Game design theorists Keith Burgun and Brett Lowey do a deep-dive into the systems of a different game each month.
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Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading C... more
Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although per... more
problem is people think if you do something aggressive you became violence but you became violence when your feel scared . scare from life when you're addicted to a game that's doesn't mean you're addicted maybe you haven't something valuable or fun to do.
i guess we don't need new games when we can make them fresh with changes. like creative dark souls third person rpg rogue like game know as souls like. it change focus to building a character that is enough strong to fight enemy you need build your ability to fight. more
Keith is a thoughtful designer and critic. He has a strong yet developing point of view, and he talks openly about his failures. His efforts to build a more complete vocabulary for game design have been instructive to me as an amateur designer.
Love Keith’s bold views, discussion of how to design deep strategy games, and insights into his own projects.
I can't listen or download any episode of your podcast but last one!
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Strategy Can Be Fun? launched 7 years ago and published 52 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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