
本栏目适合铁杆游戏听众,主要话题涉及电脑主机端游戏大作、独立游戏等。
很少谈论手游。如果你对游戏很感兴趣,并想弄清楚游戏为什么好玩,或者请我轻松闲聊,就请来听听。
本栏目以情感体验为主,同时辅以游戏机制的分析、
对比举例不同的游戏中的多种细节,表达我和嘉宾在不同游戏里的感受。
B站帐号请搜 “指尖触觉Kira”,
视频创作的内容和方式都和播客形式很不一样,感兴趣的朋友也请务必来看看。
主播Kira是 独立的“非”著名游戏鉴赏家、香港中文大学地理信息科学硕士、日语歌翻唱者
| Publishes | Weekly | Episodes | 10 | Founded | 5 years ago |
|---|---|---|---|---|---|
| Language | Categories | DesignArts | |||

0:14 拖更的歉意与最近在做什么
1:40 小时候也是个热衷电子竞技的少年
5:41 知道重复训练的现实后,热情被浇了盆冷水
7:37 现在想玩多人团队游戏时,为什么会选电子竞技
10:22 为什么很多重视积累的游戏,我找不到朋友一起玩了
12:42 竞技游戏让我能快速和朋友在同一起跑线开始一局
15:07 荒野乱斗的任务奖励变成了唯一的追求
20:11 为什么我认为皇室战争比荒野乱斗更"公平"
24:49 我想为了有趣和公平玩游戏,而不是工作任务
今天的节目会结合我小时候有游戏上瘾的经历,和如何好起来的,去看待游戏成瘾的。游戏成瘾其实不仅是游戏和网络的因素,还有更多现实生活其他的因素。
0:29 小时候有点网瘾的故事经历
2:00 网瘾的人真的会感觉到开心吗?
4:20 成瘾机制的简单说明
6:55 无意识的单调重复并不能给我们带来快乐
9:05 要让日常生活变得有趣有意义起来
12:03 警惕某些免费氪金游戏的心理学诡计
14:39 其他防止成瘾的建议
18:02 最重要是耐心的倾听需求和感受
20:39 现在的我是如何不再上瘾的 more
本期就最近的人人影视、蒸汽平台、重生细胞等主要新闻发表观点主要节点0:46 "重生"细胞与蒸汽平台的新闻2:19 版权问题背后是极少过审的文艺产品
5:01 人人影视落马后,“引进”会解决吗
8:22 《我不是药神》也映照着相似的问题
11:20 用分级条约代替强行删减14:42 支持版权保护,但也希望作品类别能繁荣
本期讨论真实感与游戏性的乐趣与意义具体亮点话题如下:1:05 更好的硬件技术提供了真实性的可能4:25 有真实感的游戏真的真实吗11:39 系统驱动型游戏的一致性让我们沉浸环境不出戏17:58 真是性如何为游戏的主旨服务26:54 无法交互的真实性有时似乎无法帮助提升体验
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #76 |
Listeners, social reach, demographics and more for this podcast.
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指尖触觉 launched 5 years ago and published 10 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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