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Artwork for Push To Talk

Push To Talk

Bigfry
War Dogs
Incursion Red River
Road To Vostok
SOCOM
Wardogs
Blackwood
Bellum
Tactical Shooter
Pve
Godot
Unity
Grayzone Warfare
David Sears
Beautiful Light
Zero Hour
Animation/mocap
Way Of the Hunter 2
Extraction Shooter
Call Of Duty
Bulkhead

The Push to Talk Podcast focuses on FPS gaming, from Extraction Shooters to Battle Royales and everything in between - mainly leaning towards the more realistic, grounded military-style games.

PublishesTwice monthlyEpisodes28Foundeda year ago
Number of ListenersCategories
Video GamesLeisure

Listen to this Podcast

Artwork for Push To Talk

Latest Episodes

🎙️ Push to Talk | We Asked the Wardogs Devs EVERYTHING – Episode #28

Subscribe to the NEW Push to Talk Channel:  @PushToTalkPod

Bigfry and Crash break down the latest in FPS gaming — extraction shooters, battle royales, arena shooters, dev interv... more

🎙️ Push to Talk | Everything About the WARDOGS Launch – Episode #27

Subscribe to the NEW Push to Talk Channel: @PushToTalkPod

Bigfry and Crash break down the latest in FPS gaming — extraction shooters, battle royales, arena shooters, dev intervie... more

🎙️ Push to Talk | The Call of Duty Problem – Episode #26

Subscribe to the NEW Push to Talk Channel:  @PushToTalkPod

Bigfry and Crash break down the latest in FPS gaming — extraction shooters, battle royales, arena shooters, dev interviews, and eve... more

🎙️ Push to Talk | A First Look at BLACKWOOD – Episode #25

Bigfry and Crash break down the latest in FPS gaming — extraction shooters, battle royales, arena shooters, dev interviews, and everything in between.

🎧 Listen to the full audio episode on... more

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Recent Guests

Maharaj Maruf
CEO of Architem 7 Productions, lead gameplay designer
Architem 7 Productions
Episode: A First Look at BLACKWOOD | Push to Talk Podcast
Joe Brammer
CEO and creative behind WARDOGS
Bulkhead
Episode: The Real Story Behind WARDOGS | Push to Talk Podcast
Rajou Eric
CEO and CTO of Beautiful Light (Deep Worlds)
Beautiful Light / Deep Worlds
Episode: An Honest Look into Beautiful Light - Push to Talk Podcast
Matteo Vian
Marketing and Communications Officer for Deep Worlds
Deep Worlds
Episode: An Honest Look into Beautiful Light - Push to Talk Podcast
David Sears
Creative director and designer; 35-year veteran of SOCOM, Rainbow Six Patriots, South of Midnight
Orphan Toys (Co-founder)
Episode: The Creative Mind Behind Rainbow Six Patriots & SOCOM - Push to Talk Podcast
Blue the Robot
Community manager for Incursion Red River and YouTuber
Incursion Red River
Episode: An Inside Look at Incursion Red River | Push to Talk Podcast

Hosts

Bigfry
Host of The Push To Talk Podcast; frequent on FPS discussion and development topics
Crash
Co-host on The Push To Talk Podcast; focuses on industry analysis and community perspectives

Reviews

5.0 out of 5 stars from 9 ratings
  • Great show

    Excellent show with two very knowledgeable guys that fills the void left by Levelcap’s “Level With Me” podcast, because I can’t stand listening to Mattimo talk lol

    Apple Podcasts
    5
    pinesnferns
    United States8 months ago
  • Awesome podcast

    Bigfry and crash keep up the good work!

    Apple Podcasts
    5
    Nikolai-890
    United States10 months ago
  • Off to a good start!

    Glad to see these guys doing a podcast, nice hour long segment and straight to the point!

    Apple Podcasts
    5
    Skuzztardo
    United Statesa year ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Guests' transparency on costs and production is a standout for the show.
Listeners praise the hosts' industry knowledge and candid takes.
Episodes are concise, focused, and practical for listeners wanting real-world insights.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

A Deeper Look into Bellum, the Next Evolution in Tactical FPS | Push to Talk Podcast
Q: How is Bellum balancing asymmetrical modes so they remain fair?
Balancing comes from years of modding and real-world coordination experience, not from conventional symmetry. The game emphasizes how teams use tools and coordinate rather than what factions they choose, so balance is achieved through tactics and teamwork rather than strict stat counters.
A Deeper Look into Bellum, the Next Evolution in Tactical FPS | Push to Talk Podcast
Q: Why did you choose to go off Steam and self-fund the project?
To avoid perpetual publisher constraints and maintain creative control, we built a sustainable model that preserves a large share of revenue and supports long-term development without compromising the game's vision. This setup also helps control growth and focus on a dedicated milsim audience.
A Deeper Look into Bellum, the Next Evolution in Tactical FPS | Push to Talk Podcast
Q: What does a player actually do when they drop into Bellum?
The core objective is to survive while completing limited, mission-driven goals. In Attrition, teams find and neutralize the enemy, while in Exploitation they hunt and destroy enemy caches. Roles are chosen from a rigid roster to ensure coordinated teamwork rather than free-form chaos.
An Inside Look at Incursion Red River | Push to Talk Podcast
Q: What were the biggest technical hurdles in making co-op work, and how did you overcome them?
The biggest challenges were ensuring all systems replicated correctly for multiplayer, refining inventory behavior, and rebuilding critical components like the player controller to function smoothly in a co-op environment, which required substantial integration work and testing.
A Deep Dive into Road to Vostok | Push to Talk Podcast
Q: Why switch from Unity to Godot, and what were the consequences?
The switch was motivated by a desire for 100% creative control and long-term sustainability; it caused a temporary audience drop and reputational damage, but ultimately opened up more flexible development paths.

Audience Metrics

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Frequently Asked Questions About Push To Talk

What is Push To Talk about and what kind of topics does it cover?

Two hosts discuss FPS gaming with a focus on realism and grounded military-style titles, covering current releases, live-service dynamics, server quality, monetization, and production realities behind major and indie shooters. Episodes mix hands-on impressions, industry trends, and deep dives into development, publishing, and community feedback, often highlighting the human costs and business decisions shaping games from premium launches to early access. Noteworthy traits include candid financial and production disclosures, an outspoken tone, and guests who are developers or leaders sharing technical and strategic perspectives that help listeners understand what it takes to ship and sustain modern shooters. The show frequently threads toget... more

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Which podcasts are similar to Push To Talk?

These podcasts share a similar audience with Push To Talk:

1. The Scope
2. The Tim Dillon Show
3. The Joe Rogan Experience
4. This Past Weekend w/ Theo Von
5. KILL TONY

How many episodes of Push To Talk are there?

Push To Talk launched a year ago and published 28 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Push To Talk?

Recent guests on Push To Talk include:

1. Maharaj Maruf
2. Joe Brammer
3. Rajou Eric
4. Matteo Vian
5. David Sears
6. Blue the Robot

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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