
A gold extra podcast about game design, innovative theatre, digital storytelling and new forms of narration. NEW EPISODES: Every first friday of the month! "The Art Wire" is created and produced by gold extra. www.goldextra.com podcast.goldextra.com
| Publishes | Monthly | Episodes | 28 | Founded | 4 years ago |
|---|---|---|---|---|---|
| Number of Listeners | Categories | ArtsVisual Arts | |||

Podcast episode of one of the gold extra Briefs 2025 (micro game publishing series) winners:
The game I Made A Game For You was created by Felix Schindler (art, design, music) and Friedrich Hanisch (programming, level design, story). Together they ... more
Dancing Paprika, rain sound made of clapping and snipping, and flying scallops – be prepared for a weird and unique experience!
Hsin-Hsuan Yeh explores associative thinking in her VR-experience "Sens of Nowhere". In this interview she talks with The... more
Leo Metcalf made a VR-experience about memories of childhood, magical fantasy-worlds to escape reality and emotional stuntedness. In the interview he talks with The Art Wire-host Sophia about his personal experiences that he integrated in the art pie... more
In Yvette Granata's VR-experience "I Took a Lethal Dose of Herbs" you find yourself in the position of a mother getting pregnant again. However, you are not too happy about the news because your memories of your first pregnancy aren't good ones. You ... more
Have you ever wondered where all the things you have lost in your life end up? Dime Gjorgjievski created a whole VR experience based on this very question. In this episode, he talks with Sophia about the process of creating and broadcasting it.
In this episode, gold extra´s Reinhold Bidner talks with Boris Labbé, a multiple award-winning French animator, director, and media artist. This conversation was recorded in mid-June 2025 during the Festival d'Animation d'Annecy, the largest animatio... more
In this episode, host Evgeni Pozankov talks with Aleksandra Jarosz, the lead designer of Fantastic Annihilation, a subversive and intense “action-clicker” game made for Briefs 2024: Death. Developed with collaborators Thomas Feichtmeir and Alejandro ... more
In this episode of ArtWire, host Evgeni Pozankov interviews Eva and Andrea of Studio Lichene, the creative duo behind Death to Venice, a visually rich Twine game developed for Briefs 2024: Death.
Studio Lichene—named after the symbiotic organism “li... more
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #108 |








Listeners, social reach, demographics and more for this podcast.
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The Art Wire launched 4 years ago and published 28 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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