
Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (processinggurps.com) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever ... more
| Publishes | Twice monthly | Episodes | 31 | Founded | a year ago |
|---|---|---|---|---|---|
| Number of Listeners | Categories | HobbiesLeisureGames | |||

How do you GURPS up a setting like Star Trek?
This episode of GURPStalk focuses on Pat and Che's ongoing project to create a Star Trek-inspired GURPS campaign set in 2225 in the Beta Quadrant near the He'shra (Orion Syndicate territory). Pat explain... more
How do we make Star Trek telepathy feel real?
Pat and Che conduct a deep dive into GURPS mechanisms, specifically focusing on developing a Betazoid character concept for their upcoming Star Trek: Imminent Destinies campaign. Pat demonstrates his app... more
Can players get use from AI for their characters... and some other horse hockey...
Pat and Che discuss the use of AI tools in tabletop role-playing games (RPGs), particularly focusing on GURPS. They addressed how players can use AI to assist with ch... more
What use might so-called AI tools have for an RPG?
Che and Pat recorded an episode of their podcast discussing the use of "dark arts" - specifically AI tools like NotebookLM, Lumo, and Gemini - in role-playing game preparation. They shared how these... more
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I like Che but his co-host talks too much and totally sucks.
This is the best GURPS podcast and a great overall podcast for TTRPG game masters in general.
I’ve been waiting for some more GURPS podcasts to help explain the game. Some others are a little harder to understand due to audio clarity.
I started with combat because I’m still trying to learn. But if you take requests I’d love some explanation of how it’s different than DnD. Not better than, so much of GURPS talk is often how it’s superior to DnD. What I’d like to know is how to handle it differently than what most people are used to.
Anyway, keep up the good work. Glad you guys are doing... more
Starts out strong, but soon devolves into Pat ranting about rules he doesn't like and Che letting him. Pat seems to suffer from "one true wayism," a strangely common problem among GURPS players, even though he would surely be the first to say that he doesn't. If I didn't know anything about GURPS and I were listening to this podcast, I might conclude that GURPS is a bad game.
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Apple Podcasts | #237 |
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A deep-dive into GURPS and long-form tabletop campaigns, with practical guidance on character creation, world-building, and integrating narrative with mechanics. Episodes span topics like session zero, character development, magic in GURPS, skill systems, and running campaigns, all tailored for players seeking immersive, rules-light touches within a detailed system. A standout is the emphasis on storytelling, player collaboration, and world-building over raw point-counting, with real-world anecdotes and method-sharing that can help both new and seasoned GURPS players craft richer campaigns.
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1. Roleplay Rescue
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GURPStalk launched a year ago and published 31 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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