承杰的最後一集,上一集最後聊到各種軟體,當工具人。越聊越開囉,如果前面沒聽很可惜唷,有很多精彩的對話。最後也有聊到AI相關話題,那廢話不多說,就開始吧
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哈囉,這是劉承杰訪談的第二集,這一回開始來聊他生為導演和藝術家雙重分是如何經營下去的,也分享了金曲獎的統籌經驗,那我們繼續來聽聽他怎麼拆解我的問題囉!
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劉承杰( Jie Liou ),現為影像導演、新媒體藝術家,並為 FPA 浮點設計創辦人。作品多跨足於視覺概念設計、動態影像( Motion Graphics ),不斷研發音像演出( AudioVisual )新的契合方式,並探討影像所承載的哲學與符號。
現成立 FPA 以動態設計、3D 視覺為基底,擅長多元風格並以寫實 3D 與抽象表現、藝術轉化形式著名,發展品牌包裝、 IP、動態影像、 3D 平面視覺、 AudioVisual 互動,並參與各式跨域合作。為 2024 年第 35 屆金曲獎動... more
這集來聽聽看Children遊走各地的工作經驗,聊到motion產業、電影產業工作的不同的地方,還又正職跟Freelance的經驗分享
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接下來這集,我們從設計繼續聊到藝術層面,探討之間的差別,並且深入探討卓越的設計,來一起聽聽Children獨特的觀點吧~
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Children Chiu 最早在 JL Design 擔任了 Motion Designer 約五年,曾多次參與金曲獎視覺設計,後來對電影有興趣,也前後在台灣與北京任職不同的特效公司,參與過的電影有”樓下的房客”、”水行俠1”。
後來再度回到 Motion Design 領域,在上海 Freelance 三年後回到台灣,創立 ”爻(音同:遙)想創意工作室”,持續在各種類型的專案穿梭,近年來曾擔任 Asus Proart rebrand / ROG Art Direction/Design, ... more
00集簡單跟大家聊聊,這個Podcast的核心想法~
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Apple Podcasts | #95 |
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