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Artwork for Wookash Podcast

Wookash Podcast

Łukasz Ściga
Game Development
Unity
Programming
C++
Puzzle Games
Tin Hearts
Performance Optimization
Game Design
Unreal Engine
Neovim
C++ Programming
Motion Capture
Javascript
Web Development
Odin
Memory Management
Graphics Programming
3D Graphics
Game Engines
Rust

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

PublishesTwice weeklyEpisodes134Founded3 years ago
Number of ListenersCategory
Technology

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Artwork for Wookash Podcast

Latest Episodes

Aleksander Rostov

You can order PORTRAITURA now! www.artofrostov.com/

X: x.com/artofrostov

Instagram: www.instagram.com/rostovjanka/?hl=en

Wookash Podcast

Show links: podcasters.spotify.com/pod/show/lukasz-sciga

more

Ostrich Effect Discord: discord.com/invite/cTxDdzwyw9

Ostrich Effect Website: www.ostricheffect.com/

Instructobots website: www.instructobots.com/

Nic Barker

Website: www.nicbarker.com/

Github: github.com/... more

Mentioned:

Simon Schreibt’s Blog:simonschreibt.de/

Thomas Poulet’s Article: blog.thomaspoulet.fr/posts/the-witness-frame-analysis-part-1/

Jendrik Illner’s Blog: www.jendrikillner.com/article_database/

Taha Torabpour

Menti... more

Key Facts

Accepts Guests
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Podcast Host
Number of Listeners
Find out how many people listen to this podcast per episode and each month.

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Recent Guests

Jason Rohrer
Independent game designer known for Passage, Sleep is Death, and The Castle Doctrine
Self-employed / indie developer
Episode: Jason Rohrer Does Things Differently
Taha Torabpour
Graphics engine programmer and game developer discussed in-depth in the episode
Episode: How engines do Light | Taha Torabpour
Erin Catto
Game physics programmer known for Box2D and Box3D
Independent researcher / Kintsugi Yama (startup context mentioned in episode)
Episode: What Makes a Good Physics Engine? | Erin Catto
Jonas Kyratzes
Game writer and designer known for Talos Principle, Gospels of the Flood, and Azathoth Blues
Independent
Episode: Jonas Kyratzes on shaping game narratives
Tyler Cloutier
CEO/Co-founder of Space Time DB (Space Time DB)
Space Time DB
Episode: Databases Should Do More | Tyler Cloutier
Dmitriy Kovalenko
Creator of FFF, open-source developer focused on high-performance file search
FFF project
Episode: fff vs ripgrep? | Dmitriy Kovalenko
Ryan Fleury
Guest on the show, involved with RADDBG project and debugger architecture
Episode: A look at RADDBG source code with Ryan Fleury
Jonathan Blow
Designer and creator of Order of the Sinking Star
Episode: Jon Blow & Billy Basso on ORDER game design
Billy Basso
Creative collaborator on Order of the Sinking Star
Episode: Jon Blow & Billy Basso on ORDER game design

Hosts

Bryce
Interviewer/Host, C++ community figure, likely affiliated with NVIDIA
Anton
Host reviewing the submission with Spike, reviewing and prompting demonstrations
Host
Host of the show guiding the interview and prompting demonstrations
Kenny
Host of Wookash Podcast
Pat
Host of the Wookash Podcast

Reviews

4.9 out of 5 stars from 133 ratings
  • Great Technical Interviews

    Great podcast with deep technical discussions especially if you are interested in low level programming and / or game development. Łukasz is a great interviewer giving space for guests to tell their story and unique perspectives on their craft.

    Apple Podcasts
    5
    Sabzzilla
    United States4 months ago
  • Great guests, great host, great show

    Love this podcast!

    Wookash has a hand for what guests are interesting and is incredibly good at guiding conversations. I just love how natural and humerus he is. :D

    I would like to see some guests that aren’t from the gaming industry.

    Personally, I’d like to hear some more niche stuff, maybe some Emacs / editors. The Mini.nvim episode was awesome! Other programming languages like Swift could be cool too. Maybe even some BSD / operating systems, but not from a “we talk about Linux distros” that ... more

    Apple Podcasts
    5
    janvhs
    Germany4 months ago
  • Wholesome and Techy

    Insightful questions and amazing guests. Tends towards low level and gaming topics which a great niche from other podcasts.

    Apple Podcasts
    5
    Tyyyyyyÿyyyyyyyyyler
    United Statesa year ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Great technical interviews with deep dives into low-level programming and game dev.
Great guests and a superb host who guides conversations naturally.
Tends toward niche, technical topics with a focus on gaming and graphics; some listeners want broader guest diversity.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#247
Canada/Technology
Apple Podcasts
#155
Germany/Technology
Apple Podcasts
#93
Brazil/Technology
Apple Podcasts
#146
Russia/Technology
Apple Podcasts
#202
Finland/Technology
Apple Podcasts
#208
Hong Kong/Technology

Talking Points

Recent interactions between the hosts and their guests.

Jason Rohrer Does Things Differently
Q: What were early indie distribution challenges before Steam?
Before Steam, developers often published on their own websites and used third-party processors like FastSpring; Rohrer describes the lack of easy distribution channels and how a few indie titles began gaining attention through small, niche communities.
Jason Rohrer Does Things Differently
Q: How did Passage influence discussions about games as art?
Passage pushed conversations about whether games can be art by showing a minimal, highly constrained experience that still conveyed emotional and thematic depth, prompting debates about interactive storytelling and the balance between authorial intent and player agency.
Jason Rohrer Does Things Differently
Q: What was the premise for Sleep is Death?
Sleep is Death is a turn-based two-player game where one player controls the main character and the other controls everything else in the world; players have 30 seconds per move to create the story and the world responds in turn, enabling open-ended, improvised storytelling.
What Makes a Good Physics Engine? | Erin Catto
Q: How do you balance performance and determinism when using multithreading in a physics engine?
Determinism is achieved by careful ordering and data structures such as bit sets, allowing parallel work to be combined into a single, deterministic result. The trade-off is complexity and testing burden; you must design for a single threaded path, then optimize the multithreaded path to preserve the same results, which is why bit sets and controlled synchronization are central.
What Makes a Good Physics Engine? | Erin Catto
Q: What were the motivations behind open-sourcing Box2D and how did that influence its growth?
The motivation was to make game physics accessible: provide a minimal, understandable sample that developers could study, modify, and reuse to build their own games. The openness, combined with practical examples like stacking boxes and simple constraints, spurred a community, led to widespread adoption, and inspired ongoing improvements rather than keeping the tech proprietary.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Frequently Asked Questions About Wookash Podcast

What is Wookash Podcast about and what kind of topics does it cover?

Technical conversations with influential engineers and developers focusing on programming, game engines, graphics, and low-level systems. Episodes routinely drill into architecture, rendering pipelines, memory management, and tooling, often featuring live coding, code reviews, and deep-dive demonstrations. Unique strengths include a strong emphasis on practical implementation details, historical context from longstanding projects, and a penchant for hands-on exploration of obscure or niche topics (e.g., metaprogramming, GPU texture compression, and open-source tooling). Listeners likely value actionable insights and real-world tradeoffs, making it a strong fit for engineers, researchers, and senior developers seeking depth over breadth.

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Which podcasts are similar to Wookash Podcast?

These podcasts share a similar audience with Wookash Podcast:

1. The Standup with ThePrimeagen
2. Oxide and Friends
3. CoRecursive: Coding Stories
4. Software Unscripted
5. Software Engineering Daily

How many episodes of Wookash Podcast are there?

Wookash Podcast launched 3 years ago and published 134 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Wookash Podcast?

Recent guests on Wookash Podcast include:

1. Jason Rohrer
2. Taha Torabpour
3. Erin Catto
4. Jonas Kyratzes
5. Tyler Cloutier
6. Dmitriy Kovalenko
7. Ryan Fleury
8. Jonathan Blow

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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