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Artwork for Deconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
User Acquisition
Mobile Gaming
Nebulae
Digital Marketing
Political Strategy Game
Monopoly GO
Gaming Industry
Guerrilla Marketing
Tinder Marketing
Data.ai
Social Casino Games
Grand Theft Auto VI
Casual Gaming
AI In Game Development
Unity
Microsoft
China
Macroeconomic Factors
Engagement Features
Mygames

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-ec... more

PublishesDailyEpisodes760Founded9 years ago
Number of ListenersCategories
LeisureVideo Games

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Artwork for Deconstructor of Fun

Latest Episodes

We talk about how Pixel Flow scaled so quickly, why its core design works for monetization, and how games like Hexa Sort and Magic Sort helped push the sort puzzle genre forward.

The discussion also covers UA, the wave of Pixel Flow-style clones app... more

We discuss Turkey’s new government subsidies for game developers and why the country may become one of the most attractive places to build a studio, the uncertain future of WB Games following major media consolidation, and Discord delaying its global... more

Guy Meiboom, Meta’s US EMEA Gaming Director, breaks down what actually happened to gaming performance after ATT and why Meta had to rebuild its gaming org from the ground up. From creative velocity and algorithmic reach to geo lift testing and UA fun... more

Xbox is at a strategic inflection point. The question now is why, how, and what comes next. We break down the massive Xbox leadership shakeup, what it reveals about Microsoft’s real strategy, sharp critiques of the new CEO, and exactly what the brand... more

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Recent Guests

Guy Meiboom
Meta's EMEA gaming director
Meta
Episode: Meta Is Back in the Game. Here's What That Actually Means.
Eden Chen
Founder of Pragma, a company building tools that connect game studios and players.
Pragma
Episode: 400,000 Wishlists in a Month: Dead as Disco's Steam(ing) Playbook
Adam Gershowitz
COO at Brain Jar Games, which is known for the breakout game 'Dead as Disco'.
Brain Jar Games
Episode: 400,000 Wishlists in a Month: Dead as Disco's Steam(ing) Playbook
Julia Polatovska
Founder of Dorian, a platform for user-generated mobile games.
Dorian
Episode: 322. Female-First as a Moat: Dorian's Business of Fandom UGC with founder Julia Palatovska
Milet Patel
Head of Product at Cohort
Cohort
Episode: 318. 8 Reasons Most UA Strategies Fail as they Scale
Bruno Sista
Head of Analytics at Cohort
Cohort
Episode: 318. 8 Reasons Most UA Strategies Fail as they Scale
Joe Burridge
Head of Talent at Play Ventures
Play Ventures
Episode: 317. Inside the Hiring Playbook of Top-Performing Startups
Miki Blasko
Head of Talent at Deconstructor of Fun
Deconstructor of Fun
Episode: 317. Inside the Hiring Playbook of Top-Performing Startups
Sean Clown Crahan
Co-founder and percussionist of Slipknot, artist, filmmaker, and game developer.
Slipknot
Episode: 316. Slipknot's Clown: Building Games Like You Build a Band

Hosts

Jen Donahoe
Host focusing on marketing and publishing roles in the gaming industry.
Michail Katkoff
Host and founder known for insights into gaming and industry dynamics.
Eric Kress
Host and co-host with expertise in strategy and investing in the gaming sector.
Phillip Black
Host and monetization expert within the gaming industry.

Reviews

4.7 out of 5 stars from 531 ratings
  • Ever wonder what the far right thinks about gaming?

    From promoting authoritarian states in unmarked ads, to mocking the homeless as not real people, to blaming Joe Biden for the EU existing (?!?) and now finally to Ai not succeeding in gaming not because it doesn’t work but because of “left wing artists”.

    How daft are they? They used to have an entire series dedicated to the “inevitable” rise of NFTs and web 3 gaming.

    Philip black may be known as the stupidest man in gaming for a reason… but please hire them as consultants!

    Apple Podcasts
    1
    BigBetter
    United States4 months ago
  • Underwhelming

    For such a good newsletter the hosts are actually pretty weak in podcast form. Chore to listen to.

    Apple Podcasts
    2
    Jrd929
    United States5 months ago
  • Entertaining and useful

    Great host and guests covering all holistic industry topics and deep dives on topical events

    Apple Podcasts
    5
    BigDave1092
    Sweden6 months ago
  • Fun and insightful

    Need to drop Ethan though

    Apple Podcasts
    5
    NC099
    United States6 months ago
  • Great info, hosts are hit or miss

    The show breaks down weekly game industry news, giving high level takes and opinions on the goings on of the industry and the moves made by some of the biggest players.

    Generally the info they talk through is interesting and thought provoking. The things that filter to the top for discussion are usually sorted by amount of money at stake (if not intentionally, in practice). It leads to a lot of mobile games discussion, which I found enlightening due to the fact that the news in that sphere is l... more

    Apple Podcasts
    3
    Demons_
    United States9 months ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Feedback indicates a good blend of education and entertainment, making complex topics accessible to a wider audience.
Listeners appreciate the insightful discussions on the latest gaming industry trends and marketing strategies.
Some criticisms revolve around the show's production quality and the dynamic between hosts, suggesting variability in the listening experience.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

400,000 Wishlists in a Month: Dead as Disco's Steam(ing) Playbook
Q: Adam, I wanted to ask you a little bit about some of the playtests that you did and some of the surveys that you were able to do. How are you using those in-game surveys and any of these player feedback kind of functionality services?
Adam explains that they consistently use a set of five key questions to gather feedback from players about enjoyment and engagement to make informed decisions on game development.
400,000 Wishlists in a Month: Dead as Disco's Steam(ing) Playbook
Q: Eden, you are first up with First Look. Can you walk us through the three phases that you outline of how you help game teams and marketers approach this?
Eden describes the phases of marketing as pre-launch, launch, and post-launch while emphasizing the need for community building and product market fit throughout.
322. Female-First as a Moat: Dorian's Business of Fandom UGC with founder Julia Palatovska
Q: What do you think happens to UGC platforms overall when AI is making content supply effectively infinite?
What will matter is tastemakers and curation, with the aim to maintain a human angle that the community loves.
322. Female-First as a Moat: Dorian's Business of Fandom UGC with founder Julia Palatovska
Q: What do Gen Z women want?
They are motivated by exploring storytelling and building unique universes, often focused on romantic themes.
322. Female-First as a Moat: Dorian's Business of Fandom UGC with founder Julia Palatovska
Q: What are the biggest assumptions about creators that were wrong when you started Dorian?
A major incorrect assumption was that we would start by providing art for creators instead of focusing on how they could upload and utilize their own art.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Frequently Asked Questions About Deconstructor of Fun

What is Deconstructor of Fun about and what kind of topics does it cover?

Content focuses on the business aspects of the gaming industry, featuring discussions on marketing strategies, user acquisition, monetization, and community engagement among game studios. The podcast brings insights from experienced professionals, often exploring current trends and case studies within the landscape of video games, such as the impact of AI, creative advertising, and player dynamics. Unique to this podcast is its combination of deep analytical dives and humorous banter among hosts, creating a blend that's both educational and entertaining for listeners seeking to stay updated on the fast-paced gaming sector.

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Which podcasts are similar to Deconstructor of Fun?

These podcasts share a similar audience with Deconstructor of Fun:

1. Naavik Gaming Podcast
2. Dwarkesh Podcast
3. two & a half gamers
4. All-In with Chamath, Jason, Sacks & Friedberg
5. David Senra

How many episodes of Deconstructor of Fun are there?

Deconstructor of Fun launched 9 years ago and published 760 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

How do I contact Deconstructor of Fun?

Our systems regularly scour the web to find email addresses and social media links for this podcast. We scanned the web and collated all of the contact information that we could find in our podcast database. But in the unlikely event that you can't find what you're looking for, our concierge service lets you request our research team to source better contacts for you.

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What guests have appeared on Deconstructor of Fun?

Recent guests on Deconstructor of Fun include:

1. Guy Meiboom
2. Eden Chen
3. Adam Gershowitz
4. Julia Polatovska
5. Milet Patel
6. Bruno Sista
7. Joe Burridge
8. Miki Blasko

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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