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Artwork for Gamereactor TV

Gamereactor TV - Germany

Gamereactor
Gamescom
Playstation 5 Pro
Diablo IV
Vessel Of Hatred
Cairn
Deathsprint 66
Unity
Gamescom 2024
Spiritborn
Permafrost
Arizona Sunshine
Happy Gilmore
Sony
Planet Coaster 2
Dystopian Universe
Moonlight Peaks
30th Anniversary Of Playstation
Space Marine II
Blizzard Entertainment
Unreal Engine 5

Gamereactor TV hat Kritiken zu allen neuen Games und spannende Interviews mit Entwicklern.

PublishesDailyEpisodes597Founded17 years ago
Language
German
Number of ListenersCategories
Video GamesLeisure

Listen to this Podcast

Artwork for Gamereactor TV

Latest Episodes

Wir spielen die erste Stunde des RPG-Musicals von Iridium Studios durch.

Möchtest du die Chance haben, dich selbst in dein Lieblingsspiel einzuscannen?

Der Film wird im Juni gedreht.

Es wird trotzdem ein langer Film.

Key Facts

Contact Information
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Number of Listeners
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People also subscribe to these shows.

The Diablo Podcast
The Diablo PodcastPureDiablo.com

Recent Guests

Walter Kong
Head of Live Games Development, Games Slash Mobile Development at Blizzard
Blizzard Entertainment
Episode: GRTV News - Overwatch leadership comments on conflicting Overwatch 2 era
Aaron Keller
Game Director at Blizzard Entertainment
Blizzard Entertainment
Episode: GRTV News - Overwatch leadership comments on conflicting Overwatch 2 era
Goichi Suda
Goichi Suda, also known as Suda51, game designer and director at Grasshopper Manufacture
Grasshopper Manufacture
Episode: Romeo is a Dead Man, but Punk's not Dead - Suda51 Interview
Hideo Kojima
Renowned video game designer and director
Kojima Productions
Episode: Hideo Kojima shares his favourite movies and series from 2025
Andrew Prell
Innovator in the gaming and eSports industry with extensive experience in virtual reality and multiplayer gaming
Episode: Can XR Revolutionise Esports? - Andrew Prell Interview at CES 2026
Matt Booty
President of Game Content and Studios at Xbox
Xbox
Episode: Introducing AMD FSR 'Redstone' - ML-Enhanced Performance and Immersion
Ian Flatt
Studio head at EA Codemasters Birmingham
Codemasters
Episode: Introducing AMD FSR 'Redstone' - ML-Enhanced Performance and Immersion
Petr Pekar
Head and Director of Cutscenes for Kingdom Come Deliverance II
Warhorse Studios
Episode: Kingdom Come: Deliverance II and when you don't really want to skip the cutscenes - Petr Pekar DevGAMM Interview
Sydney Sweeney
Actress known for her role in 'Euphoria'
HBO
Episode: Sydney Sweeney teases that even more seasons of Euphoria may happen

Hosts

Alex
Host involved with various segments focusing on gaming news and reviews, showcasing new developments within the gaming industry.
Unknown Host
Hosts multiple segments on Gamereactor TV, contributing to the coverage of new games and technology advancements.
Marco
Host known for covering the latest game announcements and technology insights at Gamereactor TV.

Reviews

4.0 out of 5 stars from 4 ratings
  • Deutsch???

    Warum steht bei der Sprache es sei auf Deutsch? Es ist alles auf Englisch!

    Apple Podcasts
    1
    Dominioni
    Switzerland16 years ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

A few comments express frustration with language inconsistencies in episodes that mix English and German.
Critics highlight the informative nature of the discussions, enjoying the insights into game development and tech news.
Some listeners note that the podcast's content is well-structured but occasionally wish for more variety in guest appearances.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#72
China/Leisure/Video Games

Talking Points

Recent interactions between the hosts and their guests.

From Star Wars: Battlefront to a rustic RPG - Wyldheart Interview with Wayfinder Studios
Q: How does Wyldheart accommodate solo players and larger groups?
They describe a flexible system with up to 20 character slots per campaign and support for up to 20 players online, plus seamless drop-in/drop-out play that keeps everyone engaged without rigid session schedules.
From Star Wars: Battlefront to a rustic RPG - Wyldheart Interview with Wayfinder Studios
Q: What inspired Wyldheart's artisan, old-school RPG vibe?
Dennis and Aaron explain that their personal love for tabletop RPGs and a desire to create something grounded and punishing, yet cooperative, guided the design toward a rustic fantasy feel with a strong emphasis on player creativity and non-linear progression.
What goes into pulling a game back from the brink? - Echoes of the End Interview
Q: How has Mirco Games adapted its development process after the launch?
They learned the importance of larger scale playtesting, more validation before live release, and maintaining a flexible update cadence that prioritizes player feedback and reduces risk by not overcommitting to fixed dates.
What goes into pulling a game back from the brink? - Echoes of the End Interview
Q: What can we expect from Echoes of the End in 2026 in terms of updates and content?
The team plans to keep listening to players, release smaller patches with quality-of-life improvements, and roll out a bigger patch a few months later with new content that should be interesting to players, while staying transparent about timing and avoiding rigid roadmaps.
GRTV News - Overwatch leadership comments on conflicting Overwatch 2 era
Q: When asked about whether the Overwatch 2 era was a success in Blizzard's eyes and if it would have done anything differently in hindsight, what would I do differently?
The response highlighted that it was a positive transition to a live, ongoing game, acknowledging the challenges but framing the move away from a numbered sequel as a strategic evolution rather than a mistake, and emphasizing a renewed focus on live-service delivery.

Audience Metrics

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Listeners per Episode
Gender Skew
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Frequently Asked Questions About Gamereactor TV

What is Gamereactor TV about and what kind of topics does it cover?

A recent sampling of episodes features discussions on a range of popular topics primarily revolving around the gaming industry, with insights into new game developments, technology updates, and industry predictions. Key highlights include detailed explorations of upcoming titles like the Fallout reality show based on 'Fallout Shelter,' as well as interviews with game developers discussing innovative projects. The podcast also covers hardware releases, such as MSI laptops, emphasizing performance and usability for both casual use and gaming. This blend of game reviews, industry news, and expert interviews presents a comprehensive look at the current gaming landscape, appealing to avid gamers and industry professionals alike.

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How many listeners does Gamereactor TV get?

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Which podcasts are similar to Gamereactor TV?

These podcasts share a similar audience with Gamereactor TV:

1. The Diablo Podcast

How many episodes of Gamereactor TV are there?

Gamereactor TV launched 17 years ago and published 597 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Gamereactor TV?

Recent guests on Gamereactor TV include:

1. Walter Kong
2. Aaron Keller
3. Goichi Suda
4. Hideo Kojima
5. Andrew Prell
6. Matt Booty
7. Ian Flatt
8. Petr Pekar

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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