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Artwork for The Game Dev Blueprint

The Game Dev Blueprint (English)

Alankar Pradhan
Unreal Engine 5
Unreal Engine
Blueprints
User Interface (UI)
SAVE System
Damage System
Networking
Client-Server Model
Procedural Content Generation
Open World Design
Behavior Tree
Emotional Model For Npcs
Environment Query System
Virtual Reality
Architecture, Engineering, and Construction (AEC)
Medical Training
Augmented Reality
Game Mode
Game State
Replication

The Game Dev Blueprint is your essential guide to the art, science, and business of building interactive worlds. Whether you are an aspiring indie developer, a seasoned designer, or a tech professional curious about the 3D revolution, we break down the mechanics of the world’s most powerful engines.

We go beyond the console to explore how Unreal Engine and Unity are transforming more than just gam... more

PublishesWeeklyEpisodes15Founded4 months ago
Number of ListenersCategories
TechnologyLeisureVideo Games

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Artwork for The Game Dev Blueprint

Latest Episodes

Welcome to a new episode of The Game Dev Blueprint!

Do you really need to spend years building and releasing a game before you can earn money with Unreal Engine? The answer might surprise you.

In this episode, we explore the many ways developers, a... more

Welcome to a new episode of The Game Dev Blueprint!

Unreal Engine 5.8 is finally here, bringing one of the biggest workflow updates in the Unreal Engine 5 series. In this episode, we break down everything that's new in Unreal Engine 5.8, compare it ... more

Welcome to a new episode of The Game Dev Blueprint!

Are you a Unity developer curious about Unreal Engine 5? Or maybe you're planning to make the switch but aren't sure where to start. In this episode, we break down the transition from Unity to Unre... more

Welcome to a new episode of The Game Dev Blueprint!

In our previous episode, we explored how open world games are built. Now it's time to focus on one of the most important ingredients behind believable worlds: Traffic, NPCs, and Ambient Life.

Why ... more

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Recent Guests

Neil Mullally
Author of a master's dissertation on creating an emotional model for background characters
Independent researcher / academic
Episode: How to Make Open Worlds Feel Alive in Unreal Engine 5
Procedural Minds team
Creators of procedural traffic generation methodology in Unreal Engine 5
Procedural Minds
Episode: How to Make Open Worlds Feel Alive in Unreal Engine 5

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Frequently Asked Questions About The Game Dev Blueprint

What is The Game Dev Blueprint about and what kind of topics does it cover?

This show centers on real-time 3D creation, game engine workflows, and the business side of modern interactive media. Episodes commonly explore Unreal Engine and Unity, with practical guides on templates, asset pipelines, animation, and real-time production techniques that accelerate solo or small-team development. Across episodes, listeners get approachable, hands-on strategies for migrating assets, building scalable AI and animation pipelines, and applying game-tech concepts to broader industries such as virtual production, digital twins, automotive HMIs, and architectural visualization. The format emphasizes actionable tips, modular design, and the democratization of high-end tools, making it helpful for developers, technical artists, an... more

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Which podcasts are similar to The Game Dev Blueprint?

These podcasts share a similar audience with The Game Dev Blueprint:

1. Game Dev Local Podcast

How many episodes of The Game Dev Blueprint are there?

The Game Dev Blueprint launched 4 months ago and published 15 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on The Game Dev Blueprint?

Recent guests on The Game Dev Blueprint include:

1. Neil Mullally
2. Procedural Minds team

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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