
Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (processinggurps.com) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever ... more
| Publishes | Twice monthly | Episodes | 26 | Founded | 9 months ago |
|---|---|---|---|---|---|
| Number of Listeners | Categories | GamesHobbiesLeisure | |||

How do we track time in GURPS... and what is an Open World?
Pat and Che discuss time management and pacing in role-playing games, particularly focusing on GURPS. They explore how different campaign settings require varying approaches to tracking tim... more
How can we use digital technology to improve our games?
In this episode of GURPStalk, Pat and Che dive into the intersection of technology and tabletop gaming. They focus on how GCS (GURPS Character Sheet) automates the math of character creation, t... more
Brian asks, "Is equipment as important as the character's traits?"
Pat and Che discuss equipment in GURPS, focusing on its importance and customisation options. They explore how equipment can reflect a character's background and personality, rather ... more
Focused on discussing GURPS (Generic Universal RolePlaying System) campaign management, particularly around random encounters and travel mechanics.
Pat and Che share their experiences running campaigns, with Che describing his approach to Karameiko... more
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I’ve been waiting for some more GURPS podcasts to help explain the game. Some others are a little harder to understand due to audio clarity.
I started with combat because I’m still trying to learn. But if you take requests I’d love some explanation of how it’s different than DnD. Not better than, so much of GURPS talk is often how it’s superior to DnD. What I’d like to know is how to handle it differently than what most people are used to.
Anyway, keep up the good work. Glad you guys are doing... more
Starts out strong, but soon devolves into Pat ranting about rules he doesn't like and Che letting him. Pat seems to suffer from "one true wayism," a strangely common problem among GURPS players, even though he would surely be the first to say that he doesn't. If I didn't know anything about GURPS and I were listening to this podcast, I might conclude that GURPS is a bad game.
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Apple Podcasts | #243 |
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A deep-dive into GURPS and long-form tabletop campaigns, with practical guidance on character creation, world-building, and integrating narrative with mechanics. Episodes span topics like session zero, character development, magic in GURPS, skill systems, and running campaigns, all tailored for players seeking immersive, rules-light touches within a detailed system. A standout is the emphasis on storytelling, player collaboration, and world-building over raw point-counting, with real-world anecdotes and method-sharing that can help both new and seasoned GURPS players craft richer campaigns.
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These podcasts share a similar audience with GURPStalk:
1. Roleplay Rescue
2. Monsters and Treasure
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4. The GROGNARD Files
5. The Vintage RPG Podcast
GURPStalk launched 9 months ago and published 26 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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