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Assassin's Creed: Inside the Studio

Ubisoft

Welcome to Inside the Studio, an in-depth conversation with Assassin's Creed Odyssey developers on how they brought their vision of the game to life.

PublishesWeeklyEpisodes7Founded7 years ago
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Leisure

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Artwork for Assassin's Creed: Inside the Studio

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Accessibility is about making video games more inclusive and personal. As Jo Bedard puts it in this episode of Inside the Studio, "We should, as gamers, aim to share our passion and love for games with as many people as possible."

Hugo Giard, Game Director of Assassin’s Creed® Odyssey: The Fate of Atlantis, describes how the team created the mythological worlds for the DLC.

Anthony Straub, the associate producer on Assassin’s Creed Odyssey: Story Creator Mode, explains why it was essential to offer a storytelling tool to the community.

World Director, Benjamin Hall, discusses the challenges encountered in level design when building Assassin's Creed Odyssey. Read more: assassinscreed.com/game/en-us/news-updates/342963/inside-the-studio-with-game-director-benjamin-hall ------... more

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4.6 out of 5 stars from 42 ratings
  • Bruh

    Immortals fenyx rising was inspired by a glitch in Assasins creed something also can u make a Assasins creed Valhalla 2 I need it l luv ur games excellent work continue with ur work and keep on making games can’t wait for Assasins creed mirage also I’m from hama Syria

    Apple Podcasts
    5
    oiuptye
    Canada3 years ago

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