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Artwork for Deconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Roblox
Gaming Industry
Supercell
Mobile Gaming
User Acquisition
Xbox
Applovin
Game Development
Call Of Duty
Appsflyer
Cyprus
Epic Games
Fortnite
Game Monetization
Unity
Ubisoft
Sensor Tower
Venture Capital
Hybrid Casual Games
Mobile Games

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-ec... more

PublishesDailyEpisodes836Founded9 years ago
Number of ListenersCategories
Video GamesLeisure

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Artwork for Deconstructor of Fun

Latest Episodes

Is Steal an Egg the real engine behind Roblox’s revenue?This week the crew argues over a Konvoy piece saying Roblox should go private. With the stock well off its highs, $6B in cash and a long-term HD strategy that Wall Street keeps punishing, is a b... more

Riot shipped one game in ten years, then four in the next two. Mark Sottosanti, CFO of Riot Games, was there for all of it. He joined in 2012 as head of monetization after running a hedge fund, and has been at Riot ever since.We start with how Riot w... more

Xbox has a franchise problem, and Gears of War E-Day just made it obvious.This week we look back on Mobidictum in Istanbul and argue about why Turkey became the puzzle capital while Sweden didn’t. Then we pull apart Aream’s Q3 report: the M&A number ... more

Retrofitting AI into a 1,300-person company and building one around it from day one are different problems. Mishka Katkoff sits down with Liaz Kamper, AI Experience Architect at AppsFlyer, and Maor Cohen, CTO of Vibes, to compare the two.00:00 — AI-f... more

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Recent Guests

Mark Sottosanti
CFO of Riot Games who joined the company in 2012 after running a hedge fund
Riot Games
Episode: 353. How Riot Went From One Game to Five Hits | Mark Sottosanti, Riot Games
Liaz Kamper
AI experience architect at AppsFlyer
AppsFlyer
Episode: 352. AI Made Every Team Faster. Then It Got Messy.
Garry Hill
Head of Talent at Makers Fund
Makers Fund
Episode: 351. Why Great Hires Fail at Startups | Garry Hill, Makers Fund
Ethan Levy
Duke of Design, Grandmaster of Gotcha
Episode: TWIG #403: The Market Only Grew 2%, Friendslop Hits the PC Charts and China Drafts Off GTA VI
Joe Brammer
CEO of Bulkhead Interactive (Bulkhead Studios)
Bulkhead Studios
Episode: Shooter Monthly #10: War Dogs Sells 2.2M, Cash Economy Breakdown and the 1v1v1 Debate
Mark Pincus
Founder of Zynga
Zynga
Episode: 350. Zynga Founder Mark Pincus: Why Your Favourite Ideas Are Almost Always Wrong
Adam Ferrucci
CEO of AppLovin
AppLovin
Episode: TWIG #402: Xbox Bets on Kojima, Halo Gets Handed to CoD and AppLovin Hits the Road
Michael Martinez
CEO of FunCraft
FunCraft
Episode: 349. From Zero Offers To Record Revenue I Michael Martinez, CEO of FunCraft
Akın Babayigit
Founder/investor, Arcadia Gaming Partners
Arcadia Gaming Partners
Episode: 347. Questions Istanbul Founders Stopped Asking I Akin Babayigit, Arcadia Gaming Partners

Hosts

Jen Donahoe
Host with marketing and publishing leadership; connected to Deconstructor of Fun.
Eric Kress
Strategy and investing-focused host; long-time contributor.
Phillip Black
Monetization-focused host; provides industry monetization perspectives.
Michail Katkoff
Host of Deconstructor of Fun; sustainability advocate; regular panelist.

Reviews

4.7 out of 5 stars from 578 ratings
  • Hard work

    Wow, it’s hard work listening to the hosts slur and mumble their way though an episode laden with acronyms and numbers. No thanks.

    Apple Podcasts
    2
    Happybananafish
    New Zealand2 months ago
  • woof

    Some of the most insufferable personalities in podcasting, unsubbed after Eric started casually dropping the r-slur.

    Apple Podcasts
    1
    nickfourtimes
    Canada7 months ago
  • Ever wonder what the far right thinks about gaming?

    From promoting authoritarian states in unmarked ads, to mocking the homeless as not real people, to blaming Joe Biden for the EU existing (?!?) and now finally to Ai not succeeding in gaming not because it doesn’t work but because of “left wing artists”.

    How daft are they? They used to have an entire series dedicated to the “inevitable” rise of NFTs and web 3 gaming.

    Philip black may be known as the stupidest man in gaming for a reason… but please hire them as consultants!

    Apple Podcasts
    1
    BigBetter
    United Statesa year ago
  • Underwhelming

    For such a good newsletter the hosts are actually pretty weak in podcast form. Chore to listen to.

    Apple Podcasts
    2
    Jrd929
    United Statesa year ago
  • Entertaining and useful

    Great host and guests covering all holistic industry topics and deep dives on topical events

    Apple Podcasts
    5
    BigDave1092
    Swedena year ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

A common critique mentions audio quality and host dynamics being inconsistent.
Some listeners praise strong content and guest variety, balanced takes, and industry-depth insights.
Several reviews highlight high entertainment value and actionable industry discussion, with occasional polarizing moments.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

353. How Riot Went From One Game to Five Hits | Mark Sottosanti, Riot Games
Q: What are the key learnings from Riot's successful and less successful game launches?
Riot looks for genres where passionate players and talented developers can make the experience better. Sottosanti says five of seven major launches have been successful, while Legends of Runeterra and 2XKO have not met some goals, and each has taught the company lessons.
353. How Riot Went From One Game to Five Hits | Mark Sottosanti, Riot Games
Q: How did Riot go from one game to announcing several new projects and then shipping multiple games?
Sottosanti says Riot had worked on some projects for years before revealing them at the League of Legends 10th anniversary. Teams grew over time, and the games shipped when they were ready.
349. From Zero Offers To Record Revenue I Michael Martinez, CEO of FunCraft
Q: Why did you decide to explore selling FunCraft in the first place?
We were a VC-backed company with growth that made sense on the surface, and there was interest in testing waters to see what was possible, even though the market and price expectations didn't align.
347. Questions Istanbul Founders Stopped Asking I Akin Babayigit, Arcadia Gaming Partners
Q: Can you break it down a little bit? So payback is like how many months until you receive payback for the money you deployed for that cohort?
Payback is the time it takes for the invested capital to be recovered from the returns of a specific cohort; the tail value of the investment matters more over the long run than the initial payback period.
341. Why the Best Founders Are Neither American nor European
Q: What was the version of you, the French Emmanuel, who moved to Silicon Valley? How did that change you as a founder?
The shift required living in the ecosystem for years, adopting a more ambitious mindset, and learning to balance European groundedness with US-level ambition so you can persuade investors and customers alike.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Frequently Asked Questions About Deconstructor of Fun

What is Deconstructor of Fun about and what kind of topics does it cover?

A roundtable-style show focused on the business and monetization side of the games industry, with regular hosts offering high-velocity takes on platform economics, live ops, and marketing strategies. Episodes dissect industry trends, investor narratives, and strategic moves by publishers and platforms, often supported by data-focused guests and insiders from studios, media brands, and analytics firms. Notable strengths include strong host dynamics, candid critique, and a willingness to tackle controversial topics; occasional friction and variable audio quality are mentioned as recurring listener feedback. The show is likely valuable for listeners who want practical industry context, deal-making perspectives, and a pulse on how decisions at ... more

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Which podcasts are similar to Deconstructor of Fun?

These podcasts share a similar audience with Deconstructor of Fun:

1. Naavik Gaming Podcast
2. Your Undivided Attention
3. TechStuff
4. Masters of Scale
5. Dwarkesh Podcast

How many episodes of Deconstructor of Fun are there?

Deconstructor of Fun launched 9 years ago and published 836 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Deconstructor of Fun?

Recent guests on Deconstructor of Fun include:

1. Mark Sottosanti
2. Liaz Kamper
3. Garry Hill
4. Ethan Levy
5. Joe Brammer
6. Mark Pincus
7. Adam Ferrucci
8. Michael Martinez

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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