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Artwork for /noclip podcast

/noclip podcast

/noclip
Tenebris Somnia
Immersive Sim
Metal Gear Solid
Stalker
Deus Ex
The Blood Of Dawnwalker
Andrei Tarkovsky
Rebel Wolves
Konrad Tomaszkiewicz
Dual-Loop Open World
Live-Action Cutscenes
Black Pony Immersive
Noclip
Zone (stalker Zone)
Philosophy
Religion/spirituality
Cinematography/color
Witcher 3: Wild Hunt
Time Mechanic
Practical Effects

The brand new /noclip Podcast feed hosted by Danny O'Dwyer. Featuring classic game review episodes with Tamoor Hussain, film review episodes with Jeremy Jayne, and interviews and news from the world of games.

PublishesWeeklyEpisodes11Founded3 years ago
Number of ListenersCategories
Video GamesEntertainment NewsLeisureNews

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Artwork for /noclip podcast

Latest Episodes

This week I sat down with three of the folks involved in the development of Tenebris Somnia to talk about the development and filmmaking required to produce this fascinating adventure/FMV game.

Tenebris Somnia Store Links - Steam: store.ste... more

Danny chats to Konrad Tomaszkiewicz of Rebel Wolves aobut the design and development of the studio's breakthrough, first game.

Get episodes early by becoming a Patron: www.patreon.com/noclip Subscribe on Apple Podcasts: podcasts.app... more

Danny & Tamoor enter a bizarre futuristic America where a terrorist attack on New York coupled with a global pandemic creates a class revolution that can only be put down by an extrajudicial police force.

Get episodes early by becoming a Patron: ht... more

Danny & Jeremy enter Andrei Tarkovsky's zone and hopefully live to tell the tale.

Get episodes early by becoming a Patron: www.patreon.com/noclip Subscribe on Apple Podcasts: podcasts.apple.com/us/podcast/noclip-podcast/id1743075225... more

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Recent Guests

Andres Borghi
Argentine game developer, filmmaker, and visual effects artist
Episode: Tenebris Somnia Developer Interview - /noclip podcast 06
Dave Oshry
Publisher and producer at New Blood Interactive
New Blood Interactive
Episode: Tenebris Somnia Developer Interview - /noclip podcast 06
Mason Erdorf
Creator of Faith and executive producer of Tenebris Somnia
New Blood Interactive
Episode: Tenebris Somnia Developer Interview - /noclip podcast 06
Konrad Tomaszkiewicz
CEO of Rebel Wolves, game director, co-founder
Rebel Wolves
Episode: The Blood of Dawnwalker Interview - /noclip podcast 05
Harvey Smith
Veteran game designer, co-founder of Black Pony Immersive
Black Pony Immersive
Episode: Interview: Harvey Smith Returns to Immersive Sim Design
Ben Horne
Co-founder of Black Pony Immersive
Black Pony Immersive
Episode: Interview: Harvey Smith Returns to Immersive Sim Design
Ben Thorne
From Black Pony Immersive; interviewed alongside Harvey Smith
Black Pony Immersive
Episode: Welcome to the New /noclip Podcast

Hosts

Tamoor Hussain
Host and interviewer; part of the core Noclip team guiding discussions and show direction.
Daniel O'Dwyer
Lead host known for interviewing developers and guiding long-form conversations.

Reviews

5.0 out of 5 stars from 366 ratings
  • The Stalker podcast

    was WONDERFUL. Nice one!

    Apple Podcasts
    5
    Master Cleat
    United Kingdom2 months ago
  • Great combo of Education/Personal

    I love this podcast. Big fan of NoClip too. Getting to hear Danny have a nice chat with game developer is a true treat! I even listen to episodes that I have interest in the game just to hear these dev stories. I would have never considered trying Marvel’s Midnight Suns (it is on the queue) if not for both this podcast and the Crew casts. Keep it up!

    Apple Podcasts
    5
    yerperd
    United States2 years ago
  • Merging feeds

    Don’t wanna subscribe do a podcast I don’t listen to to get notified about a podcast I do listen to

    Apple Podcasts
    1
    NotTheOtherOne
    Norway2 years ago
  • Riz King interviewer great Danny

    V enjoyable. V well produced (use of music is stellar). We love to see it.

    Apple Podcasts
    5
    Chefrrey
    United States2 years ago
  • The best

    NoClip continues to the lord’s work

    Apple Podcasts
    5
    fundamundahunda
    United States2 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

The blend of game design insight and historical/contextual discussion sets this apart for fans of the medium.
Listeners highlight the host's interviewing skill and ability to extract insightful details.
Production quality is consistently praised and listeners value the depth of interviews.

Chart Rankings

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Talking Points

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Tenebris Somnia Developer Interview - /noclip podcast 06
Q: But is it hard to keep the game being scary over eight hours? Because people get used to the sense of fear, right?
Borghi says pacing took trial and error over four years. The team tested sections, adjusted enemy placement, and used chase scenes to raise tension. After a demanding boss fight, they lengthened the following cutscene so players could slow down and absorb it.
Tenebris Somnia Developer Interview - /noclip podcast 06
Q: When you were collaborating initially with Tobias, was this concept sort of, was this the game that you had been thinking about making for a few years or like, how did you end up in this space where you were working on a horror adventure story game with video in it?
Borghi says the idea grew from playing Faith and imagining retro gameplay paired with filmed cutscenes. His experience in filmmaking, VFX, and post-production made the live-action approach practical for him.
The Blood of Dawnwalker Interview - /noclip podcast 05
Q: What was the rationale behind using a vertical slice approach like White Orchard?
A vertical slice lets the team test and showcase the core mechanics in a contained environment, enabling early optimization and providing a shared vision for the team before expanding to the full open world.
The Blood of Dawnwalker Interview - /noclip podcast 05
Q: How did you approach combat to ensure it felt meaningful and not just cinematic?
We built a combat system where actions have weight and directionality, with parries, counters, and weapon-specific animations that reward skill and learning. The goal was for players to feel immersed and capable, not just watching stylish moves.
The Blood of Dawnwalker Interview - /noclip podcast 05
Q: Tell me about the time mechanic and how early it was established.
The time mechanic was established early as a core pillar, designed to create urgency while still preserving the integrity of an open-world RPG. It required careful balancing so that players feel pressured but not prevented from exploring, with the day and night loops influencing quests and combat strategies.

Audience Metrics

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Frequently Asked Questions About /noclip podcast

What is /noclip podcast about and what kind of topics does it cover?

This show centers on in-depth conversations with game developers, plus film and game history discussions. Episodes highlight immersive design, narrative experimentation, and the craft of making and presenting games, with a strong emphasis on interviewing talent from the industry and unpacking how games are built and documented. Production value is consistently praised, and guests range from independent designers to high-profile creators, often framed by thoughtful analysis and personal anecdotes. Its blend of long-form interviews, design-focused exploration, and history-focused content can appeal to aspiring developers, serious gamers, and listeners who value behind-the-scenes insights and well-produced conversations.

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Which podcasts are similar to /noclip podcast?

These podcasts share a similar audience with /noclip podcast:

1. noclip_2cast
2. The MinnMax Show
3. Triple Click
4. Remap Radio
5. The Jeff Gerstmann Show - A Podcast About Video Games

How many episodes of /noclip podcast are there?

/noclip podcast launched 3 years ago and published 11 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on /noclip podcast?

Recent guests on /noclip podcast include:

1. Andres Borghi
2. Dave Oshry
3. Mason Erdorf
4. Konrad Tomaszkiewicz
5. Harvey Smith
6. Ben Horne
7. Ben Thorne

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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