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Artwork for Launch Sequence

Launch Sequence with Space Tomato

Space Tomato
Star Citizen
Squadron 42
Citizencon
Server Meshing
Crafting
CIG
Mining
Pyro
4.0 Update
Base Building
Master Modes
No Man's Sky
Flight Model
PVP
Item Recovery
Bounty Hunting
Cargo Hauling
Multi-Crew Gameplay
Dynamic Server Meshing
Game Development

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features a... more

PublishesWeeklyEpisodes283Founded5 years ago
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Video GamesLeisure

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Artwork for Launch Sequence

Latest Episodes

Instancing is releasing in alpha 4.10, Star Citizen Live is having some oopsies, Star Citizen in general is going through the usual summer slump with a little extra Squadron 42 drama thrown in. I’m joined by Morphologis to discuss all of it.Today’s G... more

YouTube

Warning: Contains ComplainingA lot is going on in Star Citizen, with the company trying to get things fixed and simultaneously release new features, they are struggling to communicate effectively, and find a large portion of the player base just exha... more

YouTube

Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and Youtuber Grolo to discuss this first a... more

YouTube

Star Citizen has taken a month-long pause to stabilize and get its bearings. With 4.10 in testing, instancing around the corner, and a plan to make the game more stable over the next several updates, players are wondering how much the words of the CT... more

YouTube

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Recent Guests

Grolo AF
Local expert on server meshing and networking for Star Citizen
Episode: 4.10 Is Bringing Instancing to Star Citizen — Is CIG Admitting The Dream Won’t Work? (Ft. Grolo)
Lourdes Trodamas
Astro Historian
The Astro Historian / Space context expert
Episode: Can Benoit's Plan Salvage Star Citizen in 2026? (Ft. TheAstroHistorian)
Dusty Star
Ship reviewer and creator of factory service manuals for Star Citizenships
Thrusters and Dust
Episode: With 6 Ships Releasing & The Odin Sale, Is Star Citizen About to Pass $1 Billion? (FT.Dusty Star)
Loud Guns
Returned guest, mining expert and YouTuber
Episode: EP 253 | Star Citizen Alpha 4.7 is Kickstarting The Age of Industry & It Looks Good
The Astro Historian
Lore-focused content creator and guest on the show
The Astro Historian YouTube channel
Episode: EP 251 - Crafting, Funding, Pyro, & More | Star Citizen 2026 Early Wins & Losses
Space Tomato
Host and creator focusing on Star Citizen content
Launch Sequence
Episode: EP 242 - Every Ship We Expect to Release in 2026 & The Best (and Worst) Ships of 2025
Starjump Grimm
YouTuber and developer of the StarJump FleetViewer tool for Star Citizen.
Episode: EP 235 - 6 New Ships in One Month | Is Too Many Ships Possible in Star Citizen?
Luke Stephens
YouTube content creator and gaming commentator
Self-employed
Episode: EP 231 - Talking About Star Citizen’s Biggest Problem with Luke Stephens
Ten Pound FortyTwo
YouTube content creator focused on Star Citizen
YouTube
Episode: EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42)

Hosts

Space Tomato
Primary host coordinating weekly guests and leading discussions on Star Citizen development, patches, and ecosystem.
The Astro Historian
Guest and recurring contributor offering lore context and industry-watch insights.
TenPoundFortyTwo
Longtime guest known for deep dives on Star Citizen game systems and patch momentum.
Acuze
Newcomer-friendly perspective; creator focusing on first-month experiences and onboarding.
Tree0311
Pathfinders podcast contributor; ships and tech features expert.

Reviews

4.9 out of 5 stars from 296 ratings
  • The entire episode is morph complaining and cutting out. Please don't have morph on anymore. Really boring and depressing episode.

    Podcast Addict
    1
    grizzman56
    9 months ago
  • Great Podcast

    Best Star Citizen podcast, love listening to it! 👍

    Apple Podcasts
    5
    Nestro Dev
    Germany2 years ago
  • That Episode is soooo good! Both Speakers trying very to help the other one to Unterstand each other!

    Podcast Addict
    5
    Overteacher
    3 years ago
  • Thanks, Tomato!

    I appreciate the depth of the content, and that I can download and listen while biking or driving.

    Apple Podcasts
    5
    tomalahno
    United States3 years ago
  • 100 episodes and going strong!!!

    Even though Space Tomato just completed his 100th episode, I consider him a "newish" member to the podcasting space. And so far, I'm very impressed with his content. He provides engaging and professional analysis on Star Citizen. A game most consider a space sim, but could also be characterized as a new, evolving technology for gaming. His shows are mature, entertaining and the production quality is excellent. Congratulations...

    Apple Podcasts
    5
    VoidCowboy
    Canada3 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

High production quality and thoughtful discussion, even when opinions diverge.
Recommended for fans who want depth without fanboy hype.
Engaging, professional analysis with a balanced take on Star Citizen.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

4.10 Is Bringing Instancing to Star Citizen — Is CIG Admitting The Dream Won’t Work? (Ft. Grolo)
Q: 4.10 is supposed to be the introduction of instancing to the game. What are your thoughts on it so far? Have you gotten to try it or see it?
Grolo notes that he hasn't tested PTU yet but has seen feedback that initial results were mixed; overall he finds the instancing approach, especially the shift to a staged, quasi-dynamic model, to hold potential for better content delivery and narrative experiences, while acknowledging performance and stability concerns remain a work in progress.
What is Star Citizen’s Best Content & Why Aren’t We Getting More of It? (ft. DTOXTV )
Q: How do you feel about instancing alongside open-world play, and what trade-offs do you see between creating controlled experiences and preserving unpredictable, player-driven moments?
Instancing is a necessary tool for predictable PvE content, but there's a desire to preserve the unpredictability and human-driven risk that makes encounters exciting. The balance is about ensuring consistency in core experiences while keeping the thrill of surprise and the social, collaborative aspects intact.
What is Star Citizen’s Best Content & Why Aren’t We Getting More of It? (ft. DTOXTV )
Q: What was the core gameplay you were drawn to when you started Star Citizen, and did you ever imagine the sandbox/open-world potential as it evolved?
I was attracted to a high-fidelity space/open-world sandbox with deep social and cooperative elements, similar to Star Wars Galaxies. The sandbox potential and the freedom to create open-ended experiences were the big draws, even as the game evolved with instancing and PvE challenges.
Is Cargo Hauling Actually the Best Way to Make Money in Star Citizen?(ft.SCHaulers)
Q: How profitable is cargo hauling right now, and what are the best routes or lines to chase for consistent money?
The guest explains that cargo hauling, particularly in Pyro with Red Wind Line Haul, currently yields very high payouts per contract and can reach substantial totals if you chain several missions efficiently, though it depends on rank and server stability; overall, Pyro-based routes tend to be the most lucrative, especially when you optimize timing and routes.
Alpha 4.8, Squadron 42 Release Prep, & More Crafting | Star Citizen Latest News (FT. The Astro Historian))
Q: How important will social tools be for enjoying fleet battles and group content?
Very important; without proper social tooling and instancing, fleet battles will feel hollow for solo players or smaller orgs, reducing accessibility and player retention for large-scale PvE events.

Audience Metrics

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Frequently Asked Questions About Launch Sequence

What is Launch Sequence about and what kind of topics does it cover?

This show centers on Star Citizen development, with a rotating cast of guests who bring technical, design, and community perspectives to the table. Episodes frequently cover patch notes, ship design and economics, crafting and mining systems, server architecture, and social tools, often weighing hype against playability and stability. A notable strength is the blend of deep, specialized analysis from ship-focused creators and systems experts with approachable, beginner-friendly commentary from new-player perspectives. Listeners can expect thoughtful critiques of ongoing development, practical implications for gameplay, and lively debates about the game's trajectory toward 1.0-like milestones, all delivered with humor and a willingness to ra... more

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Which podcasts are similar to Launch Sequence?

These podcasts share a similar audience with Launch Sequence:

1. Captain's Table: A Star Citizen Podcast
2. Beyond the Verse Star Citizen Podcast
3. SOL CITIZENS
4. CitizenCast: A Star Citizen Podcast
5. Timcast IRL

How many episodes of Launch Sequence are there?

Launch Sequence launched 5 years ago and published 283 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Launch Sequence?

Recent guests on Launch Sequence include:

1. Grolo AF
2. Lourdes Trodamas
3. Dusty Star
4. Loud Guns
5. The Astro Historian
6. Space Tomato
7. Starjump Grimm
8. Luke Stephens

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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