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Artwork for The Thomas Brush Show

The Thomas Brush Show

Thomas Brush
Indie Game Development
Game Development
Game Design
STEAM
Indie Games
Unity
Kickstarter
Youtube
Twisted Tower
AI In Gaming
Cultic
Game Engines
Farewell North
Publishers
Burnout
Game Marketing
Blooded Mead
Cult Of the Lamb
Lost Relic Games
Pony Island

Welcome to The Thomas Brush Show, where we talk to indie game developers who make a living creating indie games, full time! I will also sometimes talk to other creatives, like film-makers, YouTubers, and artists.

PublishesTwice weeklyEpisodes73Founded3 years ago
Category
Technology

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Artwork for The Thomas Brush Show

Latest Episodes

Indie Game Joe and I discuss his rough game launch, and how it somehow sold millions. ► Play Joe's Games: store.steampowered.com/publisher/DigitalCybercherries► Get 50% off my game dev course during the massive Summer Sale: fulltimega... more

YouTube

Mateo Covid and I discuss his viral friend slop game Paddle Paddle Paddle.

► Play Paddle Paddle Paddle: store.steampowered.com/app/3570070/Paddle_Paddle_Paddle/

► Get 50% off my game dev course during the massive Summer Sale: fullti... more

YouTube

I chat with Jonathan Blow about his 10 year project The Order OF The Sinking Star, and the state of the industry.

► Play Order Of The Sinking Star

► Get 50% off my game dev course during the massive Summer Sale

► Wishlist Twisted Tower

YouTube

I chat with the creator of Forbidden Solitaire, Jake Birkett, about how he finally made a hit indie title after 20 years!

► Play Forbidden Solitaire

► Check out Full Time Game Dev (50% Off)

► Wishlist Twisted Tower

YouTube

Key Facts

Accepts Guests
Accepts Sponsors
Contact Information
Podcast Host

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Recent Guests

Indie Game Joe
Indie game marketer and developer discussed in episode
Independent game development
Episode: He Knew Nothing... But His Games Sold A Million+ Copies (w/ Indie Game Joe) — Ep 72
Mateo Covic
Indie game developer known for Paddle Paddle and Market Adventure
Independent / Paddle Paddle publisher
Episode: His Dream Game Flopped... And Then Made $200,000+ In 2 Months (w/ Mateo Covic) — Ep 71
Jonathan Blow
Indie game developer known for The Witness and Order Of The Sinking Star
Episode: He Spent 10 Years And Millions On His Game... Here's How It Went (w/ Jonathan Blow) — Ep 70
Jake Birkett
Indie game developer; collaborator on Forbidden Solitaire
Night Signal Entertainment
Episode: The Secret To Selling 30,000 Copies of Your Game (w/ Jake Birkett) — Ep 69
Mårten Stockhaus
Creative director of Into The Unwell
Into The Unwell
Episode: Why I Quit My AAA Job For The Indie Dream (w/ Mårten Stockhaus) — Ep 67
Sebastian Drews
Indie game developer who created Constance (Metroidvania)
Constance team / studio
Episode: He Knew Nothing About Making Games... Then Sold 67,000 Copies (w/ Sebastian Drews) — Ep 64
Xalavier Nelson Jr.
Indie game developer behind Space Warlord organizing titles
Strange Scaffold / Space Warlord series
Episode: If You Want To Make Games, Listen To THIS First (Xalavier Nelson Jr.) — Ep. 64
Thomas Mahler
Mind behind Ori and No Rest for the Wicked
Moon Studios
Episode: How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — Ep 62
Adam Younis
Indie game developer, creator of Insignia
Episode: Should You Make A BIG Game or Small Game, Arguing About Friend Slop (Adam Younis)

Host

Thomas Brush
Host of a show focused on indie game developers who make a living creating indie games; interviews cover marketing, publishing, and creator economy topics.

Reviews

4.7 out of 5 stars from 197 ratings
  • Very good

    This has been so good to listen to! I have a second job working in a warehouse in the evenings and obviously the dream is to become a full time game designer and listening to the podcast has been helping me get through my shift. Thank you Thomas!

    Audible
    5
    James Knudsen
    United Statesa year ago
  • This has been so good to listen to! I have a second job working in a warehouse in the evenings and obviously the dream is to become a full time game designer and listening to the podcast has been helping me get through my shift. Thank you Thomas!

    Audible
    5
    James Knudsen
    United Statesa year ago
  • Too much advertising

    I’ve got mixed feelings about it. The topics are very interesting but to me Thomas is very distracting with his: »And by the way«-advertising style.

    Apple Podcasts
    3
    martinhirsch
    Germanya year ago
  • Thank you

    Thank you for making this show. It is invaluable to indie game devs.

    Apple Podcasts
    5
    Chang0520
    United Statesa year ago
  • Love it

    U gonna keep it going for more of 2025?

    Apple Podcasts
    5
    Beano’ijnijnijnnj
    Australia2 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Listeners praise long-form, candid conversations and actionable tips.
Some listeners feel the host leans into advertising or promotional moments.
Guests consistently bring varied perspectives from development, marketing, and publishing.
Mostly positive about deep, practical indie-dev insights.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#166
United Kingdom/Technology
Apple Podcasts
#109
Mexico/Technology
Apple Podcasts
#237
Hong Kong/Technology
Apple Podcasts
#249
Brazil/Technology

Talking Points

Recent interactions between the hosts and their guests.

He Knew Nothing... But His Games Sold A Million+ Copies (w/ Indie Game Joe) — Ep 72
Q: Can you clarify what you mean by marketing and design being hand in hand?
Marketing and design are intertwined from the start; the hook should be baked into the game design so that the game markets itself through its core mechanics and feel, not treated as an afterthought.
His Dream Game Flopped... And Then Made $200,000+ In 2 Months (w/ Mateo Covic) — Ep 71
Q: How long did it take you to go from dream to full-time?
Mateo explains nearly five years of work, starting in 2020, with Paddle Paddle catalyzing a move to full-time once it gained traction about ten months prior to the interview.
He Spent 10 Years And Millions On His Game... Here's How It Went (w/ Jonathan Blow) — Ep 70
Q: So you're going to keep the demo out in perpetuity?
Not literally perpetual, but there are plans to keep it available for a defined period while continuing to support and refine the project; the exact timeline has shifted a few times as they balance marketing windows and development milestones.
He Knew Nothing About Making Games... Then Sold 67,000 Copies (w/ Sebastian Drews) — Ep 64
Q: What was the biggest QA/production lesson learned for future projects?
Plan QA earlier with higher quantity and broader opinion input, and avoid pushing QA to the last minute; the team realized more time and broader testing would likely have helped push the final product to a higher initial rating.
He Knew Nothing About Making Games... Then Sold 67,000 Copies (w/ Sebastian Drews) — Ep 64
Q: Did the demo launch correlate with the 1.0 launch in terms of reception?
Yes, the demo provided early signals and helped validate the approach, but the published 1.0 had its own dynamics; post-demo feedback guided pacing and content decisions for the final release.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

Gender Skew
Location
Interests
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Frequently Asked Questions About The Thomas Brush Show

What is The Thomas Brush Show about and what kind of topics does it cover?

This show spotlights indie game developers and creators who pursue full-time, self-driven paths in game making. Conversations routinely unpack marketing, publishing, funding, and launch dynamics for indie titles, with a practical angle on demos, platform decisions, community building, and audience-driven development. Guests range from solo developers to small studios, sharing lessons on balancing creative vision with business realities, including handling DMCA incidents, funding pivots, and building sustainable studios. A notable throughline is integrating marketing and product design from day one, plus candid reflections on the creator economy and long-term resilience in a crowded market.

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Which podcasts are similar to The Thomas Brush Show?

These podcasts share a similar audience with The Thomas Brush Show:

1. Dev Dream Pod with Blake Gocey
2. Game Dev Podcast | Coffee with Butterscotch
3. Software Engineering Daily
4. .NET Rocks!
5. AI For Humans: Weekly AI News, Tools & Trends

How many episodes of The Thomas Brush Show are there?

The Thomas Brush Show launched 3 years ago and published 73 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on The Thomas Brush Show?

Recent guests on The Thomas Brush Show include:

1. Indie Game Joe
2. Mateo Covic
3. Jonathan Blow
4. Jake Birkett
5. Mårten Stockhaus
6. Sebastian Drews
7. Xalavier Nelson Jr.
8. Thomas Mahler

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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