
The best panels and seminars about analog game design & publishing.
| Publishes | Infrequently | Episodes | 393 | Founded | 14 years ago |
|---|---|---|---|---|---|
| Categories | How ToEducationLeisureGames | ||||

Recorded at Metatopia 2025
Presented by Meguey and Vincent Baker
Every game is based on some underlying models of our social reality. In this panel, we will discuss how to think about these models and how they will affect the games you create, with... more
Recorded at Metatopia 2024
Presented by Meguey Baker
Games and stories have told us that life is nasty, brutish and short, while the true story of human society is built on solidarity and empathy. In this panel, we will discuss how we can come toge... more
Recorded at Metatopia 2024
Presented by Curt Covert
Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls t... more
Recorded at Metatopia 2024
Presented by Stephanie Bryant and Melissa Lewis-Gentry
What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible... more
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This podcast is right in my geekzone of interest, so I can't bear to quit it. However, sound quality has gotten worse lately. (It was never very good, since the podcast is basically live recordings of panel discussions, but the last few episodes have been downright unlistenable.) There are a lot of super interesting episodes in the backlog, but for the more recent episodes, you need to sit in a dead quiet environment with a razor focused mind to be able to absorb any wisdom out of this.
I want to love this podcast. The info being shared is SO useful and it’s amazing that the host is putting it out there for free but some of the episodes audio quality is so bad, I honestly can’t figure out why they even bothered uploading it. I just listened to the beginning of episode 360, where one of the panel members literally says something about how they’re *supposed* to be using the mics - but the audio quality is so bad (because she’s not actually speaking into a mic) that I actually hav... more
I learn a lot every time I listen to this podcast. One of my favorites for the industry
Jason has compiled a far-reaching and inclusive selection of seminars and panels from both well-known creatives and subject experts richly deserving of broader recognition. If you have any interest at all in independent RPG design, creation, marketing, and/or sales, this is a jaw-droppingly rich resource.
The fact that it’s received several troll reviews from the ‘Keep politics out of games’ losers tells you all you need to know about the good work this show is doing.
This is a tremendous and free resource for people wanting to get serious about not only game design but game production.
Key themes from listener reviews, highlighting what works and what could be improved about the show.
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The show concentrates on designing and publishing analog games, with frequent panels and seminars on worldbuilding, game mechanics, UX, automation, distribution, and publishing strategies. Episodes blend practical guidance for indie designers with real-world case studies from publishers and designers, including self-publishing decisions, production workflows, and collaboration within families or teams. Notable strengths include deep dives into publishing dynamics, actionable design methods, and a willingness to tackle both creative and business aspects of making tabletop games, though audio quality can be uneven in some episodes.
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RPG Design Panelcast launched 14 years ago and published 393 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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Recent guests on RPG Design Panelcast include:
1. Meguey Baker
2. Len Rankin
3. Chris Jansson
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