Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
Publishes | Monthly | Episodes | 68 | Founded | 6 years ago |
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Number of Listeners | Categories | LeisureGamesArtsDesign |
In a perfect world, we'd make a living just making roleplaying games. But sometimes, duty calls, and you've got to work around another job. In this episode, we talk about rolling with the punches in a moment when the creative work is competing with a... more
What’s the difference between a “theme” and an “obsession?” Inspired by a classic writing book from the ‘80s, we share our respective obsessions and talk about how they show up in our work, intentionally or otherwise. more
Kickstarter stretch goals are notorious for getting project creators into trouble. Sometimes, they over promise content. Other times, they create financial strain. Often, it's all of the above. In this episode, we talk about Top Tracks, a stretch goa... more
In this episode, Hannah talks about the art of doing creative work alone. As part of a game design duo that normally does all creative work together, what does it look like to self-motivate on game design solo? From setting small, manageable goals an... more
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This show is an honest and ongoing examination of the creative process. It’s not about a game, it’s about 2 artists figuring out what’s important to them and what they need to do and be to progress toward that goal. It is an embodiment of “the journey, not the destination”. more
Hannah & Evan are insightful, amusing, caring, humble, delightful. Their rapport and banter are the perfect pairing with their hot takes and deep dives on everything about indie game dev life. Even if I weren't into games I would still listen just to hear their voices and benefit from their lively back-and-forth.
This show is more than just a game design show. Over the years it has been a show about the struggles of crowdfunding, burn out and personal relationships. I love how honest it can be at times.
For me, that this podcast is about designing games is besides the point. The topic is interesting to me, but the biggest draw is that each show quickly enters the space where two friends are talking very honestly with each other about a shared project and it feels like they’ve forgotten about the microphones entirely. They have a care and respect for each other that lets them express ideas and show vulnerability without fear of that vulnerability being abused. Listening to this podcast is the au... more
Hannah and Evan make being game designers sound fun and pleasant. It’s a little like if Rat and Mole from The Wind in the Willows were setting about to make a game instead of have a picnic on a riverbank. Or if Rat and Mole were joined by a nice turtle and a little rabbit, who had brought some cheese sandwiches and seltzer, and then they all designed a game that really made you think, and feel thoughtful yet relaxed.
Apple Podcasts | #182 | Canada/Arts/Design |
Apple Podcasts | #233 | Australia/Arts/Design |
Apple Podcasts | #36 | South Korea/Arts/Design |
Apple Podcasts | #104 | China/Arts/Design |
Apple Podcasts | #132 | Ireland/Arts/Design |
Apple Podcasts | #138 | Japan/Arts/Design |
Listeners, engagement and demographics and more for this podcast.
Listeners per Episode | Gender Skew | Engagement Score | |||
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Primary Location | Social Media Reach |
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Design Doc launched 6 years ago and published 68 episodes to date. You can find more information about this podcast including rankings, audience demographics and engagement in our podcast database.
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