
让视觉休息一下,用耳朵聆听关于UX设计的那些事。关注UXFM,我们一起把这个世界设计的更好~
| Publishes | Weekly | Episodes | 147 | Founded | 6 years ago |
|---|---|---|---|---|---|
| Language | Categories | ArtsDesignTechnology | |||

用户本能地会对不平衡的设计感到厌烦,如何在画面中创造一个有吸引力的平衡?画面平衡被认为是其元素在视觉上的比例安排。没有层次,画面就像视觉噪音,但所有元素又相互匹配,形成一个连贯的整体。这是一种比较高阶的设计平衡处理手法,用的好可以让画面非常具有设计感,但把握不好的话,就会非常凌乱。而动态对称的设计方法则能吸引用户的兴趣,表达出个性和创造力,能让用户集中注意力。
用户体验只是手段,关键目的是在没有销售人员参与的情况下,如何从互联网获客。这次的经验的提醒我,以后如果再看到一些很火概念,不要简单的从表面理解,而是要站在决策者的角度,多思考背后的真实意图。
记忆的类型和模式和认知是息息相关的,它本身是有局限性的,了解记忆的特征,可以让大家尽可能走在共通的道路上,让产品变得通用,让流程变得容易。
toB 产品具有逻辑复杂、使用门槛高、试错成本高、用户角色多样化的特点,通过用户教育设计向用户传递产品价值,提升产品易用性与可学性。
作为互联网设计师,面对不断变化的业务内容和场景,不仅需要掌握基本的专业设计方法,同时也要求熟悉业务,在深入分析业务痛点的基础上,洞察设计创新机会点,助力业务发展。
当我们对设计心理学、大脑和感知觉的研究越多,整个行业的设计规范也会不断改变。连接心理与设计的桥梁是数据,随着神经科学和认知研究方法的改进,用户体验设计可用的数据类型和质量也会随之提高。
我们系统的研究了老年人面临的问题、PC 端无障碍设计标准及其他相关资料,产出了系统的移动端适老化设计标准体系,同时结合实际场景产出了解决方案。适老化设计包含:易阅读、易收听、易操作、易理解四个方面,后续将详细阐述。
微软提出了 18 条普遍使用的 AI 人机交互设计指南。这些指南综合了二十多年来关于如何使人工智能变得更加用户友好的思考和研究。微软团队对他们进行了三轮验证,以确保它们是具体、可观测且易于理解的。
有一点大舌头
谢谢分享,建议可以把原po文章放在简介里吗
平时不怎么用,朋友推荐的,听了一下,感觉很棒,很有用处。
做设计太废眼睛了,终于可以休息眼睛学习啦!
对我的设计有帮助,希望能持续更新。
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #87 |










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UXFM | 设计电台 launched 6 years ago and published 147 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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