
用理性滋养野性,去荒野搭建文明。 这里是设计师苏志斌的个人播客。
| Publishes | Monthly | Episodes | 19 | Founded | 2 years ago |
|---|---|---|---|---|---|
| Language | Number of Listeners | Categories | DesignSociety & CulturePersonal JournalsArts |

这一期,我邀请了另一位设计师一起来聊聊刚结束的 WWDC26。我们从设计师的视角来讨论,这次发布会上所展示的 Siri AI、macOS 以及 Liquid Glass 等话题。欢迎收听并在评论区给我们留言,分享你的看法。
|时间轴|
05:49 当我们说苹果 AI 落后时,到底在和谁对比?苹果的精力都花在基建上。
16:44 Liquid Glass 到底是一次设计革命,还是一种视觉翻新?
28:31 为什么说 Liquid Glass 是非常容易工程化的?
37:11 苹果... more
这期节目的内容是,我回答美国加州艺术学院工业设计系的学生们的一系列问题,分享自己从业十几年来不断踩坑、反思,所归纳出来的一些经验。这所学校创办于 1907 年,是在工艺美术运动的高峰中诞生的设计院校。
这期访谈通过视频会议完成,我会把用到的讲义放在 shownotes 里。如果你所在的收听渠道无法显示图片,可以访问本节目的网站:suithink.me/zlink/podcast ,找到对应的单集查看。
|相关链接|
若你所使用的播客客户端未能完整显示插图,或遇网络问题未能正常播放,请访问:... more
节目简介
欢迎收听这期节目!前段时间,一款改装的「透明版 iPhone Air」在网上引起了热议 。但是,直接剥离背板油漆露出内部精密零件,真的是一种很酷的极客审美,还是对工业设计的一种糟糕误解 ?本期节目,我们将穿过这场透明风波,去扒一扒 iPhone Air 玻璃背板下真正隐藏的极端工程追求 。同时,我们也将借此一窥,在 AI 开始接管物理世界的今天,科技巨头们到底在暗中筹划着一个怎样的未来 ?
Show Notes
把精密零件裸露出来就是很酷的设计感吗 ?我们将重新审视历史上经典透明... more
这一期节目录制于 2025 年 12 月 27 日。
我们仨分别在不同的影院看完《阿凡达3:灰与烬》之后,所展开的讨论。
《2001 太空漫游 / 2001 a space odyssey》
《拾荒者统治 / scavengers reign》
《周处除三害》
《阿凡达3:灰与烬》中的 spider socorro 和 Kiri
上校与 varang 的谈判
卡梅隆与宫崎骏,在作者层面的相似性
|登场人物|
• 苏志斌:从业十七年的工业设计师,前车联网公司联合创始人,是一位父亲... more
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #115 |
Listeners, social reach, demographics and more for this podcast.
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荒野楼阁 WildloG launched 2 years ago and published 19 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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