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Artwork for Player Driven

Player Driven

Greg
Gaming
Community Management
Game Development
Gaming Industry
Game Design
Community Building
Virtual Reality
Gaming Community
Video Games
User-Generated Content
Gaming Communities
Roblox
Level Design
Trust and Safety
Networking
Cheating In Gaming
Online Gaming
Anti-Cheat Software
Games Industry
Psychology

Welcome to Player Driven, the hub where gaming insights and community collide.We believe that behind every great game is a thriving community and an unforgettable player experience. Whether it’s building inclusive environments, exploring the latest tech, or diving into the art of storytelling, our mission is simple: to empower the creators, communities, and players that make the gaming world extra... more

PublishesWeeklyEpisodes155Founded3 years ago
Number of ListenersCategories
ManagementBusinessLeisureGames

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Artwork for Player Driven

Latest Episodes

Bungie's total mindshare has collapsed 86% since 2019, Destiny is winding down to a final mission, and Marathon is on life support. Greg Posner and Colan Neese (SVP Gaming, ASI Screen Engine) work through what happens when a studio forgets who its au... more

Matt Ball just joined Xbox, and Colan is calling his shot: a free, ad-supported Xbox tier is coming, and people are massively underestimating what free does to an ecosystem. Greg thinks it's a trap that splits the audience and pushes core gamers to P... more

Guest: Tess Lynch, Founding Attorney, Clause and Affect

When Crimson Desert announced "no AI in our game," the internet applauded. But does anyone agree on what that actually means? Tess Lynch — gaming and IP attorney, founder of Clause and Affect, ... more

What happens inside a studio when a game explodes past every projection on launch day? Jeremy Fielding, Community Manager and Narrative Coordinator at Stunlock Studios, was there when V Rising hit 150,000 concurrent Steam players — and he walked us t... more

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Recent Guests

Tess Lynch
Founding attorney at Clause and Effect
Clause and Effect
Episode: "No AI" Doesn't Mean What You Think It Does
Jeremy Fielding
Community Manager and Narrative Coordinator at Stunlock Studios
Stunlock Studios
Episode: Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Steve McLeod
Founder of Feature Upvote, a platform for managing player feedback
Feature Upvote
Episode: Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Alia Jones-Harvey
Associate Commissioner of Education and Workforce Development, NYC Mayor's Office of Media and Entertainment
New York City Mayor's Office of Media and Entertainment
Episode: Building NYC's Gaming Ecosystem from the Classroom Up with Alia Jones-Harvey
Max Mraz
Founder of Moth Atlas, developer of Tombwater
Moth Atlas
Episode: From Side Project to Steam Launch: What a Two-Man Indie Team Learned the Hard Way
Gil Tov-ly
CMO at AppCharge; former marketing leader at Overwolf
AppCharge / Overwolf
Episode: The Rise of Web Shops: How Games Are Reclaiming Players and Profit
Karin Johnson
Veteran from Magic Potion and Club Penguin
Magic Potion / Club Penguin
Episode: Day Zero Design: Why Your Community Strategy is Your New Game Engine
Hega Tokerud
Leading designer of safety and scale for online communities
Aiba
Episode: Day Zero Design: Why Your Community Strategy is Your New Game Engine
Renee Gittins
Studio founder of Stumbling Cat; former IGDA executive; game developer and author
Stumbling Cat; IGDA; Phoenix Labs
Episode: Half a Million Karma and a Shipped Game: The Renee Gittins Story

Hosts

Greg Posner
Host of Player Driven; leads conversations, guides discussion, and helps frame industry trends.
Lewis Ward
Co-host; XR/VR gaming researcher and contributor, guiding discussions on tech, research, and industry trends.

Reviews

5.0 out of 5 stars from 39 ratings
  • Great insight

    Love it

    Apple Podcasts
    5
    Sharel Omer
    Israel3 years ago
  • Podcast review

    I'm delighted to have come across this podcast. The topics are brimming with insightful discussions, offering a daily dose of fresh learning. Greg, the host, is simply fantastic.

    Apple Podcasts
    5
    Hritik DJ
    India3 years ago
  • Content

    Really interesting, and relevant content.

    Apple Podcasts
    5
    M3l99
    United States3 years ago
  • Great Thought Leadership

    Great podcast. Really like how it’s not trying to push sales/marketing content but instead they focus on real world conversations.

    Apple Podcasts
    5
    WBrandanDeCoteau
    United States3 years ago
  • A much needed resource

    There really aren’t many educational resources available for those of us who work in player support. Generic CX publications and podcasts are helpful, but just don’t quite cover some of the nuances of the games industry. This podcast, however, does! Excited to listen to more from Player: Engage!

    Apple Podcasts
    5
    Brianne19871217
    United States3 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Listeners praise practical, real-world discussions over pure marketing,
Thoughtful governance and community-building insights for the gaming industry.
Guests bring deep expertise in community design and policy.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#216
Israel/Business/Management

Talking Points

Recent interactions between the hosts and their guests.

"No AI" Doesn't Mean What You Think It Does
Q: When is the right time to bring in a legal expert like Tess?
Most answers suggest yesterday as the ideal time, since risk awareness should begin early in product planning and contract drafting, especially when using AI in new ways.
Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Q: How do you balance transparency with protecting game details during betas?
We kept some features private using secret boards and passwords to prevent leaks, while still allowing public prioritization of feedback; privacy and control helped us manage expectations and avoid spoiling content.
Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Q: What tools or processes did you implement to handle feedback at scale beyond traditional channels?
We deployed a dedicated feedback platform (Feature Upvote) to consolidate ideas, plus live monitoring across Discord, Steam, and social channels; we also built internal moderation tools and relied on clear workflows to rank and address issues.
Feedback at 150,000 Players: What V Rising Learned from Its Own Launch
Q: You had rapid growth; can you walk through what was most obvious first that told you you needed a new feedback approach?
The first obvious signal was inbox and forum noise exploding beyond what the team could humanly monitor; we needed scalable ways to triage feedback, plus a centralized place for players to upvote and organize ideas so we could see what mattered most.
From Side Project to Steam Launch: What a Two-Man Indie Team Learned the Hard Way
Q: What role did community and QA play in Tombwater's launch readiness?
The team stressed that professional QA is indispensable and that community feedback, while valuable, cannot replace dedicated QA. A publisher's localization and QA support helped ensure a smoother launch across regions and reduced post-launch issues.

Audience Metrics

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Frequently Asked Questions About Player Driven

What is Player Driven about and what kind of topics does it cover?

A practical, discussion-driven show that tracks the social and technical forces shaping modern gaming communities. Episodes span AI in game development and IP, how studios handle player feedback at scale, building healthy kid- and family-friendly online spaces, direct-to-consumer monetization, and the evolving role of moderation and trust in live services. Across conversations, the focus tends to be on real-world processes—community management, governance, education pipelines, and marketplace dynamics—paired with actionable takeaways for developers, publishers, and platform teams. The show frequently features industry veterans, researchers, and founders who bring hands-on experience with communities, product design, and policy, offering lis... more

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Which podcasts are similar to Player Driven?

These podcasts share a similar audience with Player Driven:

1. 大人的Small Talk

How many episodes of Player Driven are there?

Player Driven launched 3 years ago and published 155 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Player Driven?

Recent guests on Player Driven include:

1. Tess Lynch
2. Jeremy Fielding
3. Steve McLeod
4. Alia Jones-Harvey
5. Max Mraz
6. Gil Tov-ly
7. Karin Johnson
8. Hega Tokerud

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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