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Artwork for Podcasts Archives » Video Games are Real

Podcasts Archives » Video Games are Real

Caleb J. Ross

Writing to remind you that it's okay to love video games.

PublishesTwice monthlyEpisodes50Founded14 years ago
Categories
BooksArtsComedy

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Artwork for Podcasts Archives » Video Games are Real

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 Today we talk about that stuff that goes in your ears when you play a video game. No, not the wet fingers of an annoyingly immature roommate or little brother (though, in this case I’m pretending both the immature roommate and the little brother ar... more

 The game-making lessons we learned are: Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren’t They? (Video Game Controls)” ... more

 The game-making lessons we learned are: Lack of exposition + personal artifacts = introspective environmental storytelling. Gamifying the mundane. Anywhere decisions can be made (ex: where to place physical items in a room) a game can be born. (Unp... more

 The game-making lessons we learned are: Music both directs and enhances the mood. Chill must support a chill atmosphere but also it provides feedback to the player that this is a game (or section of a game) that should allow for chilling out. Lack... more

 The game-making lessons we mentioned are: Don’t waste the player’s time. A novel input system cannot survive on novelty alone; it MUST serve good gameplay. Otherwise, the forced input falls from delightful to frustration (Professor Layton and the ... more

 Listen in as we talk about our game development “ah ha” moments, including: The importance of commenting even as a solo dev Self-documenting/readable code The importance of having fun as part of the learning & development process Shaders are black ... more

 The game-making lessons we mentioned are: Re-use of levels doesn’t have to be boring. Narrative, along with day segments, means each environment feels very different despite their repetition. (Death Loop). Mentioned: Dishonored 2 Devs Explain the ... more

 The game-making lessons we mentioned are: Inscryption – A game’s mechanics don’t have to be novel in order to be worth playing or developing around Luigi’s Mansion 3 – Puzzles should have feedback to guide the player. Meandering and luck are not sa... more

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