Rephonic
Artwork for Launch Sequence

Launch Sequence with Space Tomato

Space Tomato
Star Citizen
Squadron 42
Citizencon
Server Meshing
Crafting
CIG
Mining
Pyro
4.0 Update
Base Building
Master Modes
No Man's Sky
Flight Model
Pvp
Item Recovery
Bounty Hunting
Cargo Hauling
Multi-Crew Gameplay
Dynamic Server Meshing
Game Development

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features a... more

PublishesWeeklyEpisodes280Founded5 years ago
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Artwork for Launch Sequence

Latest Episodes

Star Citizen has taken a month-long pause to stabilize and get its bearings. With 4.10 in testing, instancing around the corner, and a plan to make the game more stable over the next several updates, players are wondering how much the words of the CT... more

YouTube

The RSI Hermes has killed the RSI Taurus; cargo hauling can make you millions in an hour, and piracy is kinda dead with the state of commodity trading in the game. This and more from the cargo hauling aficionado on the Launch Sequence with me this we... more

YouTube

Stormbreaker, Hathor, TSG, Rock Cracker, Star Citizen is adding plenty of content nowadays, but is it better than the sandbox we could be playing? In today’s episode, I’m joined by DTOX to discuss large-scale gameplay, small-scale narratives, and the... more

YouTube

After a very rough 4.8 update cycle, Star Citizen is being brought back to the pit for a short stop in alpha 4.9 for just one month. The goal is to begin a long rehab process to get the game up to a better standard, but isn't that what happened last ... more

YouTube

Key Facts

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Recent Guests

Starjump Grimm
Ship-focused content creator known as the ship guy
Independent streamer/creator
Episode: Star Citizen is Releasing Some Crazy Ships For Drake DefenseCon (FT.STARJUMP_GRIM)
Dusty Star
Ship reviewer and creator of factory service manuals for Star Citizenships
Thrusters and Dust
Episode: With 6 Ships Releasing & The Odin Sale, Is Star Citizen About to Pass $1 Billion? (FT.Dusty Star)
The Astro Historian
Guest: lore-focused host featured in this episode
Episode: Alpha 4.8, Squadron 42 Release Prep, & More Crafting | Star Citizen Latest News (FT. The Astro Historian))
Loud Guns
Returned guest, mining expert and YouTuber
Episode: EP 253 | Star Citizen Alpha 4.7 is Kickstarting The Age of Industry & It Looks Good
Space Tomato
Host and creator focusing on Star Citizen content
Launch Sequence
Episode: EP 242 - Every Ship We Expect to Release in 2026 & The Best (and Worst) Ships of 2025
Trist Pohn
Modeler known for designing ships in Star Citizen
Episode: EP 238 |Every New & Upcoming Ship in Star Citizen We Currently Know Of (2025 & 2026)
Ten Pound FortyTwo
YouTube content creator focused on Star Citizen
YouTube
Episode: EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42)
Avenger One
Content creator and expert on flight combat in gaming
YouTube and Twitch
Episode: EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One)
Paul Shelley
Creator and host of the Astro Pub and Captain's Table podcasts, focusing on Star Citizen.
Astro Pub
Episode: EP 209 - The Idris Has A Great Release & Flight Blades Have A Terrible One (Ft. TheAstroPub)

Hosts

Space Tomato
Primary host coordinating weekly guests and leading discussions on Star Citizen development, patches, and ecosystem.
The Astro Historian
Guest and recurring contributor offering lore context and industry-watch insights.
TenPoundFortyTwo
Longtime guest known for deep dives on Star Citizen game systems and patch momentum.
Acuze
Newcomer-friendly perspective; creator focusing on first-month experiences and onboarding.
Tree0311
Pathfinders podcast contributor; ships and tech features expert.

Reviews

4.9 out of 5 stars from 293 ratings
  • The entire episode is morph complaining and cutting out. Please don't have morph on anymore. Really boring and depressing episode.

    Podcast Addict
    1
    grizzman56
    8 months ago
  • Great Podcast

    Best Star Citizen podcast, love listening to it! 👍

    Apple Podcasts
    5
    Nestro Dev
    Germany2 years ago
  • That Episode is soooo good! Both Speakers trying very to help the other one to Unterstand each other!

    Podcast Addict
    5
    Overteacher
    3 years ago
  • Thanks, Tomato!

    I appreciate the depth of the content, and that I can download and listen while biking or driving.

    Apple Podcasts
    5
    tomalahno
    United States3 years ago
  • 100 episodes and going strong!!!

    Even though Space Tomato just completed his 100th episode, I consider him a "newish" member to the podcasting space. And so far, I'm very impressed with his content. He provides engaging and professional analysis on Star Citizen. A game most consider a space sim, but could also be characterized as a new, evolving technology for gaming. His shows are mature, entertaining and the production quality is excellent. Congratulations...

    Apple Podcasts
    5
    VoidCowboy
    Canada3 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

High production quality and thoughtful discussion, even when opinions diverge.
Recommended for fans who want depth without fanboy hype.
Engaging, professional analysis with a balanced take on Star Citizen.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

Is Cargo Hauling Actually the Best Way to Make Money in Star Citizen?(ft.SCHaulers)
Q: How profitable is cargo hauling right now, and what are the best routes or lines to chase for consistent money?
The guest explains that cargo hauling, particularly in Pyro with Red Wind Line Haul, currently yields very high payouts per contract and can reach substantial totals if you chain several missions efficiently, though it depends on rank and server stability; overall, Pyro-based routes tend to be the most lucrative, especially when you optimize timing and routes.
Alpha 4.8, Squadron 42 Release Prep, & More Crafting | Star Citizen Latest News (FT. The Astro Historian))
Q: How important will social tools be for enjoying fleet battles and group content?
Very important; without proper social tooling and instancing, fleet battles will feel hollow for solo players or smaller orgs, reducing accessibility and player retention for large-scale PvE events.
Alpha 4.8, Squadron 42 Release Prep, & More Crafting | Star Citizen Latest News (FT. The Astro Historian))
Q: Will Squadron 42 release this year, and how might that affect pricing and updates?
They seem to believe a Squadron 42 release is likely within the year, and pricing decisions (including potential higher base prices and special editions for backers) appear tied to strategic marketing rather than only development milestones.
Alpha 4.8, Squadron 42 Release Prep, & More Crafting | Star Citizen Latest News (FT. The Astro Historian))
Q: What do you think is the biggest missing link in 4.8 crafting and inventory updates?
The biggest gap is the integration of mining, refining, and manufacturing into a cohesive loop with meaningful progression, instead of separate islands of activity that don't clearly connect to end-game gear or ship performance.
EP 250 - Star Citizen's New Inventory Is Good | Is It Good Enough For a Loot Goblin?
Q: What do you think the game needs for players to feel more natural supply and demand to start trading things?
I definitely think crafting, but having quality attached to it is a big step in the right direction for a reason.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Frequently Asked Questions About Launch Sequence

What is Launch Sequence about and what kind of topics does it cover?

This show centers on Star Citizen development, with a rotating cast of guests who bring technical, design, and community perspectives to the table. Episodes frequently cover patch notes, ship design and economics, crafting and mining systems, server architecture, and social tools, often weighing hype against playability and stability. A notable strength is the blend of deep, specialized analysis from ship-focused creators and systems experts with approachable, beginner-friendly commentary from new-player perspectives. Listeners can expect thoughtful critiques of ongoing development, practical implications for gameplay, and lively debates about the game's trajectory toward 1.0-like milestones, all delivered with humor and a willingness to ra... more

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Which podcasts are similar to Launch Sequence?

These podcasts share a similar audience with Launch Sequence:

1. Captain's Table: A Star Citizen Podcast
2. Beyond the Verse Star Citizen Podcast
3. SOL CITIZENS
4. CitizenCast: A Star Citizen Podcast
5. The WAN Show

How many episodes of Launch Sequence are there?

Launch Sequence launched 5 years ago and published 280 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Launch Sequence?

Recent guests on Launch Sequence include:

1. Starjump Grimm
2. Dusty Star
3. The Astro Historian
4. Loud Guns
5. Space Tomato
6. Trist Pohn
7. Ten Pound FortyTwo
8. Avenger One

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