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Artwork for Good VR Podcast

Good VR Podcast

Ian Hamilton
Virtual Reality
Vision Pro
Future Of Meetings (TFOM)
Sock Puppet Superstar
Rec Room
Maze Theory
Project Hail Mary
Visionos
Walkabout Mini Golf
Immersivism
Echo Arena
Augmented World Expo
Hot Dogs, Horseshoes & Hand Grenades
H3VR
Meta
Finland
Webxr
Apple
App Store (apple Vision Pro)
Artificial Intelligence (tools For Development)

Audio from people building toward good VR. Read more about Good Virtual Reality at www.goodvirtualreality.com and support independent journalism directly. www.goodvirtualreality.com

PublishesTwice weeklyEpisodes27Founded4 months ago
Number of ListenersCategories
Society & CultureTechnology

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Artwork for Good VR Podcast

Latest Episodes

In PROJECT MIX the player embodies a bartender making drinks for patrons in an “alternate-history 90s Hong Kong” and after their workday they come home to their apartment, to a cat that can smoke cigarettes, as part of a story that takes place over 1... more

The creator of Virtual Desktop recalls the Tuscany demo as his first VR experience and Senza Peso as his favorite moment of presence in a headset.

Guy Godin’s recollections are from a different time in the VR industry. Enthusiasts launched their VR ... more

An app called Let’s Go Fly is available free today as part of Cirrus Aircraft’s pitch to sell personal airplanes starting with Apple Vision Pro demos.

The sales team at Cirrus now carry Vision Pro headsets to show potential buyers the short immersiv... more

AstroBeam’s Stellar Cafe is buried in Meta’s Quest ecosystem underneath the Horizon Worlds slop and a whole bunch of casual shooters, but it does something new and innovative with virtual reality that demands attention.

It’s a game that can be playe... more

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Recent Guests

Russ Harding
Chief Creative Officer at Maze Theory
Maze Theory
Episode: Project Hail Mary Quest Adaptation Arrives Late 2026
Shawn Whiting
Former core Rec Room team member
Rec Room (former)
Episode: Rec Room's End 'Surreal' To Shawn Whiting After 8 Years Building Community
Brandon Montell
Creator of Sock Puppet Superstar
Independent developer/creator
Episode: Sock Puppet Superstar Developer 'Just Following The Fun'
Anton Hand
Founder/CEO of Rust Ltd; VR developer and creator of H3VR
Rust Ltd
Episode: H3VR2 Revealed By RUST LTD. For Quest And Steam, With Anton Hand
Sonya Haskins
Founder/Head of Programming at Augmented World Expo (AWE)
Augmented World Expo (AWE)
Episode: Hasko7 From Oculus Rift Echo Arena To Augmented World Expo
K. Guillory
VR artist focused on immersivism
Immersivism (artist)
Episode: K. Guillory On How To Paint Cyberspace With Immersivism
Jesse Schell
Head of Schell Games, VR developer and industry veteran
Schell Games
Episode: Jesse Schell From Aladdin's Magic Carpet Ride To I Expect You To Die, Until You Fall & Among Us VR
Sofia Lazaro
Co-founder of Dauntless XR
Dauntless XR
Episode: Sofia Lazaro Explores Where Headsets Help In Aerospace With Dauntless XR
Samantha Gorman
Co-founder of Tender Claws, VR creator
Tender Claws
Episode: Tender Claws From Virtual Virtual Reality & The Under Presents To Stranger Things VR & Body Proxy

Host

Ian Hamilton
Host of Good Virtual Reality podcast, with a focus on VR/AR development, industry trends, and immersive media storytelling.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#195
United Kingdom/Technology
Apple Podcasts
#155
Netherlands/Technology
Apple Podcasts
#235
Switzerland/Technology

Talking Points

Recent interactions between the hosts and their guests.

Jesse Schell From Aladdin's Magic Carpet Ride To I Expect You To Die, Until You Fall & Among Us VR
Q: What have you learned from all these projects and what does the near future hold for Schell in immersive creation?
Each project taught new lessons; the team remains confident in VR/MR's long-term viability, with a focus on market diversification, partnerships, and exploring AI-generated content and location-based experiences.
Jesse Schell From Aladdin's Magic Carpet Ride To I Expect You To Die, Until You Fall & Among Us VR
Q: What is your favorite moment of presence in a VR headset?
He recalls a powerful, non-interactive presence demo where a desk room and giant Tetris pieces outside the window created a sense of presence that influenced the development of I Expect You to Die.
Jesse Schell From Aladdin's Magic Carpet Ride To I Expect You To Die, Until You Fall & Among Us VR
Q: When did you first experience VR and how did that happen?
The guest shares early exposure through Mondo 2000, graduate work at Carnegie Mellon, and a pivotal Disney World honeymoon experience that led to working on Aladdin's Magic Carpet Ride and later extensive VR development.
Exploring The Future Of Meetings With Vanessa Moss
Q: Can you tell me about your first VR experience?
The guest recalls a 2018 Rotterdam experience with early standalone VR gear, emphasizing how it showed VR could be more than a sci-fi dream and how quickly the technology evolved to accessible, standalone devices like the Quest series.
The Biggest Problem To Solve For Mass Market VR Is Colocating People & Media
Q: Is colocation the most important problem to solve for mass market VR XR?
Alyx suggests it is the core OS-like capability that would dramatically simplify on-ramp experiences, while Steve emphasizes the need for a reliable, platform-agnostic co-location foundation and acknowledges that other challenges (comfort, battery life, content) remain important but that co-location is the enabler for broader adoption.

Audience Metrics

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Frequently Asked Questions About Good VR Podcast

What is Good VR Podcast about and what kind of topics does it cover?

This show centers on people building in the VR space, with a strong emphasis on development, hardware, platforms, and real-world applications of immersive tech. Episodes frequently explore VR game design, cross-platform tooling, startup journeys, and the business realities of creating content for headsets—from indie projects to studio-scale productions. A notable through-line is a practical, creator-friendly approach to building forVision Pro, Quest, and other ecosystems, often paired with insights about funding, partnerships, and community impact. Listeners can expect candid conversations with founders, developers, artists, and leaders shaping the future of spatial computing, as well as thoughtful takes on accessibility, inclusion, and the... more

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Which podcasts are similar to Good VR Podcast?

These podcasts share a similar audience with Good VR Podcast:

1. VR Gamescast
2. Vision ProFiles
3. Vision Pros
4. Hard Fork
5. Pivot

How many episodes of Good VR Podcast are there?

Good VR Podcast launched 4 months ago and published 27 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Good VR Podcast?

Recent guests on Good VR Podcast include:

1. Russ Harding
2. Shawn Whiting
3. Brandon Montell
4. Anton Hand
5. Sonya Haskins
6. K. Guillory
7. Jesse Schell
8. Sofia Lazaro

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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