi
Host of the show; narrative designer/writer at The Chinese Room
Jon Ingold
Co-host and host; game designer/writer

Reviews

4.9 out of 5 stars from 10 ratings
  • Great content, terrible audio

    This is a great companion podcast to the brilliant essay collection! The guests can expand on their contributions to the book in meaningful ways.

    I just wish that the audio quality was better. Half the time you can hear the guest‘s audio picked up on a host‘s mic, the other half it sounds like someone is assembling an ikea shelf. A bit uncomfortable to have that in your ear while listening to the insights into telling stories in an interactive medium.

    Apple Podcasts
    4
    Terriblasque
    Germany2 months ago
  • The Art and Craft of Game Narrative

    Just a few episodes in, but this is already an essential listen for writers interested or involved in games. Two knowledgeable hosts interviewing a writer in a focused, in-depth interview on their work and techniques. No fuss, no distraction, just an informative conversation to sit in on.

    Apple Podcasts
    5
    Cerandor2
    Ireland4 months ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Show is valuable for writers seeking concrete techniques to apply in game projects.
Some feedback notes audio quality could be improved for guest segments.
Listeners praise the depth and practical guidance on interactive storytelling and collaboration.
Guests consistently bring high-caliber expertise and real-world production insights.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#237
United States/Leisure/Games
Apple Podcasts
#74
Canada/Leisure/Games
Apple Podcasts
#75
United Kingdom/Leisure/Games
Apple Podcasts
#86
Australia/Leisure/Games
Apple Podcasts
#120
France/Leisure/Games
Apple Podcasts
#88
Taiwan/Leisure/Games

Talking Points

Recent interactions between the hosts and their guests.

Episode 19: Deborah D'Antonio L.B. Almeida
Q: How important are player choices to the overall plot, and should they co-create the narrative with the designer?
She loves choice-based games but notes it depends on the project; sometimes a single strong narrative line is preferred, though well-designed choices can enhance immersion, particularly in dating sims and RPGs.
Episode 19: Deborah D'Antonio L.B. Almeida
Q: Deborah, how do you decide how much of a choice is content versus performance?
She explains that it depends on the medium and constraints; for tabletop and development, she writes explicit dialogue options to capture tone, and where space is limited, she provides a summary with careful word choice to preserve intention.
Episode 20: Kevin VanOrd
Q: You mentioned the taxonomy of player replies in dialogue—World Reactivity, Self-Expression, Emotion and Insight, Pacing, etc. Could you give a concrete example of a Just Because choice and why such choices should sometimes be avoided?
Kevin argues that Just Because choices should not be used to fill space; if used, they must be clearly distinct and meaningful, otherwise it's better to remove them and preserve player expression in more impactful ways.
Episode 20: Kevin VanOrd
Q: How do you set up a world where NPCs are keen to be in the player's face with purpose, and how do you maintain momentum across long games?
He explains a one-topic rule for initial NPC interactions, the use of direct questions or leading phrases to invite response, and the importance of personal stakes and context to keep players engaged.
Episode 20: Kevin VanOrd
Q: Your article Two Tips for Better Dialogues is about avoiding bloated dialogue and focusing on efficiency and specificity. Can you expand on how you decide what to keep and what to trim in NPC interactions?
Kevin describes starting with a focused initial interaction in PC, keeping the NPC's topic tight, and using world-building and readable lore to convey context without overloading dialogue.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

Listeners per Episode
Gender Skew
Location
Interests
Professions
Age Range
Household Income
Social Media Reach

Frequently Asked Questions About Game Narrative Kaleidoscope Podcast

What is Game Narrative Kaleidoscope Podcast about and what kind of topics does it cover?

This show centers on the craft of interactive writing and narrative design for games, featuring in-depth conversations with leading game writers and designers. Across episodes, hosts explore how storytelling intersects with gameplay mechanics, world-building, and collaboration across multidisciplinary teams, often drawing on real-world production insights from AAA to indie titles. Guests share practical strategies for writing for games, maintaining authorial voice within large studios, and balancing player agency with narrative coherence. A standout throughline is the emphasis on process: blockouts, editorial workflows, living design documents, and the art of writing dialogue, barks, and world detail that serves the player experience. The f... more

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2. My Brother, My Brother And Me
3. The Besties
4. Triple Click
5. The MinnMax Show

How many episodes of Game Narrative Kaleidoscope Podcast are there?

Game Narrative Kaleidoscope Podcast launched 5 months ago and published 22 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Game Narrative Kaleidoscope Podcast?

Recent guests on Game Narrative Kaleidoscope Podcast include:

1. Nessa Cannon
2. Kevin VanOrd
3. Deborah D'Antonio
4. Konstantinos Dimopoulos
5. Anthony Jauneaud
6. Raquel de Miranda
7. Eric Stirpe
8. Anna Megill

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