Rephonic
Artwork for Ludology
Game Design
Board Games
Tabletop Role-Playing Games
Board Game Design
Education
Aerith Magin
Gen Con
Dungeons and Dragons
Phantom Ink
Game Mechanics
Player Psychology
Tabletop Gaming
Tabletop Role Playing Games
Board Game Industry
Unpub
Emotional Intelligence
Mistwind
Player Experience
Child Development
Theme

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

PublishesTwice monthlyEpisodes706Founded16 years ago
Number of ListenersCategories
GamesLeisureVideo Games

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Artwork for Ludology

Latest Episodes

Designer and historian Amabel Holland (hollandspiele2@gmail.com) joins Erica and Sen on a trip down memory lane as she tells them about the highlights of her deep dives into discovering the often unknown designers of the mass market games of the 60s ... more

Recorded in Summer of 2026, Sen talks to Ethan Yen at a cafe in lovely Wortley Village in South London. They discuss design philosophies and Ethan's solo RPG "Fetch My Blade" (which happens to be on Kickstarter for a few more days - check it out!) h... more

Erica and Sen talk amongst themselves and discuss the topic of complexity in games from multiple angles. Whether you're choosing what to play at game night or designing the next big hit, complexity is something that impacts tabletop gaming maybe more... more

Once again, Sen was in la belle province, recording at FLIM when he heard about *another* convention in Montreal! Ludicon offers open gaming, competitions, and merchandise in the heart of the city every November. Alain Fragman and Mario Haché brought... more

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Recent Guests

Ethan Yen
Indie and freelance tabletop game designer, writer
Glyph Tide Games
Episode: Pros and Cons Ep 21
Alain Fragman
Co-founder of Ludicon
Ludicon
Episode: Pros and Cons Ep 20
Shawn Roske
Pain clinic game designer and cartoon role-player
Independent designer, co-creator of The Pain Clinic
Episode: Ludology 363 Transformative
Marc Engfield
Pain management physician and game designer
Pain Clinic team
Episode: Ludology 363 Transformative
Herb Stanway
board game designer who created a calibrated-weight dexterity game
Episode: Pros and Cons Ep 19
Marc-Antoine Doyon
One of the organizers of FLIM (Festival Ludique International de Montréal)
FLIM (Festival Ludique International de Montréal)
Episode: Ludology 361 Joie De Vivre!
Jesper Myfors
Original art director for Magic: The Gathering
Magic: The Gathering / Wizards of the Coast
Episode: Ludology 360 That Old Black Magic
Kathleen Mercury
Game designer, educator, Gen Con Game Design Academy coordinator
Gen Con
Episode: Ludology 359 I'd Like To Thank The Academy
Yeonsoo Julian Kim
Narrative designer and interactive fiction author
Avatar Legends; Thirsty Sword Lesbians; Choice Of Games
Episode: Ludology 358 What's Your Story?

Reviews

4.8 out of 5 stars from 550 ratings
  • Always Sparks Inspiration

    I've been listening through several hosting iterations and it remains solid and thought provoking as ever

    Apple Podcasts
    5
    Fin Coe
    United Statesa year ago
  • Casual conversation from serious experts

    I like the episodes the best when Lim’s academic perspective and Bouyouris’s business acumen come to the fore. They approach each guest with candor and curiosity and remember to keep the fun of gaming in of the conversation.

    Apple Podcasts
    5
    Jeff in LFP
    United States2 years ago
  • Jacob Geller

    He sent me

    Apple Podcasts
    5
    Jamez iz cool
    United States2 years ago
  • Really gets into the details of gaming, and understanding them. Highly recommend.

    Podchaser
    5
    George
    3 years ago
  • Turned to junk

    This uses to be a great podcast. Then it became a platform for SJW’s to promote leftist politics. But, I still listened every other week to game tech and anatomy of a board game. Now, 2023, it’s just a wank fest of jargon, pretense, and elitist self-congratulation. Their use of meaningless 50-cent words is beyond worthless and I feel more stupid for hearing it. After hearing the latest self-important mechanism mini-episode I can see it’s time for this designer to get out of here and back to the ... more

    Apple Podcasts
    1
    horgar
    United States3 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Community-minded discourse and occasional political discussions are noted by some listeners.
Some episodes attract criticism from audiences seeking purely game-mechanics or lighter topics.
The show is valued for education-focused and industry-insight content, though a subset of reactions mention drift toward politics.
Listeners praise deep, design-focused conversations and practical insights into game creation.
Guests are often industry veterans delivering credible, hands-on expertise.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#114
United States/Leisure/Games
Apple Podcasts
#173
United Kingdom/Leisure/Games
Apple Podcasts
#177
Canada/Leisure/Games
Apple Podcasts
#133
France/Leisure/Games
Apple Podcasts
#150
Italy/Leisure/Games
Apple Podcasts
#155
Australia/Leisure/Games

Talking Points

Recent interactions between the hosts and their guests.

Ludology 363 Transformative
Q: Can this shell or framework be adapted for other health conditions, or is it specific to chronic pain?
The three-act structure and the core idea of shifting perspective through role-play can be adapted for other health scenarios; with proper context and debriefing, it could support learning about various conditions and patient experiences.
Ludology 363 Transformative
Q: Was the design purposely crafted so the doctor character would need to change their viewpoint about chronic pain?
Yes, the doctor's role is designed to reveal that pain is often invisible and that compassionate engagement and listening can be as therapeutic as medical intervention, which required designers to model shifts in perspective within the gameplay.
Ludology 363 Transformative
Q: So Shawn, before we move on to the next question, what was the moment during play testing that surprised you or changed your understanding of what The Pain Clinic could be?
Observing how players expressed their understanding during play, especially in the dream sequence where the tune whispers to the doctor, revealed how powerful direct feedback and creative role-play can be in reshaping perceptions and emotional responses.
Pros and Cons Ep 19
Q: Can you describe the process of slimming a game down?
Herb explains how they iterated on components and rules to reduce complexity and cost, moving from heavier, more expensive molds and multiple weights to a streamlined set of calibrated pieces, simpler shapes, and a card-driven system that preserves strategy while minimizing production costs.
Ludology 360 That Old Black Magic
Q: What's your view on the inclusion of external IPs like Spider-Man in Magic?
I think it dilutes the core experience and weaponizes licenses to boost shareholder value rather than serving players, preferring to see Magic stand on its own IP.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Gender Skew
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Frequently Asked Questions About Ludology

What is Ludology about and what kind of topics does it cover?

The show offers deep dives into board game design, production, and the cultural context surrounding play. Across episodes, hosts and guests explore topics like game mechanics, narrative design, education, and the manufacturing pipeline, often tying practical constraints to creative decisions. The conversations frequently center on methodology, from playtesting and open-beta feedback to mass production challenges, and they tend to highlight how games shape communities, learning, and design education. A standout is the willingness to critique industry practices, discuss ethics in design, and connect scholarly perspectives with hands-on, real-world experiences. Potential listeners who want thoughtful, design-forward discourse about how games c... more

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How many listeners does Ludology get?

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How many subscribers and views does Ludology have?

To see how many followers or subscribers Ludology has on Spotify and other platforms such as Castbox and Podcast Addict, simply upgrade your account. You'll also find viewership figures for their YouTube channel if they have one.

Which podcasts are similar to Ludology?

These podcasts share a similar audience with Ludology:

1. The Dice Tower
2. So Very Wrong About Games
3. Shut Up & Sit Down
4. Board Game Barrage
5. The Secret Cabal Gaming Podcast

How many episodes of Ludology are there?

Ludology launched 16 years ago and published 706 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

How do I contact Ludology?

Our systems regularly scour the web to find email addresses and social media links for this podcast. We scanned the web and collated all of the contact information that we could find in our podcast database. But in the unlikely event that you can't find what you're looking for, our concierge service lets you request our research team to source better contacts for you.

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What guests have appeared on Ludology?

Recent guests on Ludology include:

1. Ethan Yen
2. Alain Fragman
3. Shawn Roske
4. Marc Engfield
5. Herb Stanway
6. Marc-Antoine Doyon
7. Jesper Myfors
8. Kathleen Mercury

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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