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Artwork for Level Design Lobby

Level Design Lobby

Max Pears
Level Design
Game Development
Unionization
Level Design Kit
Job Loss
Silent Hill 2
Pre-Production
Mental Health
Networking
Portfolio Development
Personal Projects
Resilience
Silent Hill: A Short Message
Indie Game Development
Youtube
Presentations
AI In Game Development
World Of Level Design
Parasite
Metahuman

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: twitter.com/Maxpears Website: www.maxpears.com/

PublishesMonthlyEpisodes266Founded9 years ago
Number of ListenersCategories
Video GamesLeisureGames

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Artwork for Level Design Lobby

Latest Episodes

In this episode, I'm joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he's le... more

In this exclusive interview, Creative Director Al Yang takes us deep into the unsettling world of Silent Hill F, offering a rare look into the creative vision behind the next chapter of the iconic horror franchise. Al discusses the narrative themes, ... more

First ep of Nov and we are kicking off with a great interview with Co-Founder/Art Director Prshant of 'Look North World'. Formed of incredible industry Vets who are taking their skills and designing for a new space for Fortnite's User Generated Conte... more

Hey All, Thank you for all reaching out and supporting the Level Design Kit. I have heard the cry for a better understanding of how to use these tools. I wanted to give a bit more of a deatiled break down so please enjoy.

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Level... more

Key Facts

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Recent Guests

Tim Spaninks
Senior level designer and YouTube content creator at Tim Does Design.
Arc Raiders
Episode: Building the Raid: Designing the World of Arc Raiders
Al Yang
Studio director and game director of Silent Hill F
Neobards
Episode: Entering the Fog: Al Yang Talks Story, Fear, and the Making of Silent Hill F
Prashant Patil
Art Director and Co-Founder of Look North World
Look North World
Episode: Designing for a new Frontier - Prashant Patil
Vladimir Gaidenko
Associate Lead Scripter in game development
Episode: Scripting in Games ft Vladimir Gaidenko
Brian Horowitz
CEO of Creative Arcades
Creative Arcades
Episode: Creative Arcades : Re-desgining the Box
Spencer Stark
Senior Game Designer at Critical Role, involved in various tabletop projects
Critical Role
Episode: DaggerHeart - Designing TTPRGS
Rowan Hall
Game Designer and Writer at Critical Role, host of the Willing and Fable podcast
Critical Role
Episode: DaggerHeart - Designing TTPRGS
Stuart Maine
Designer and writer with diverse experience across multiple gaming platforms.
Episode: Designing Knowledge for Others
Tom Hughes
Lead Narrative Designer
Great Ape Games
Episode: Designing for Engaging Narrative

Host

Max Pears
Lead Level Designer and host of the show, multiple sources list him as the central figure guiding episodes and content.

Reviews

4.9 out of 5 stars from 124 ratings
  • First Episodes Amazing!

    Just started watching the first few episodes, already amazing!

    Apple Podcasts
    5
    AtheAnt
    United Statesa year ago
  • Fun & Insghtful

    A fun and entertaining podcast and educational too! Really enjoying it

    Apple Podcasts
    5
    Ip06
    United Kingdom6 years ago
  • Big thanks to Max

    I really want to thank Max for all work he has done and I do hope he’s gonna do more stuff. This podcast has inspired me a lot in learning more about games and improve my English too. I’m grateful and wish best of luck to Max. You’re a great guy and your work is a large effort to all new gamedevs all across the world

    Apple Podcasts
    5
    Daniel Russian
    Russia6 years ago
  • 8

    Podcast Addict
    3
    beelzebro2112
    6 years ago
  • Great podcast!

    I love the insight Max brings into game & level design. As a person who is interested in game design but has no formal background, this podcast is a helpful resource.

    Apple Podcasts
    5
    Stonecoat
    United States6 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Guests frequently cited for strong industry insight and practical workflows.
Listeners praise actionable, concise level design guidance and smooth delivery.
The host is appreciated for knowledgeable, accessible explanations and a collaborative interview style.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#59
France/Leisure/Video Games
Apple Podcasts
#141
Germany/Leisure/Video Games
Apple Podcasts
#181
France/Leisure
Apple Podcasts
#161
China/Leisure/Video Games
Apple Podcasts
#163
Spain/Leisure/Video Games
Apple Podcasts
#230
Israel/Leisure/Video Games

Talking Points

Recent interactions between the hosts and their guests.

Building the Raid: Designing the World of Arc Raiders
Q: What advice do you have for someone moving abroad for a job in the game industry?
Tim shares that joining a larger studio can provide a helpful network and a smoother transition into a new environment.
Building the Raid: Designing the World of Arc Raiders
Q: How does the design of a game like Arc Raiders differ from other games you've worked on?
Tim explains the unique challenges of integrating multiple gameplay systems and ensuring player interaction dynamics.
Building the Raid: Designing the World of Arc Raiders
Q: What inspired you to pursue a career in Level Design?
Tim recounts how playing and modifying games from a young age led him to realize game design could be a career.
Scripting in Games ft Vladimir Gaidenko
Q: What are some tips for anyone aspiring to be a lead?
Listen to your team and help them grow rather than just managing tasks.
Scripting in Games ft Vladimir Gaidenko
Q: How did you get into the more scripting side versus, say, like, other aspects of design?
I wanted to focus on game design but ended up coding during personal projects, which led me to a vocation of a scripter.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

Listeners per Episode
Gender Skew
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Frequently Asked Questions About Level Design Lobby

What is Level Design Lobby about and what kind of topics does it cover?

The collection centers on practical level design, storytelling, and design workflows within games, with frequent conversations around building immersive environments, balancing systems, and collaboration across teams. Episodes feature senior designers, art/directorial leaders, and narrative/scripting experts from AAA and indie contexts, plus tabletop RPG design. A standout is the blend of technical level design guidance withDesign philosophy and industry leadership insights, often including hands-on workflows, tools like Unreal Engine, and community-driven resources. This makes it valuable for aspiring designers, developers, and podcast sponsors seeking depth on design processes, cross-discipline collaboration, and storytelling in games.

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Which podcasts are similar to Level Design Lobby?

These podcasts share a similar audience with Level Design Lobby:

1. The Joe Rogan Experience

How many episodes of Level Design Lobby are there?

Level Design Lobby launched 9 years ago and published 266 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Level Design Lobby?

Recent guests on Level Design Lobby include:

1. Tim Spaninks
2. Al Yang
3. Prashant Patil
4. Vladimir Gaidenko
5. Brian Horowitz
6. Spencer Stark
7. Rowan Hall
8. Stuart Maine

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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