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Dev Dream Pod with Blake Gocey

Blake Gocey
Youtube
Steam
Indie Game Development
Early Access
Flawed Tactics
Game Dev
Godot
Game Development
Healed To Death
Dice With Death
Vault Of the Vanquished
Indie Games
A Game About Feeding a Black Hole
Skies Of Aevium
Thronefall
Puppy Park
World Of Warcraft
Punch a Bunch
A Difficult Game About Climbing
Marketing

The Dev Dream Pod is a podcast about the real journey of making video games. Each episode features interviews with indie game developers, creators, and builders chasing the dream of game development. We talk about starting from nothing, launching games, surviving the industry, and what it really takes to become a game developer. If you love indie games, game dev stories, and the grind of building ... more

PublishesDailyEpisodes39Founded3 months ago
Number of ListenersCategories
LeisureVideo Games

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Artwork for Dev Dream Pod

Latest Episodes

Join the Discord: discord.gg/a2hceZhcfJ

Join the Discord: discord.gg/aD5tJ38XU

Chapters:

00:00 Intro & Guest Welcome

00:36 Childhood & Creativity

03:17 Childhood Video Games

05:13 Discovering Game Development

07:56 Quarter Life Crisis

09:32 Current Game Dev Dream

12:36 Livi... more

Key Facts

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Recent Guests

Thomas Stewart
indie game developer with YouTube presence and experience porting to multiple consoles
Independent game developer
Episode: Thomas Stewart
Chris Zukowski
Indie game developer and marketing educator
Episode: You're Missing The Best Time Ever To Make A Video Game
Edmund McMillen
Indie game developer, creator of Binding of Isaac and Mewgenics
Episode: How Edmund McMillan Broke The Tactics Genre
Ponty Pants
Indie game developer behind Punch a Bunch and A Difficult Game About Climbing
Ponty Pants (indie studio/brand)
Episode: How Pontypants Became Game Devs Rising Star
Payne Robinson
Solo developer of Execute
Episode: How One Solo Dev Turned a Small Game Into a Cult Classic
Jonas Tyroller
Prominent game developer, creator of Thronefall and Islanders
Grizzly Games / Islanders team
Episode: If Jonas Tyroller Had To Start Over...
Corey Darby
Co-developer of Game About Feeding A Black Hole
Aramis/ partners on games
Episode: How To Launch A Wildly Successful Game On Steam
Jeremy (JerBob)
Indie game developer and former YouTube storytime animator turned game dev vlogger
Self-employed / indie creator
Episode: He ABANDONED YouTube and GameDev and then EXPLODED
Tim Ruswick
Content creator and game developer
Episode: The UNBELIEVABLE Journey of Tim Ruswick

Host

Blake Gocey
Host of the Dev Dream Pod / Dev Dream Pod

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#177
Sweden/Leisure/Video Games

Talking Points

Recent interactions between the hosts and their guests.

Don't Let Your Game Go Viral
Q: What led to Squawky and why did it not become a viral hit?
They pursued a horror-themed, mascot-driven concept inspired by popular tutorials, but the scope grew beyond what they could sustain; despite learning, it didn't achieve significant financial returns.
Don't Let Your Game Go Viral
Q: How did you meet your partner and start collaborating on games?
Odai explains meeting through streaming communities, where a viewer became a trusted mod and later a partner; their collaboration began online, grew over years, and the team formed an LLC to formalize their work.
Thomas Stewart
Q: How has YouTube influenced your career as a game developer?
YouTube has been more of a networking and personal development tool than a primary marketing engine; it provides opportunities, connections, and a platform to share progress, but it's not a guaranteed path to success or income.
Thomas Stewart
Q: Why did you decide to port to consoles despite the extra work, and how do you assess whether it's worth it?
He pursued console porting to diversify income and gain learning experiences, noting that results vary by title and platform, and advising to prototype and test ideas across platforms to determine profitability and feasibility.
Why You Shouldn’t Mix 3 Genres (He Tried)
Q: What would you say is the biggest design challenge you've come across in this current iteration of the game?
The biggest challenge was balancing the desire to offer deep, strategic card-dungeon gameplay with accessible onboarding; I had to ensure players understand the deck-building and dungeon-exploration loop without overwhelming them, which informed iterative design choices throughout development.

Audience Metrics

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Frequently Asked Questions About Dev Dream Pod

What is Dev Dream Pod about and what kind of topics does it cover?

This show centers on the real-world path of indie game development, featuring interviews with solo developers, small teams, and creator-entrepreneurs who share how they turn ideas into shipping titles. Episodes commonly cover practical aspects like launching on Steam, navigating Next Fest and discovery queues, building communities, marketing strategies, funding, and balancing creative work with day jobs or family life. A recurring thread is pragmatic, experience-based guidance rather than theory, with plenty of behind-the-scenes realism about scope, monetization, and the evolving role of YouTube and content creation in sustaining independent projects. The format tends to be candid and mentorship-minded, making it useful for aspiring develop... more

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Which podcasts are similar to Dev Dream Pod?

These podcasts share a similar audience with Dev Dream Pod:

1. The Thomas Brush Show
2. Game Dev Podcast | Coffee with Butterscotch
3. Noclip Crewcast
4. The Daily

How many episodes of Dev Dream Pod are there?

Dev Dream Pod launched 3 months ago and published 39 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Dev Dream Pod?

Recent guests on Dev Dream Pod include:

1. Thomas Stewart
2. Chris Zukowski
3. Edmund McMillen
4. Ponty Pants
5. Payne Robinson
6. Jonas Tyroller
7. Corey Darby
8. Jeremy (JerBob)

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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