到了已經會被小朋友叫阿姨而非姐姐的年紀就認命ㄅ 以遊戲業工作者角度 輕鬆聊遊戲聊業界聊台灣GAME發展 ★播主現職為手遊營運PM,曾任遊戲行銷、企劃、活動主持與後端工程師★ ☆因工作繁忙,節目停更中☆ ◆YT: youtu.be/m8DRNzZZhaE Powered by Firstory Hosting
Publishes | Weekly | Episodes | 11 | Founded | 4 years ago |
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Language | Categories | Self-ImprovementLeisureGamesEducation |
分享個人從業以來的面試經驗,遊戲公司徵才的管道,以及面試前做的準備。
◆2022 Kuso Game Jam活動(KGJ): kusogamejam.kktix.cc/events/kgj2022
◆遊戲業爆肝職場Discord: discord.gg/3gqjtyDtQX
◆That Game Designer專欄文章: medium.com/@salify
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現今遊戲眾多,要怎麼把自家遊戲推銷出去,讓玩家特別注意呢?好遊戲不只需要好研發,更需要好的行銷推手!這集就來一窺遊戲行銷工作的面貌吧!
◆遊戲業爆肝職場Discord: discord.gg/3gqjtyDtQX
◆That Game Designer專欄文章: medium.com/@salify
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許多遊戲公司會讓其他部門兼任QA或客服的工作,忽視測試流程與客戶服務的專業性。而VIP客服專線真的存在?測試員能參與開發遊戲的過程嗎?
◆That Game Designer專欄文章: medium.com/@salify
◆遊戲業爆肝職場Discord: discord.gg/3gqjtyDtQX
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遊戲營運的工作啊,就像是談一場簽訂契約的戀愛,要不停溝通、磨合;無論遊戲大起大落,營運都要陪伴它經歷生老病死......
That Game Designer 部落格:medium.com/that-game-designer
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五星吹吹,紗姐內容都可以讓人更一窺產業的現狀,讓我這位剛入行的小蝦米受益良多🦐
想借版詢問~紗姐常說的遊戲評測跟遊戲拆解有什麼很大的差異嗎?
個人目前理解,評測會更重商業價值與相關的市場反應,拆解會更注重遊戲本身的設計
還請紗姐幫忙解惑💡
最後祝紗姐工作順利,暑假時伺服器都乖乖🙏
謝謝小莎大大幫我的問題做了Ep.6詳細解說😭
雖然還沒有拿到面試機會,不過會開始更認真的拆解遊戲寫評測。
另外想請問一下,如果日文能力稍微上升,對於爭取面試之類會有加分嗎😣
(認真)木瓜農夫,也不是遊戲從業者,只是從玩家的角度分析罷了
說到酸民酸國產遊戲,我個人對國產遊戲往往有不好的印象
90年代到2000年初還有不少令人印象深刻的國產遊戲,隨著資本漸漸比不上國外廠商,畫面表現不是說沒有進步,而是比不上國外而被酸
對於這點,我認為當年那些公司拼了老命在有限的預算內提升遊戲畫面相關的技術反而是走偏了。對我來說,與其做出超出自己預算等級的畫面(例如仙劍7用上虛幻引擎,結果有各種一眼就看得出來缺乏打磨的細節特寫),不如選擇適合的表現風格讓成本與畫面和諧來得重要(例如曠野之息創造了新的表現風格被人模仿,又能在Switch等級的掌機流暢運行)
另外認為近年的獨立工作室在遊戲畫面上表現得很好,幾乎都選擇了很協調的UI與畫面表現設計!反而老牌的商業公司讓人有種的了大頭症的毛病
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #221 |
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紗姨聊遊戲 launched 4 years ago and published 11 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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