
Drew Cook (and sometimes cohost Callie Smith) discusses narrative games past and present with a humanities and craft writing emphasis.
| Publishes | Monthly | Episodes | 11 | Founded | 4 years ago |
|---|---|---|---|---|---|
| Categories | Video GamesLeisure | ||||

Callie and Drew discuss Emily Short's Bee, one of their favorite IF works.
Drew's detailed text-only playthrough of Bee with commentary
Episode Transcript
A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "... more
Drew returns to discuss a foundational work of game design craft, Graham Nelson's The Craft of the Adventure (1995). This is part of a larger, multipart examination of narrative friction in Brian Moriarty's Trinity (1986).
Referenced content:
Top... more
After nearly two years, host Drew Cook returns solo! This reboot episode lays out a framework for future discussions of Infocom's Trinity and Nacon's Vampire: The Masquerade--Swansong.
The Craft of Adventure : Graham Nelson
Vampire: The Masquerad... more
Callie Smith and Drew Cook welcome guest Aaron A. Reed to discuss his 50 Years of Text Games project as well as 1985's A Mind Forever Voyaging. Aaron's experiences as both reader and author lead us to some great exchanges and insights into Steve Mere... more
Join Callie and Drew for a discussion of Infocom's best-selling game, Zork I. They'll talk about one of their all-time favorite video game characters, the thief, as well as its amazing (yet often overlooked) worldbuilding.
The games mentioned in I... more
Drew and Callie take a look at one of Infocom's least-loved games. Is it a complete flop? Or does it have something to offer? Full notes at golmac.org
Email: golmac@golmac.org
Drew Twitter: @GolmacB
Callie Twitter: @golmac_Callie
Drew and Callie return to Plundered Hearts to discuss Anastasia Salter's 2020 article, "Infocom, Romance, and the History of Feminist Game Design," published in Feminist Media Histories 6.1. In this follow-up conversation, Drew and Callie revisit the... more
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