Design research project of the Academy of Art and Design HGK FHNW, 2003 Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.
| Publishes | Daily | Episodes | 26 | Founded | 15 years ago |
|---|---|---|---|---|---|
| Categories | DesignArts | ||||
lifeClipper2 (2006-2008) is a interdisciplinary research project in design at the Academy of Art and Design (University of Applied Sciences Northwestern Switzerland). Its aim is to explore the potential of Augmented Reality for project visualization,... more
lifeClipper2 (2006-2008) is a interdisciplinary research project in design at the Academy of Art and Design (University of Applied Sciences Northwestern Switzerland). Its aim is to explore the potential of Augmented Reality for project visualization,... more
lifeClipper2 (2006-2008) is a interdisciplinary research project in design at the Academy of Art and Design (University of Applied Sciences Northwestern Switzerland). Its aim is to explore the potential of Augmented Reality for project visualization,... more
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008 AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for dail... more
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #11 | |
Apple Podcasts | #157 |
Listeners, social reach, demographics and more for this podcast.
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Augmented Reality launched 15 years ago and published 26 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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