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Wookash Podcast

Łukasz Ściga
Game Development
Unity
Programming
C++
Puzzle Games
Tin Hearts
Performance Optimization
Game Design
Unreal Engine
Neovim
C++ Programming
Motion Capture
Javascript
Web Development
Odin
Memory Management
Graphics Programming
3D Graphics
Game Engines
Rust

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

PublishesTwice weeklyEpisodes138Founded4 years ago
Number of ListenersCategory
Technology

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Artwork for Wookash Podcast

Latest Episodes

Turso:

Website: turso.tech/

Discord: t.co/LsugLYx8qw

GitHub: t.co/Zn4AwNBEVp

Glauber Costa

X: x.com/glcst

GitHub: github.com/glommer

Wookash Podcast

Show links: podcasters.spotify.com/pod/show/lukasz-sciga

Spo... more

YouTube

I spoke with Jonathan Blow, creator of Braid and The Witness about his upcoming game Order of the Sinking Star, launching on Steam, PlayStation 5, and Switch 2 on October 8th.

Steam: disobey.cc/OrderOfTheSinkingStar_Woo

Gameplay footage sho... more

YouTube

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Recent Guests

Glauber Costa
Turso co-founder and systems software engineer with experience in Linux kernel development and database engineering
Turso
Episode: Can You Build a Better SQLite? | Glauber Costa
Joran Dirk Greef
Founder/engineer discussing TigerBeetle and TigerStyle
TigerBeetle (TigerBeetle project)
Episode: How TigerBeetle code looks | Joran Dirk Greef
Jason Rohrer
Game designer and programmer
Self
Episode: Jason Rohrer and his rocket chess piece
Taha Torabpour
Graphics engine programmer and game developer discussed in-depth in the episode
Episode: How engines do Light | Taha Torabpour
Erin Catto
Game physics programmer known for Box2D and Box3D
Independent researcher / Kintsugi Yama (startup context mentioned in episode)
Episode: What Makes a Good Physics Engine? | Erin Catto
Jonas Kyratzes
Game writer and designer known for Talos Principle, Gospels of the Flood, and Azathoth Blues
Independent
Episode: Jonas Kyratzes on shaping game narratives
Tyler Cloutier
CEO/Co-founder of Space Time DB (Space Time DB)
Space Time DB
Episode: Databases Should Do More | Tyler Cloutier
Ryan Fleury
Developer, RAD Debugger and Digital Grove contributor
Digital Grove / RAD Debugger
Episode: Be a systems programmer - Q&A with Ryan Fleury
Dmitriy Kovalenko
Creator of FFF, open-source developer focused on high-performance file search
FFF project
Episode: fff vs ripgrep? | Dmitriy Kovalenko

Reviews

4.9 out of 5 stars from 141 ratings
  • Needs Video, worthless

    Just stay on YouTube

    Apple Podcasts
    1
    Kragil
    Germany2 months ago
  • Great Technical Interviews

    Great podcast with deep technical discussions especially if you are interested in low level programming and / or game development. Łukasz is a great interviewer giving space for guests to tell their story and unique perspectives on their craft.

    Apple Podcasts
    5
    Sabzzilla
    United States6 months ago
  • Great guests, great host, great show

    Love this podcast!

    Wookash has a hand for what guests are interesting and is incredibly good at guiding conversations. I just love how natural and humerus he is. :D

    I would like to see some guests that aren’t from the gaming industry.

    Personally, I’d like to hear some more niche stuff, maybe some Emacs / editors. The Mini.nvim episode was awesome! Other programming languages like Swift could be cool too. Maybe even some BSD / operating systems, but not from a “we talk about Linux distros” that ... more

    Apple Podcasts
    5
    janvhs
    Germany6 months ago
  • Wholesome and Techy

    Insightful questions and amazing guests. Tends towards low level and gaming topics which a great niche from other podcasts.

    Apple Podcasts
    5
    Tyyyyyyÿyyyyyyyyyler
    United Statesa year ago

Listeners Say

Key themes from listener reviews, highlighting what works and what could be improved about the show.

Host guides conversations smoothly and lets guests tell their stories.
Consistently solid guests and high-quality technical discussions.
Excellent for fans of low-level tech; some listeners want broader topics beyond gaming.
Shows strong technical depth with practical, actionable insights.

Chart Rankings

How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.

Apple Podcasts
#220
Norway/Technology
Apple Podcasts
#227
Brazil/Technology

Talking Points

Recent interactions between the hosts and their guests.

Can You Build a Better SQLite? | Glauber Costa
Q: Is there something in the design of Turso and Turso Cloud that handles or achieves reliability?
Costa says reliability is a commitment throughout development. Turso uses extensive test suites, deterministic simulation testing, formal methods, differential testing against SQLite, fuzzing, and concurrency testing. Turso Cloud also uses simulation testing and Antithesis, and keeps its architecture to a small number of components.
Can You Build a Better SQLite? | Glauber Costa
Q: Can you tell me about the design of the database and what were the challenges that Scylla meant to address?
Costa describes Scylla as a distributed, low-latency database designed for large online workloads. It improved single-node efficiency over Cassandra with a thread-per-core event-loop architecture, taking advantage of faster, highly parallel NVMe storage.
Jason Rohrer Does Things Differently
Q: What were early indie distribution challenges before Steam?
Before Steam, developers often published on their own websites and used third-party processors like FastSpring; Rohrer describes the lack of easy distribution channels and how a few indie titles began gaining attention through small, niche communities.
Jason Rohrer Does Things Differently
Q: How did Passage influence discussions about games as art?
Passage pushed conversations about whether games can be art by showing a minimal, highly constrained experience that still conveyed emotional and thematic depth, prompting debates about interactive storytelling and the balance between authorial intent and player agency.
Jason Rohrer Does Things Differently
Q: What was the premise for Sleep is Death?
Sleep is Death is a turn-based two-player game where one player controls the main character and the other controls everything else in the world; players have 30 seconds per move to create the story and the world responds in turn, enabling open-ended, improvised storytelling.

Audience Metrics

Listeners, social reach, demographics and more for this podcast.

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Frequently Asked Questions About Wookash Podcast

What is Wookash Podcast about and what kind of topics does it cover?

This show delivers deep technical conversations with practitioners across programming, game engines, graphics, and systems software. Episodes frequently center on low-level topics—rendering, physics, debuggers, and engine architecture—often featuring hands-on stories from engineers and designers about building, optimizing, and shipping complex tech. A standout aspect is the host's ability to guide technical guests through dense topics with practical takeaways, along with a recurring emphasis on iteration, tooling, and real-world tradeoffs. The lineup of guests tends toward influential developers and designers with a track record in indie and larger studios, making it a valuable resource for engineers, engineers-turned-creators, and teams ev... more

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Which podcasts are similar to Wookash Podcast?

These podcasts share a similar audience with Wookash Podcast:

1. The Standup with ThePrimeagen
2. Oxide and Friends
3. Hanselminutes with Scott Hanselman
4. The Pragmatic Engineer
5. Syntax - Tasty Web Development Treats

How many episodes of Wookash Podcast are there?

Wookash Podcast launched 4 years ago and published 138 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.

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What guests have appeared on Wookash Podcast?

Recent guests on Wookash Podcast include:

1. Glauber Costa
2. Joran Dirk Greef
3. Jason Rohrer
4. Taha Torabpour
5. Erin Catto
6. Jonas Kyratzes
7. Tyler Cloutier
8. Ryan Fleury

To view more recent guests and their details, simply upgrade your Rephonic account. You'll also get access to a typical guest profile to help you decide if the show is worth pitching.

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