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Artwork for Launch Sequence

Launch Sequence with Space Tomato

Space Tomato
Star Citizen
Squadron 42
Citizencon
Server Meshing
Crafting
CIG
Mining
Pyro
4.0 Update
Base Building
Master Modes
No Man's Sky
Flight Model
PVP
Item Recovery
Bounty Hunting
Cargo Hauling
Multi-Crew Gameplay
Dynamic Server Meshing
Game Development

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features a... more

PublishesWeeklyEpisodes288Founded5 years ago
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Video GamesLeisure

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Artwork for Launch Sequence

Latest Episodes

Star Citizen always has its ups and downs, and this year is no differrent, but more people than normal are simply pulling back for various reasons. While the game is performing better now than it was 2 months ago, the company has a lot of progress to... more

YouTube

Wardogs has attracted more Star Citizen players than your usual shooter release. What is it about this game that has fans excited? I’m joined by Star Citizen news connoisseur RubenSaurus and sandbox stress-tester Galidrum to discuss teh appeal, what ... more

YouTube

Star Citizen has a lot of problems, many of them old. And many players have spent years advocating for change, but sometimes we let that effort take over our time, our focus, and ultimately our life. Sometimes, it’s good to take a break from Star Cit... more

YouTube

Squadron 42 has been delayed, and along with it, a long explanation of several key points in Star Citizen’s recent development from the CEO and Founder, Chris Roberts. There are many details here worth touching on, and I’m joined by The Astro Histori... more

YouTube

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Recent Guests

Avenger One / Apprentice1
Guest, Star Citizen content creator discussing combat, balance, and personal journey
Space Tomato channel
Episode: “…So Frustrating it Made Me Find Jesus” - Why Avenger__One Left Star Citizen
Grolo AF
Local expert on server meshing and networking for Star Citizen
Episode: 4.10 Is Bringing Instancing to Star Citizen — Is CIG Admitting The Dream Won’t Work? (Ft. Grolo)
Lourdes Trodamas
Astro Historian
The Astro Historian / Space context expert
Episode: Can Benoit's Plan Salvage Star Citizen in 2026? (Ft. TheAstroHistorian)
The Astro Historian
Star Citizen lore expert and host of The Astro Historian channel
The Astro Historian (YouTube channel)
Episode: The Gatac Railen is Here & The Rise of Aliens in Star Citizen (FT.TheAstroHistorian)
Starjump Grimm
Ship-focused content creator known as the ship guy
Independent streamer/creator
Episode: Star Citizen is Releasing Some Crazy Ships For Drake DefenseCon (FT.STARJUMP_GRIM)
Dusty Star
Ship reviewer and creator of factory service manuals for Star Citizenships
Thrusters and Dust
Episode: With 6 Ships Releasing & The Odin Sale, Is Star Citizen About to Pass $1 Billion? (FT.Dusty Star)
Loud Guns
Returned guest, mining expert and YouTuber
Episode: EP 253 | Star Citizen Alpha 4.7 is Kickstarting The Age of Industry & It Looks Good
Space Tomato
Host and creator focusing on Star Citizen content
Launch Sequence
Episode: EP 242 - Every Ship We Expect to Release in 2026 & The Best (and Worst) Ships of 2025
Trist Pohn
Modeler known for designing ships in Star Citizen
Episode: EP 238 |Every New & Upcoming Ship in Star Citizen We Currently Know Of (2025 & 2026)

Host

Space Tomato
Host of the show introducing topics and guiding discussion; central figure of the series.

Reviews

4.9 out of 5 stars from 298 ratings
  • The entire episode is morph complaining and cutting out. Please don't have morph on anymore. Really boring and depressing episode.

    Podcast Addict
    1
    grizzman56
    10 months ago
  • Great Podcast

    Best Star Citizen podcast, love listening to it! 👍

    Apple Podcasts
    5
    Nestro Dev
    Germany2 years ago
  • That Episode is soooo good! Both Speakers trying very to help the other one to Unterstand each other!

    Podcast Addict
    5
    Overteacher
    3 years ago
  • Thanks, Tomato!

    I appreciate the depth of the content, and that I can download and listen while biking or driving.

    Apple Podcasts
    5
    tomalahno
    United States3 years ago
  • 100 episodes and going strong!!!

    Even though Space Tomato just completed his 100th episode, I consider him a "newish" member to the podcasting space. And so far, I'm very impressed with his content. He provides engaging and professional analysis on Star Citizen. A game most consider a space sim, but could also be characterized as a new, evolving technology for gaming. His shows are mature, entertaining and the production quality is excellent. Congratulations...

    Apple Podcasts
    5
    VoidCowboy
    Canada3 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

guests and topics are considered highly informative for those following Star Citizen
listeners praise depth and production quality; many value candid, outspoken takes on patches and roadmap
some listeners wish for more frequent transparency from developers but remain generally supportive
long-time fans appreciate consistent format and accessible but insightful analysis

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Talking Points

Recent interactions between the hosts and their guests.

“…So Frustrating it Made Me Find Jesus” - Why Avenger__One Left Star Citizen
Q: Has there been any movement in combat or ships since you left?
The guest says there has not been meaningful movement toward better combat experiences or balance; changes feel incremental and still not addressing core PvP dynamics, with a sense that incentives for PvP remain weak.
4.10 Is Bringing Instancing to Star Citizen — Is CIG Admitting The Dream Won’t Work? (Ft. Grolo)
Q: 4.10 is supposed to be the introduction of instancing to the game. What are your thoughts on it so far? Have you gotten to try it or see it?
Grolo notes that he hasn't tested PTU yet but has seen feedback that initial results were mixed; overall he finds the instancing approach, especially the shift to a staged, quasi-dynamic model, to hold potential for better content delivery and narrative experiences, while acknowledging performance and stability concerns remain a work in progress.
What is Star Citizen’s Best Content & Why Aren’t We Getting More of It? (ft. DTOXTV )
Q: How do you feel about instancing alongside open-world play, and what trade-offs do you see between creating controlled experiences and preserving unpredictable, player-driven moments?
Instancing is a necessary tool for predictable PvE content, but there's a desire to preserve the unpredictability and human-driven risk that makes encounters exciting. The balance is about ensuring consistency in core experiences while keeping the thrill of surprise and the social, collaborative aspects intact.
What is Star Citizen’s Best Content & Why Aren’t We Getting More of It? (ft. DTOXTV )
Q: What was the core gameplay you were drawn to when you started Star Citizen, and did you ever imagine the sandbox/open-world potential as it evolved?
I was attracted to a high-fidelity space/open-world sandbox with deep social and cooperative elements, similar to Star Wars Galaxies. The sandbox potential and the freedom to create open-ended experiences were the big draws, even as the game evolved with instancing and PvE challenges.
Is Cargo Hauling Actually the Best Way to Make Money in Star Citizen?(ft.SCHaulers)
Q: How profitable is cargo hauling right now, and what are the best routes or lines to chase for consistent money?
The guest explains that cargo hauling, particularly in Pyro with Red Wind Line Haul, currently yields very high payouts per contract and can reach substantial totals if you chain several missions efficiently, though it depends on rank and server stability; overall, Pyro-based routes tend to be the most lucrative, especially when you optimize timing and routes.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Frequently Asked Questions About Launch Sequence

What is Launch Sequence about and what kind of topics does it cover?

A thoughtful, tech-leaning show that frequently hosts Star Citizen insiders, developers, and content creators to unpack the game's ongoing development, patches, and live-service dynamics. Episodes balance high-level roadmap debates with hands-on discussions about performance, instancing, server tech, and in-game systems like mining, cargo hauling, and ship design. A notable strength is the willingness to challenge marketing promises and to compare real-world hardware and software constraints against ambitious in-game features, all while keeping the conversation accessible and entertaining for a dedicated audience. The format tends to attract guests with deep domain expertise across development, content creation, and community management, ma... more

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Which podcasts are similar to Launch Sequence?

These podcasts share a similar audience with Launch Sequence:

1. Captain's Table: A Star Citizen Podcast
2. Beyond the Verse Star Citizen Podcast
3. CitizenCast: A Star Citizen Podcast
4. SOL CITIZENS
5. Factory Service Manuals for Star Citizen Ships

How many episodes of Launch Sequence are there?

Launch Sequence launched 5 years ago and published 288 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Launch Sequence?

Recent guests on Launch Sequence include:

1. Avenger One / Apprentice1
2. Grolo AF
3. Lourdes Trodamas
4. The Astro Historian
5. Starjump Grimm
6. Dusty Star
7. Loud Guns
8. Space Tomato

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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