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Artwork for Player Driven

Player Driven

Greg
Gaming
Community Management
Game Development
Gaming Industry
Game Design
Community Building
Virtual Reality
Gaming Community
Video Games
User-Generated Content
Gaming Communities
Roblox
Level Design
Trust and Safety
Networking
Cheating In Gaming
Online Gaming
Anti-Cheat Software
Games Industry
Psychology

Welcome to Player Driven, the hub where gaming insights and community collide.We believe that behind every great game is a thriving community and an unforgettable player experience. Whether it’s building inclusive environments, exploring the latest tech, or diving into the art of storytelling, our mission is simple: to empower the creators, communities, and players that make the gaming world extra... more

PublishesWeeklyEpisodes153Founded3 years ago
Number of ListenersCategories
ManagementGamesBusinessLeisure

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Artwork for Player Driven

Latest Episodes

Guest: Tess Lynch, Founding Attorney, Clause and Affect

When Crimson Desert announced "no AI in our game," the internet applauded. But does anyone agree on what that actually means? Tess Lynch — gaming and IP attorney, founder of Clause and Affect, ... more

What happens inside a studio when a game explodes past every projection on launch day? Jeremy Fielding, Community Manager and Narrative Coordinator at Stunlock Studios, was there when V Rising hit 150,000 concurrent Steam players — and he walked us t... more

Episode Description (the version that goes in podcast players)

New York City has tripled gaming industry jobs since 2008. The average wage is now 14% above the citywide average. Over half of NYC's game studios are indie teams of five or fewer. And a... more

What does it really take for a two-person indie team to turn an after-hours idea into a real shipped game?

In this episode of Player Driven, Greg sits down with Max Mraz of Moth Atlas to talk about the long road behind Tombwater, a handcrafted horro... more

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Recent Guests

Jeremy Fielding
Community Manager and Narrative Coordinator at Stunlock Studios
Stunlock Studios
Episode: Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Steve McLeod
Founder of Feature Upvote, a platform for managing player feedback
Feature Upvote
Episode: Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Alia Jones-Harvey
Associate Commissioner of Education and Workforce Development, NYC Mayor's Office of Media and Entertainment
New York City Mayor's Office of Media and Entertainment
Episode: Building NYC's Gaming Ecosystem from the Classroom Up with Alia Jones-Harvey
Max Mraz
Founder of Moth Atlas, developer of Tombwater
Moth Atlas
Episode: From Side Project to Steam Launch: What a Two-Man Indie Team Learned the Hard Way
Gil Tov-ly
CMO at AppCharge; former marketing leader at Overwolf
AppCharge / Overwolf
Episode: The Rise of Web Shops: How Games Are Reclaiming Players and Profit
Andrew Wagner
Author of The Economics of Online Gaming; investor
Wagner Road Capital Management
Episode: ENCORE: How One MMO Taught a Future Investor to Break Markets
Karin Johnson
Veteran from Magic Potion and Club Penguin
Magic Potion / Club Penguin
Episode: Day Zero Design: Why Your Community Strategy is Your New Game Engine
Hega Tokerud
Leading designer of safety and scale for online communities
Aiba
Episode: Day Zero Design: Why Your Community Strategy is Your New Game Engine
Renee Gittins
Studio founder of Stumbling Cat; former IGDA executive; game developer and author
Stumbling Cat; IGDA; Phoenix Labs
Episode: Half a Million Karma and a Shipped Game: The Renee Gittins Story

Host

Greg Posner
Co-host with a focus on industry analysis, product storytelling, and community insights.

Reviews

5.0 out of 5 stars from 39 ratings
  • Great insight

    Love it

    Apple Podcasts
    5
    Sharel Omer
    Israel3 years ago
  • Podcast review

    I'm delighted to have come across this podcast. The topics are brimming with insightful discussions, offering a daily dose of fresh learning. Greg, the host, is simply fantastic.

    Apple Podcasts
    5
    Hritik DJ
    India3 years ago
  • Content

    Really interesting, and relevant content.

    Apple Podcasts
    5
    M3l99
    United States3 years ago
  • Great Thought Leadership

    Great podcast. Really like how it’s not trying to push sales/marketing content but instead they focus on real world conversations.

    Apple Podcasts
    5
    WBrandanDeCoteau
    United States3 years ago
  • A much needed resource

    There really aren’t many educational resources available for those of us who work in player support. Generic CX publications and podcasts are helpful, but just don’t quite cover some of the nuances of the games industry. This podcast, however, does! Excited to listen to more from Player: Engage!

    Apple Podcasts
    5
    Brianne19871217
    United States3 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Building a strong sense of community and player-centric focus.
High-quality guests with deep domain expertise in moderation and safety.
Thoughtful, data-informed discussions that stay practical for practitioners.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#117
Israel/Business/Management

Talking Points

Recent interactions between the hosts and their guests.

Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Q: How do you balance transparency with protecting game details during betas?
We kept some features private using secret boards and passwords to prevent leaks, while still allowing public prioritization of feedback; privacy and control helped us manage expectations and avoid spoiling content.
Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Q: What tools or processes did you implement to handle feedback at scale beyond traditional channels?
We deployed a dedicated feedback platform (Feature Upvote) to consolidate ideas, plus live monitoring across Discord, Steam, and social channels; we also built internal moderation tools and relied on clear workflows to rank and address issues.
Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Q: You had rapid growth; can you walk through what was most obvious first that told you you needed a new feedback approach?
The first obvious signal was inbox and forum noise exploding beyond what the team could humanly monitor; we needed scalable ways to triage feedback, plus a centralized place for players to upvote and organize ideas so we could see what mattered most.
From Side Project to Steam Launch: What a Two-Man Indie Team Learned the Hard Way
Q: What role did community and QA play in Tombwater's launch readiness?
The team stressed that professional QA is indispensable and that community feedback, while valuable, cannot replace dedicated QA. A publisher's localization and QA support helped ensure a smoother launch across regions and reduced post-launch issues.
From Side Project to Steam Launch: What a Two-Man Indie Team Learned the Hard Way
Q: Why did you eventually decide to work with a publisher rather than remaining self-published?
They found value in a publisher that could provide resources and deadlines without forcing a rushed product, especially for QA and localization. Midwest Games offered a flexible partnership with fewer hard deadlines, which aligned with their development pace and quality goals.

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Frequently Asked Questions About Player Driven

What is Player Driven about and what kind of topics does it cover?

The show consistently centers on gaming communities, trust and safety, and the evolving role of moderation and AI in player experiences. Episodes surface practical challenges in building healthy, inclusive communities, deep dives into gamer psychology and motivation, and industry shifts from developer ecosystems to direct-to-consumer dynamics. Noteworthy moments often come from bridging policy with frontline player support, spotlighting real-world experiences from leaders in moderation, product, and media, and exploring how emerging tech reshapes engagement, governance, and monetization for studios of all sizes.

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How many listeners does Player Driven get?

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Which podcasts are similar to Player Driven?

These podcasts share a similar audience with Player Driven:

1. 大人的Small Talk

How many episodes of Player Driven are there?

Player Driven launched 3 years ago and published 153 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Player Driven?

Recent guests on Player Driven include:

1. Jeremy Fielding
2. Steve McLeod
3. Alia Jones-Harvey
4. Max Mraz
5. Gil Tov-ly
6. Andrew Wagner
7. Karin Johnson
8. Hega Tokerud

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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