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Artwork for Intertextual Experience: A Board Game Podcast

Intertextual Experience: A Board Game Podcast

Ryan Vodnik
Board Games
Intertextual Experience
Apiary
Education
Trick-Taking
Game Design
Gencon
Tokyo Game Market
Bees
Stonemaier Games
Decision Space Podcast
CMYK
Sequel
The Op Games
Power Vacuum
Hades 2
Nine Kings
General Board Games
Wyrmspan
Washington, DC

A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Experience is looking to tap into some links that may not have been considered much previously.

Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. ... more

PublishesInfrequentlyEpisodes54Founded3 years ago
Number of ListenersCategories
GamesHobbiesLeisure

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Artwork for Intertextual Experience: A Board Game Podcast

Latest Episodes

Back like it never left, Intertextual Experience welcomes Amabel Holland—designer, video essayist, author, and co-owner of Hollandspiele—for its forty-sixth episode. Amabel has been making my favorite board game media through her video essays, so thi... more

YouTube

Taylor Reiner. The Quiz 2.

Since Taylor was on the show in September 2023, he’s been busy with designing, developing, making videos, and more. We get to explore some of the things Taylor has been working on through the lens of sequels, other media, ... more

YouTube

Shut Up & Sit Down’s Tom Brewster joins Intertextual Experience for our 44th episode, perhaps with the show’s most adventurous format yet (so adventurous that time stamps honestly wouldn’t make much sense–and that’s not just me trying to get out of d... more

YouTube

Intertextual Experience is ecstatic to bring in the New Year with Alex Hague, the CEO of board game company CMYK. For a show that likes to explore ideas and stories through different lenses, CMYK provides a perfect color model for us to create these ... more

YouTube

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Recent Guests

Amabel Holland
Video essayist, author, co-owner of Hollandspiele; researcher of board game history and uncredited designers
Hollandspiele
Episode: #46 - Amabel Holland: Episode of Six Video Essays
Taylor Reiner
Designer known for trick-taking titles and IP-driven games; discussed Lord of the Rings tie-ins and various project roles in recent years
Episode: #45 - Taylor Reiner: The Quiz 2 – Trick-Taking Romanticism – Everything’s a Sequel – You Can’t End on a Toot for Me, I’m Gonna Toot on You
Tom Brewster
Shut Up & Sit Down contributor
Shut Up & Sit Down
Episode: #44 - Tom Brewster: Board Games, Board Games, and… Chip Cat Breach
Alex Hague
CEO and co-founder of CMYK
CMYK
Episode: #43 - Alex Hague: Gaming Through Magenta-Colored Glasses
Ray Billings
Digital Content Specialist at The Op Games
The Op Games
Episode: #42 - Ray Billings — The Host: A Board Game Virus (or How Authenticity Will Cure Virality)
Ruel Gaviola
Board gamer, streamer, and content creator
Good Time Society / Tabletop Tonight / Good Morning Society (via Good Time Society and related channels)
Episode: #41 - Ruel Gaviola: Seventh Inning Stretch—Roll Out the Board Games
Pete Wissinger
Board game designer and high school social studies teacher
Independent designer / educator
Episode: #40 - Pete Wissinger—Crit(ical Thinking Skill)s and Trick(y question)s: A Back to School Special
Connie Vogelmann
Game designer and bee enthusiast
Independent game designer, previously a federal attorney
Episode: #39 - Connie Vogelmann—Bee, Beeing, Beeen: A Cleansing Space Flight
Mr. Ben
Owner of travelgames.co.uk and designer/publisher involved in Tokyo Game Market boxes and multiple design projects
Travel Games (Travel Games Ltd)
Episode: #38 - Mr Ben: (Mr) Ben or Nothing [Mystery Box #1]

Host

Ryan
Host of Intertextual Experience: A Board Game Podcast

Chart Rankings

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Apple Podcasts
#223
South Korea/Leisure/Games

Talking Points

Recent interactions between the hosts and their guests.

#45 - Taylor Reiner: The Quiz 2 – Trick-Taking Romanticism – Everything’s a Sequel – You Can’t End on a Toot for Me, I’m Gonna Toot on You
Q: Can you share a favorite example of a sequel in trick-taking that you think nails the balance between familiarity and novelty?
Taylor cites Crew 2 as a standout in terms of evolving the core ideas while maintaining a recognizable framework, illustrating how sequels can refine and elevate the experience without losing what made the original appealing.
#45 - Taylor Reiner: The Quiz 2 – Trick-Taking Romanticism – Everything’s a Sequel – You Can’t End on a Toot for Me, I’m Gonna Toot on You
Q: What does the term 'Romantricism' signify in the context of trick-taking games, and how might branding influence a game's reception?
The host and Taylor explore using playful, memorable branding to reflect the hybrid nature of trick-taking titles, suggesting that a catchy, slightly whimsical name can increase discovery and set expectations for a game's tone and audience.
#45 - Taylor Reiner: The Quiz 2 – Trick-Taking Romanticism – Everything’s a Sequel – You Can’t End on a Toot for Me, I’m Gonna Toot on You
Q: How did your view of trick-taking as a genre evolve since your last appearance on the show, especially with Lord of the Rings designs in the mix?
Taylor explains that IP-driven designs help entice players into a familiar space, while the underlying trick-taking mechanics still require thoughtful balancing and accessibility. The conversation emphasizes the balance between IP appeal and solid game design.
#43 - Alex Hague: Gaming Through Magenta-Colored Glasses
Q: What future opportunities or gaps do you see for CMYK?
A desire to expand into retail spaces of our own, hunker down on cross-media inspirations, and continue refining the balance between mass retail reach and indie design ethos, including more Magenta releases and collaborative projects with Wolfgang Warsch.
#43 - Alex Hague: Gaming Through Magenta-Colored Glasses
Q: What is the through line or connective tissue across CMYK's games?
There is a shared focus on social interaction, accessible design, and a willingness to explore how players relate to each other, ranging from party-style experiences to deeper, discussion-driven games that still stay approachable.

Audience Metrics

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Frequently Asked Questions About This Podcast

What is This Podcast about and what kind of topics does it cover?

This program centers on in-depth conversations with board game creators, critics, and industry professionals, exploring how games intersect with other media and cultural forms. Episodes often mix practical design and publishing insights with broader discussions about history, art, education, and storytelling—frequently anchored by a guest's unique expertise or projects. A notable pattern across episodes is a focus on accessibility, community, and marketing strategies for indie and boutique publishers, as well as the evolving role of media in shaping how games are perceived and consumed. The show often incorporates playful formats, meta-discussion about branding or content creation, and tangible examples from the guest's work, making it appe... more

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Which podcasts are similar to this podcast?

These podcasts share a similar audience with this podcast:

1. Shelf Stable: A Board Game Podcast
2. Space-Biff! Space-Cast!
3. Decision Space
4. Beyond Solitaire
5. Tabletop Games Blog - board game reviews and discussions with a personal touch

How many episodes of this podcast are there?

this podcast launched 3 years ago and published 54 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on this podcast?

Recent guests on this podcast include:

1. Amabel Holland
2. Taylor Reiner
3. Tom Brewster
4. Alex Hague
5. Ray Billings
6. Ruel Gaviola
7. Pete Wissinger
8. Connie Vogelmann

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