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Artwork for Voices of VR

Voices of VR

Kent Bye
Virtual Reality
Augmented Reality
Artificial Intelligence
Vrchat
Augmented World Expo
Venice Immersive
Immersive Storytelling
Spatial Computing
IDFA Doclab
Meta
Webxr
Raindance Immersive
Mixed Reality
Snap Spectacles
Meta Connect 2025
Location-Based Entertainment
Apple Vision Pro
Immersive Theater
Escape Artist
Game Development

Designing for Virtual Reality. Oral history podcast featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. Learn about the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.

PublishesDailyEpisodes200Founded12 years ago
Number of ListenersCategories
TechnologyArtsDesign

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Artwork for Voices of VR

Latest Episodes

Valve's Steam Frame was finally announced today, and initial lottery to have an opportunity to buy one will be open until September 17th. Some of the biggest complaints are around the low quality, monochrome, default mixed reality passthrough cameras... more

The 2026 edition of Venice Immersive marks their 10-year anniversary, and I interviewed the co-curators Liz Rosenthal and Michel Reilhac about this year's selection that includes 30 projects in competition, 9 Best of selections, 3 Biennale College Ci... more

I gave a lecture about "Blending the Elements of Experiential Design" on Saturday, June 6, 2026 at Seattle XR in Seattle, Washington. (PDF of Slides]. At the end, I run through some examples of the types of interdisciplinary fusion that I see within ... more

I interviewed Sister Sylvester about Constantinopoliad on Friday, September 12, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Constantinopoliad: "Constantinopoliad is a collective reading and audio work. A response to the ... more

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Recent Guests

Jeff Powers
CEO of Arcturus Vision (Arcturus Industries)
Arcturus Vision
Episode: #1789: Steam Frame VR HMD Peripheral Developed by Arcturus Vision Camera
Phoebe Greenberg
Founder and Chief Creative Officer of PHY; co-writer and co-director of Blur
PHY Studio
Episode: #1785: The Landmark Achievements of “Blur” in Fusing Theater, Montage, Mixed Reality, and LBE VR
Craig Quintero
Artistic Director of Riverbed Theater
Riverbed Theater
Episode: #1785: The Landmark Achievements of “Blur” in Fusing Theater, Montage, Mixed Reality, and LBE VR
Mads Damsbo
XR producer/creator turned director for Dark Rooms
Dark Rooms/Venice Immersive
Episode: #1784: The Incredible Spatial Transitions of “Dark Rooms” with Radical Consent Innovations
Laueritz Flinster Jensen
Director co-creator on Dark Rooms, background in feature film and documentary
Dark Rooms
Episode: #1784: The Incredible Spatial Transitions of “Dark Rooms” with Radical Consent Innovations
Gwenaelle Clauwaert
XR producer and co-producer on Less Than Five Grams of Saffron
10 to 10 Film / Gepetto Studio (Paris) / Studio Manette (Lyon)
Episode: #1783: “Less Than 5gr of Saffron” Wins 2nd Place Prize at Venice Immersive with Spatial Poem Quill Animation
Négar Motevaly
Director of Less Than Five Grams of Saffron
Less Than Five Grams of Saffron / 369 project collaboration
Episode: #1783: “Less Than 5gr of Saffron” Wins 2nd Place Prize at Venice Immersive with Spatial Poem Quill Animation
Victor Maes
Belgian filmmaker and cinematographer
Voet/Maes collaboration
Episode: #1782: “A Long Goodbye” Wins 3rd Place Prize at Venice Immersive with Emotionally-Moving Story on Dementia and Spatial Grammar Innovations
Kate Voet
Belgian Flemish filmmaker and screenwriter
Voet/Maes collaboration
Episode: #1782: “A Long Goodbye” Wins 3rd Place Prize at Venice Immersive with Emotionally-Moving Story on Dementia and Spatial Grammar Innovations

Hosts

Kent Bai
Host of Voices of VR; frequent lead interviewer and thinker on immersive tech
Ken Pai
Host of Voices of VR; long-standing commentator on XR ecosystems
Kent Bae
Host of Voices of VR; contributor to VR-related discourse and storytelling
Ken Bai
Host of Voices of VR; frequently appears in episodes covering immersive tech

Reviews

4.7 out of 5 stars from 315 ratings
  • #1707 - terrific

    Another great podcast, Kent - moving and inspiring!

    Apple Podcasts
    5
    Benedictinemonk
    United Kingdom5 months ago
  • [A]ug

    We thereafter we say begain came pa/wi, togett here we found ed~u cation.

    Apple Podcasts
    3
    [A]ug
    United States10 months ago
  • Oliver Kadel

    A leading podcast on immersive technology, art and storytelling!

    Apple Podcasts
    5
    Oliver Kadel
    United Kingdom2 years ago
  • Useful&meaningful!

    Superb podcast for everyone passioned about XR!

    Apple Podcasts
    5
    RealImmersion
    Finland2 years ago
  • Essential podcast for immersive world

    I’ve been following Kent’s work for almost 10 years now, and it’s incredible how much essential knowledge about the immersive industry collected in this podcast. It documented every turn, most of important creative projects, games, platform developments. Kent has also developed his own theory of presence and essential dive into ethics in XR. Kent is the voice of the immersive industry, and I hope everyone who’s interested in this space follows Kent’s work and listens to his podcast.

    Apple Podcasts
    5
    alina_less
    Russia2 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Guests consistently bring expert perspectives across art, design, and tech.
Some reviews note mixed reactions to production style or occasional ideological commentary, but overall positive on content quality.
Listeners praise the show as a definitive resource for VR/AR culture and industry context.
The show is lauded for thoughtful questions and comprehensive coverage of XR beyond hype.
The host offers deep, insightful interviews with a strong focus on technical and artistic rigor.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#121
China/Technology

Talking Points

Recent interactions between the hosts and their guests.

#1755: Hand-Tracked Sign Language as Story Beat Triggers in “Eddie and I”
Q: How did you approach balancing education with storytelling in a non-dialogue VR experience?
We designed the experience around an emotional narrative that uses sign language as a structural and expressive element, not as a separate tutorial. The learning moments occur through gameplay and scene-based interactions, with emphasis on empathy and social-emotional learning rather than didactic instruction.
#1757: Embody a Geranium in Immersive Comedy about Boredom in “The Great Escape”
Q: What do you see as the ultimate potential of VR for storytelling?
VR can place audiences in another perspective or someone's point of view, creating powerful first-person experiences; the ultimate potential lies in shared, communal experiences that unite viewers rather than isolate them.
#1757: Embody a Geranium in Immersive Comedy about Boredom in “The Great Escape”
Q: Why was interactivity minimized or removed in the final piece?
Interactivity was initially considered but ultimately scrapped because it stalled the storytelling flow; the creator prioritized the integrity of the narrative and the emotional journey over branching interactions.
#1757: Embody a Geranium in Immersive Comedy about Boredom in “The Great Escape”
Q: Did you start with a script or develop scene by scene as you built The Great Escape?
The development started with a one-page synopsis and drawings, followed by script development and eventual collaboration with producers; the process evolved from a paper concept to a fully realized Unity-based VR piece with puppet-assisted animation.
#1751: “Ghost Town” Narrative Integration in Puzzle Adventure with Exquisite Worldbuilding
Q: Did you work on the previous projects, like The Room as well?
Yes. I joined Fireproof around the time of The Room Old Sins and helped port games to Steam and Nintendo Switch, then worked on The Room VR, A Dark Matter, and now Ghost Town, all from start to finish.

Audience Metrics

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Frequently Asked Questions About Voices of VR

What is Voices of VR about and what kind of topics does it cover?

This show centers on immersive technology, design, and storytelling within VR/AR, often featuring artists, designers, and technologists who push the boundaries of experiential media. Episodes frequently explore interdisciplinary approaches to presence, space, and narrative, with deep dives into production process, ethics, and the evolving language of XR as it intersects theater, dance, and installation art. Noteworthy are the rigorous interviews with cross-disciplinary creators, the emphasis on practical design frameworks, and the show's role as a historical chronicle of the VR/AR ecosystem. Potential listeners include practitioners seeking thoughtful, technically grounded discussions and decision-makers hunting for emerging collaboration a... more

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Which podcasts are similar to Voices of VR?

These podcasts share a similar audience with Voices of VR:

1. The 404 Media Podcast
2. Uncanny Valley | WIRED
3. Hard Fork
4. Tech Won't Save Us
5. Radio Atlantic

How many episodes of Voices of VR are there?

Voices of VR launched 12 years ago and published 200 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Voices of VR?

Recent guests on Voices of VR include:

1. Jeff Powers
2. Phoebe Greenberg
3. Craig Quintero
4. Mads Damsbo
5. Laueritz Flinster Jensen
6. Gwenaelle Clauwaert
7. Négar Motevaly
8. Victor Maes

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