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Artwork for Gamereactor TV

Gamereactor TV - Suomi

Gamereactor
CES 2026
Xbox
Nintendo
Video Games
Grand Theft Auto VI
God Of War
Ubisoft
Sony
Netflix
Corsair
Microsoft
CES
Huawei
Pokémon
Razer
Highguard
The Division Resurgence
Nintendo Switch 2
Gamereactor
Playstation

GRTV uutisoi ja arvioi uusimmat pelit.

PublishesDailyEpisodes554Founded18 years ago
Language
Finnish
Number of ListenersCategories
Video GamesLeisure

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Latest Episodes

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Night School ja suomalainen kehittäjä Moonloot on virallisesti poistunut sivustolta Netflix Games.

Embracer Group vahvistaa tämän tuoreessa talousraportissaan.

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Recent Guests

Fabrice Navrez
Executive Producer at Ubisoft
Ubisoft
Episode: An uncompromising mobile variant - The Division Resurgence Interview with Executive Producer Fabrice Navrez
David Carrasco
Co-founder / Vermilla Studios team member
Vermilla Studios
Episode: Crisol: Theatre of Idols - David Tornero & David Carrasco Launch Interview
David Tornero
Co-founder / Vermilla Studios team member
Vermilla Studios
Episode: Crisol: Theatre of Idols - David Tornero & David Carrasco Launch Interview
Chen Ning
CEO and co-founder of Migo Migo
Migo Migo
Episode: A Stylish AI Companion - Migomigo Interview at CES 2026
James Wynn
VR expert and creator using VR for training and gameplay experiments
Independent creator, CES participant
Episode: How to Save VR - James Wynn Interview at CES 2026
Edward (MSI Noble Team Marketing)
Marketing representative from MSI
MSI
Episode: Endless Portable Possibilities - MSI Laptops at CES 2026
Davide Soliani
Video game designer and co-creator of Bradley the Badger; long-time collaborator with Christian Cantamessa
Ubisoft Milan (historical)
Episode: Bradley the Badger - Davide Soliani & Christian Cantamessa Interview
Christian Cantamessa
Video game designer and co-creator of Bradley the Badger; long-time collaborator with Davide Soliani
Ubisoft Milan (historical)
Episode: Bradley the Badger - Davide Soliani & Christian Cantamessa Interview
Andrew Prell
Interviewee discussing XR/esports concept
Episode: Can XR Revolutionise Esports? - Andrew Prell Interview at CES 2026

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#235
France/Leisure/Video Games
Apple Podcasts
#179
Finland/Leisure/Video Games

Talking Points

Recent interactions between the hosts and their guests.

The tech behind the title - Assassin's Creed: Black Flag Resynced Interview
Q: Will the game have broad hardware accessibility, including potential handheld PC support or Switch ports?
There are no plans for a Switch 2 version, but they intend to support handheld PCs and low-end hardware, with options like software ray tracing and scalable settings to accommodate a wide range of systems.
The tech behind the title - Assassin's Creed: Black Flag Resynced Interview
Q: What are the standout technical improvements that fans should notice beyond the well-publicized features?
Key enhancements include a unified quality-based streaming system, significantly improved water rendering, and full ray tracing with reflections in quality modes, plus an emphasis on 60 FPS performance and CPU-based optimizations on consoles.
The tech behind the title - Assassin's Creed: Black Flag Resynced Interview
Q: Did having the original Black Flag built on an earlier Anvil version make it easier or harder to remake on the current engine?
They rebuilt from scratch using the latest Anvil to modernize the game, reworking graphics assets to fit new rendering pipelines and taking the opportunity to optimize across multiple topics.
The Division on-the-go! - The Division Resurgence Interview with Producer Pierre-Hughes Puechlong
Q: How does the game handle onboarding for new players versus fans of the franchise?
New players get a boot camp at the start to learn basic mechanics, while fans reconnect with familiar elements, and the story is designed so you don't need to be a long-time follower to enjoy the experience.
The Division on-the-go! - The Division Resurgence Interview with Producer Pierre-Hughes Puechlong
Q: What makes the Division formula especially suitable for mobile?
The game supports both touchscreen and controller play, preserves key Division elements like cover and co-op missions, and includes features like auto cover to reduce friction, ensuring accessibility without sacrificing depth for long-time fans.

Audience Metrics

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Listeners per Episode
Gender Skew
Location
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Frequently Asked Questions About Gamereactor TV

What is Gamereactor TV about and what kind of topics does it cover?

This show centers on gaming news, industry analysis, and pop-culture tie-ins, with frequent discussions of new releases, major events, and cross-media adaptations. Episodes often unpack how big game franchises intersect with TV, film, and streaming, while offering quick previews, hot takes, and practical insights for players and industry insiders alike. A notable pattern is the blend of timely industry coverage with in-depth interviews and feature rundowns, making it useful for listeners who want both quick reads on the latest headlines and longer, context-rich conversations. A distinctive angle is the emphasis on cross-media overlaps (games, movies, and streaming series) and timely event anticipation, which can help brands gauge opportunit... more

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Which podcasts are similar to Gamereactor TV?

These podcasts share a similar audience with Gamereactor TV:

1. The Dropshot

How many episodes of Gamereactor TV are there?

Gamereactor TV launched 18 years ago and published 554 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

How do I contact Gamereactor TV?

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What guests have appeared on Gamereactor TV?

Recent guests on Gamereactor TV include:

1. Fabrice Navrez
2. David Carrasco
3. David Tornero
4. Chen Ning
5. James Wynn
6. Edward (MSI Noble Team Marketing)
7. Davide Soliani
8. Christian Cantamessa

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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