仅发布两款游戏,就能在站内积累百万玩家?
关注到独立游戏的玩家也许在站内见过这两个名字 ——「水相」 「一息」, 由学生团队制作,在 Game Jam 脱颖而出、初具雏形,经过打磨,一经站内推出后即获得「编辑推荐」的标签。在创作的一年时间里,不仅打磨出了全新的作品,工作室的成员也完成了从学生到全职游戏制作人的身份转变,从更专业的角度出发,对于游戏和开发有了更深入的感受。
本期内容将会分享海未起明工作室的开发背景和参赛感受,以及两位同学对于「如何从0开始做游戏」这个话题的看法,欢迎收听~
内容导... more
在前段时间游戏发布会中的「聚光灯计划」栏目上,邀请了一些游戏开发者,以探讨他们背后的故事。其中 Feed the Cups (杯杯倒满)制作人暴走孔明是一位给人印象深刻的游戏开发者,首先是拥有将近10余年的游戏行业工作经验,离职后却开起了奶茶店,再到关闭经营3年的奶茶店,转而投身做了一款经营饮品店的独立游戏。
本期内容将会探讨关于 Feed the Cups(杯杯倒满) 游戏制作的背景和正在开发的新机制,以及暴走孔明老师关于游戏策划知识点大公开,欢迎收听~内容导航:00:04:51 熊熊老师&... more
独立游戏开发者在游戏开发的过程中会遇到哪些困难?AI 绘画的蔓延,给游戏制作带来了哪些影响?在制作的过程中,突然觉得自己的游戏不好玩了,该如何调整心态?在决定成为一名独立游戏开发者之前,我们应该做好哪些准备?
如果你想要成为或者已经成为一名独立游戏开发者,那不妨来听听这期的播客,希望能为你带来一点帮助。
内容导航:
02:35 在做独立游戏之前,大家都是做什么工作的?06:30 当初做独立游戏的初衷或者契机是什么?12:27 AI 美术方面如今已开始蔓延,那它对你们有什么帮助?对它的看法如何?... more
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #193 |
Listeners, social reach, demographics and more for this podcast.
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游戏制造者 launched 3 years ago and published 3 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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