Design research project of the Academy of Art and Design HGK FHNW, 2003 Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.
Publishes | Daily | Episodes | 26 | Founded | 12 years ago |
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Categories | ArtsDesign |
lifeClipper2 (2006-2008) is a interdisciplinary research project in design at the Academy of Art and Design (University of Applied Sciences Northwestern Switzerland). Its aim is to explore the potential of Augmented Reality for project visualization,... more
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008 AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for dail... more
lifeClipper2 (2006-2008) is a interdisciplinary research project in design at the Academy of Art and Design (University of Applied Sciences Northwestern Switzerland). Its aim is to explore the potential of Augmented Reality for project visualization,... more
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008 AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for dail... more
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008 AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for dail... more
Game-like augmented reality art project, Basel 2009-2010 The implementation of parallel worlds, which form reference layers with alternative logic and dynamics, question visitors' perceptions and offer them an opportunity to experience other dimensio... more
Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on th... more
Design research project of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2005-2007. It's specific approach towards Augmented Reality lies within its immersive application. The room is approached as an illusio... more
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